/* File: CBufferSegment.h Contains: Interface to the CBufferSegment class */ #ifndef __CBUFFERSEGMENT_H #define __CBUFFERSEGMENT_H #include "CBuffer.h" enum { // move this out of here! kDefaultCBufferSize = (2048 + 20) // max lap packet and some overhead and some slop }; //-------------------------------------------------------------------------------- // CBufferSegment //-------------------------------------------------------------------------------- class CBufferSegment : public CBuffer { OSDeclareDefaultStructors(CBufferSegment); public: static CBufferSegment * New(Size len = kDefaultCBufferSize); // allocate and init a buffer of size len static CBufferSegment * New(UByte *buffer, Size len); // use existing buffer, don't alloc or free it void free(); void Delete(); // old style, same as release() for now ... // get primitives virtual int Peek(void); virtual int Next(void); virtual int Skip(void); virtual int Get(void); virtual Size Getn(UByte* p, Size n); virtual int CopyOut(UByte* p, Size& n); // put primitives virtual int Put(int dataByte); virtual Size Putn(const UByte* p, Size n); virtual int CopyIn(const UByte* p, Size& n); // misc virtual void Reset(void); // position and size virtual Long Hide(Long count, int dir); virtual Size Seek(Long off, int dir); virtual Size Position(void) const; virtual Size GetSize(void) const; virtual Boolean AtEOF(void) const; // direct access for ... (needed anymore?) UByte* GetBufferPtr(void); Size GetBufferSize(void); UInt8 * GetBufferBase( void ); private: Boolean Init(UByte *buffer, Size len); Boolean fFreeMe; // true if we allocated the buffer UByte* fBufBase; UByte* fBufEnd; Size fSize; UByte* fBase; UByte* fMark; UByte* fEnd; }; // CBufferSegment //-------------------------------------------------------------------------------- // CBufferSegment inlines //-------------------------------------------------------------------------------- inline UByte* CBufferSegment::GetBufferPtr() { return fBase; } inline Size CBufferSegment::GetBufferSize() { return (Size) (fEnd - fBase); } inline UInt8 * CBufferSegment::GetBufferBase() { return fBufBase; } inline void CBufferSegment::Delete(void) { this->release(); return; } #endif /* __BUFFERSEGMENT_H */