/* * AudioHardwareUtilities.h * Project : AppleOnboardAudio * * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ * * A serie of macros used in the AppleOnboardAudio code in order to simplify * reading. * */ #ifndef __AUDIOHARDWAREUTILITIES__ #define __AUDIOHARDWAREUTILITIES__ // Debugging flag (comment to remove console logging) // #define DEBUGLOG 1 // Debugging help #ifdef DEBUGLOG #define debugIOLog( message ) \ {IOLog( message ); IOSleep(20);} #define debug2IOLog( message, arg2 ) \ {IOLog( message, arg2 ); IOSleep(20);} #define debug3IOLog( message, arg2, arg3 ) \ {IOLog( message, arg2, arg3 ); IOSleep(20);} #define debug4IOLog( message, arg2, arg3, arg4 ) \ {IOLog( message, arg2, arg3, arg4 ); IOSleep(20);} #define debug5IOLog( message, arg2, arg3, arg4, arg5 ) \ {IOLog( message, arg2, arg3, arg4, arg5 ); IOSleep(20);} #define debug6IOLog( message, arg2, arg3, arg4, arg5, arg6 ) \ {IOLog( message, arg2, arg3, arg4, arg5, arg6 ); IOSleep(20);} #define debug7IOLog( message, arg2, arg3, arg4, arg5, arg6, arg7 ) \ {IOLog( message, arg2, arg3, arg4, arg5, arg6, arg7 ); IOSleep(20);} #define debug8IOLog( message, arg2, arg3, arg4, arg5, arg6, arg7, arg8 ) \ {IOLog( message, arg2, arg3, arg4, arg5, arg6, arg7, arg8 ); IOSleep(20);} #define debug9IOLog( message, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9 ) \ {IOLog( message, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9 ); IOSleep(20);} #else #define debugIOLog( message ) ; #define debug2IOLog( message, arg2 ) ; #define debug3IOLog( message, arg2, arg3 ) ; #define debug4IOLog( message, arg2, arg3, arg4 ) ; #define debug5IOLog( message, arg2, arg3, arg4, arg5 ) ; #define debug6IOLog( message, arg2, arg3, arg4, arg5, arg6 ) ; #define debug7IOLog( message, arg2, arg3, arg4, arg5, arg6, arg7 ) ; #define debug8IOLog( message, arg2, arg3, arg4, arg5, arg6, arg7, arg8 ) ; #define debug9IOLog( message, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9 ) ; #endif #define DEBUG_IOLOG debugIOLog #define DEBUG2_IOLOG debug2IOLog #define DEBUG3_IOLOG debug3IOLog #ifdef DEBUGLOG #define CLOG( stuff ) IOLog( stuff ) #else #define CLOG( stuff ) ; #endif // Bytes parsing #define NEXTENDOFSTRING(bytes, idx) while('\0' != bytes[idx]) idx++; #define ASSIGNSTARTSTRING(startidx, parser) startidx = ++parser; #define ASSIGNSTOPSTRING(stopidx, parser) stopidx = parser+1; #define NEXTENDOFWORD(bytes, idx) while(' ' != bytes[idx]) idx++; #define ASSIGNNEXTWORD(bytes, startidx, stopidx) do {stopidx++; startidx = stopidx;}\ while((bytes[stopidx -1] == ' ') && (bytes[stopidx] == ' ')) #define READWORDASNUMBER(result, bytesPtr, startidx, stopidx) \ bytesPtr[stopidx] = '\0'; result = getStringAsNumber(bytesPtr+startidx);bytesPtr[stopidx] = ' '; // Macros definitions #define CLEAN_RELEASE(thingPtr) if(thingPtr) {thingPtr->release(); thingPtr=0;} // ----------------------------------------------------------------- #define SoundAssertionMessage( cond, file, line, handler ) \ "Sound assertion \"" #cond "\" failed in " #file " at line " #line " goto " #handler "\n" #define SoundAssertionFailed( cond, file, line, handler ) \ IOLog( SoundAssertionMessage( cond, file, line, handler )); // ----------------------------------------------------------------- #ifdef DEBUG #define FailIf( cond, handler ) \ if( cond ){ \ SoundAssertionFailed( cond, __FILE__, __LINE__, handler ) \ goto handler; \ } #else #define FailIf( cond, handler ) \ if( cond ){ \ goto handler; \ } #endif #ifdef DEBUG #define FAIL_IF( cond, handler ) \ if( cond ){ \ SoundAssertionFailed( cond, __FILE__, __LINE__, handler ) \ goto handler; \ } #else #define FAIL_IF( cond, handler ) \ if( cond ){ \ goto handler; \ } #endif // ----------------------------------------------------------------- #ifdef DEBUG #define FailWithAction( cond, action, handler ) \ if( cond ){ \ SoundAssertionFailed( cond, __FILE__, __LINE__, handler ) \ { action; } \ goto handler; \ } #else #define FailWithAction( cond, action, handler ) \ if( cond ){ \ { action; } \ goto handler; \ } #endif // ----------------------------------------------------------------- #ifdef DEBUG #define FailMessage(cond) if (cond) SoundAssertionFailed(cond, __FILE__, __LINE__, handler) #else #define FailMessage(cond) {} #endif #endif //__AUDIOHARDWAREUTILITIES__