/* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ #include #include "AC97AudioEngine.h" #define kMaxSInt16ValueInFloat (3.2768000000000e4) #define kMaxFloatMinusLSBSInt32 (0.99999999953434) #define kMaxFloatMinusLSBSInt16 (0.99996948242188) #define kMaxFloatMinusLSBSInt8 (0.9921259843) #define kMinusOne (-1.0) #define ClipFloatValue(x) \ do { \ if ((x) > kMaxFloatMinusLSBSInt16) \ (x) = kMaxFloatMinusLSBSInt16; \ else if ((x) < kMinusOne) \ (x) = kMinusOne; \ } while(0) #define ConvertFloatToSInt16(x) \ ((SInt16)((x) * kMaxSInt16ValueInFloat)) //--------------------------------------------------------------------------- // clipOutputSamples - Copied from AppleDBDMAAudioClip.c IOReturn AppleIntelAC97AudioEngine::clipOutputSamples( const void * mixBuf, void * sampleBuf, UInt32 firstSampleFrame, UInt32 numSampleFrames, const IOAudioStreamFormat * streamFormat, IOAudioStream * audioStream ) { float * inFloatBufferPtr; SInt16 * outSInt16BufferPtr; UInt32 numSamples; #if 0 IOLog("mix:%p sample:%p 1st:%d num:%d ch:%d\n", mixBuf, sampleBuf, firstSampleFrame, numSampleFrames, streamFormat->fNumChannels); #endif inFloatBufferPtr = (float *) mixBuf + firstSampleFrame * streamFormat->fNumChannels; outSInt16BufferPtr = (SInt16 *) sampleBuf + firstSampleFrame * streamFormat->fNumChannels; inFloatBufferPtr--; outSInt16BufferPtr--; numSamples = numSampleFrames * streamFormat->fNumChannels; for ( UInt32 i = 0; i < ( numSamples / 4 ); i++ ) { float tempFloat1 = *(++inFloatBufferPtr); float tempFloat2 = *(++inFloatBufferPtr); float tempFloat3 = *(++inFloatBufferPtr); float tempFloat4 = *(++inFloatBufferPtr); ClipFloatValue( tempFloat1 ); ClipFloatValue( tempFloat2 ); ClipFloatValue( tempFloat3 ); ClipFloatValue( tempFloat4 ); *(++outSInt16BufferPtr) = ConvertFloatToSInt16( tempFloat1 ); *(++outSInt16BufferPtr) = ConvertFloatToSInt16( tempFloat2 ); *(++outSInt16BufferPtr) = ConvertFloatToSInt16( tempFloat3 ); *(++outSInt16BufferPtr) = ConvertFloatToSInt16( tempFloat4 ); } switch ( numSamples % 4 ) { case 3: { float tempFloat = *(++inFloatBufferPtr); ClipFloatValue( tempFloat ); *(++outSInt16BufferPtr) = ConvertFloatToSInt16( tempFloat ); } case 2: { float tempFloat = *(++inFloatBufferPtr); ClipFloatValue( tempFloat ); *(++outSInt16BufferPtr) = ConvertFloatToSInt16( tempFloat ); } case 1: { float tempFloat = *(++inFloatBufferPtr); ClipFloatValue( tempFloat ); *(++outSInt16BufferPtr) = ConvertFloatToSInt16( tempFloat ); } } return kIOReturnSuccess; } //--------------------------------------------------------------------------- IOReturn AppleIntelAC97AudioEngine::convertInputSamples( const void * sampleBuf, void * destBuf, UInt32 firstSampleFrame, UInt32 numSampleFrames, const IOAudioStreamFormat * streamFormat, IOAudioStream * audioStream ) { return kIOReturnSuccess; }