/* * AudioHardwareUtilities.h * Project : Apple02Audio * * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ * * A series of macros used in the Apple02Audio code in order to simplify * reading. * */ #ifndef __AUDIOHARDWAREUTILITIES__ #define __AUDIOHARDWAREUTILITIES__ #ifdef DEBUGLOG #define DEBUG_LEVEL 1 #endif #include // NOTE: Use of 'LOG_FAIL' allows the fail messages to appear in the log without // all of the standard logging associated with a DEBUG build (i.e. hopefully failures only). #define LOG_FAIL #ifdef DEBUG #ifndef LOG_FAIL #define LOG_FAIL #endif #endif #ifdef DEBUGLOG #define debugIOLog( level, message... ) \ do {USBLog( level, message );} while (0) #else #define debugIOLog( message... ) ; #endif #define IOLog1Float( preString, inFloat, postString ) \ { \ char fstr[32]; \ float2string(inFloat, fstr); \ IOLog ("%s%s%s", preString, fstr, postString); \ } // Bytes parsing #define NEXTENDOFSTRING(bytes, idx) while('\0' != bytes[idx]) idx++; #define ASSIGNSTARTSTRING(startidx, parser) startidx = ++parser; #define ASSIGNSTOPSTRING(stopidx, parser) stopidx = parser+1; #define NEXTENDOFWORD(bytes, idx, size) while(' ' != bytes[idx] && idx <= size) idx++; #define ASSIGNNEXTWORD(bytes, startidx, stopidx) do {stopidx++; startidx = stopidx;}\ while((bytes[stopidx -1] == ' ') && (bytes[stopidx] == ' ')) #define READWORDASNUMBER(result, bytesPtr, startidx, stopidx) \ {char temp[stopidx-startidx+1];memcpy(temp, bytesPtr+startidx, stopidx-startidx);temp[stopidx-startidx] = 0; result = getStringAsNumber(temp);}; // Macros definitions #define CLEAN_RELEASE(thingPtr) if(thingPtr) {thingPtr->release(); thingPtr=NULL;} // ----------------------------------------------------------------- #ifdef LOG_FAIL #ifndef DEBUGLOG #define SoundAssertionMessage( cond, file, line, handler ) \ "Sound assertion \"" #cond "\" failed in " #file " at line " #line " goto " #handler "\n" #else #define SoundAssertionMessage( cond, file, line, handler ) \ "Sound assertion \"" #cond "\" failed in " #file " at line " #line " goto " #handler #endif #else #define SoundAssertionMessage( cond, file, line, handler ) \ "Sound assertion \"" #cond "\" failed in " #file " at line " #line " goto " #handler #endif #ifdef LOG_FAIL #ifndef DEBUGLOG #define SoundAssertionFailed( cond, file, line, handler ) \ IOLog(SoundAssertionMessage( cond, file, line, handler )); #else #define SoundAssertionFailed( cond, file, line, handler ) \ debugIOLog( 1, SoundAssertionMessage( cond, file, line, handler )); #endif #else #define SoundAssertionFailed( cond, file, line, handler ) \ debugIOLog( 1, SoundAssertionMessage( cond, file, line, handler )); #endif // ----------------------------------------------------------------- #ifdef LOG_FAIL #define FailIf( cond, handler ) \ if( cond ){ \ SoundAssertionFailed( cond, __FILE__, __LINE__, handler ) \ goto handler; \ } #else #define FailIf( cond, handler ) \ if( cond ){ \ goto handler; \ } #endif // ----------------------------------------------------------------- #ifdef LOG_FAIL #define FailWithAction( cond, action, handler ) \ if( cond ){ \ SoundAssertionFailed( cond, __FILE__, __LINE__, handler ) \ { action; } \ goto handler; \ } #else #define FailWithAction( cond, action, handler ) \ if( cond ){ \ { action; } \ goto handler; \ } #endif // ----------------------------------------------------------------- #ifdef LOG_FAIL #define FailMessage(cond) if (cond) SoundAssertionFailed(cond, __FILE__, __LINE__, handler) #else #define FailMessage(cond) {} #endif #endif //__AUDIOHARDWAREUTILITIES__