/* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ #ifndef _APPLEPS2KEYBOARD_H #define _APPLEPS2KEYBOARD_H #include #include // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // Definitions used to keep track of key state. Key up/down state is tracked // in a bit list. Bits are set for key-down, and cleared for key-up. The bit // vector and macros for it's manipulation are defined here. // #define KBV_NUM_KEYCODES 128 #define KBV_BITS_PER_UNIT 32 // for UInt32 #define KBV_BITS_MASK 31 #define KBV_BITS_SHIFT 5 // 1<<5 == 32, for cheap divide #define KBV_NUNITS ((KBV_NUM_KEYCODES + \ (KBV_BITS_PER_UNIT-1))/KBV_BITS_PER_UNIT) #define KBV_KEYDOWN(n, bits) \ (bits)[((n)>>KBV_BITS_SHIFT)] |= (1 << ((n) & KBV_BITS_MASK)) #define KBV_KEYUP(n, bits) \ (bits)[((n)>>KBV_BITS_SHIFT)] &= ~(1 << ((n) & KBV_BITS_MASK)) #define KBV_IS_KEYDOWN(n, bits) \ (((bits)[((n)>>KBV_BITS_SHIFT)] & (1 << ((n) & KBV_BITS_MASK))) != 0) // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ApplePS2Keyboard Class Declaration // class ApplePS2Keyboard : public IOHIKeyboard { OSDeclareDefaultStructors(ApplePS2Keyboard); private: ApplePS2KeyboardDevice * _device; UInt32 _keyBitVector[KBV_NUNITS]; UInt8 _extendCount; UInt8 _interruptHandlerInstalled:1; UInt8 _ledState; virtual bool dispatchKeyboardEventWithScancode(UInt8 scanCode); virtual void setCommandByte(UInt8 setBits, UInt8 clearBits); virtual void setLEDs(UInt8 ledState); virtual void setKeyboardEnable(bool enable); protected: virtual const unsigned char * defaultKeymapOfLength(UInt32 * length); virtual void setAlphaLockFeedback(bool locked); virtual void setNumLockFeedback(bool locked); virtual UInt32 maxKeyCodes(); public: virtual bool init(OSDictionary * properties); virtual ApplePS2Keyboard * probe(IOService * provider, SInt32 * score); virtual bool start(IOService * provider); virtual void stop(IOService * provider); virtual void interruptOccurred(UInt8 scanCode); virtual UInt32 deviceType(); virtual UInt32 interfaceID(); }; #endif /* _APPLEPS2KEYBOARD_H */