/* * Copyright (c) 2002 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ /*! * @header CSLPPlugin */ #ifndef _CSLPPlugin_ #include "mslp_sd.h" #include "slp.h" #include "mslp.h" #include "SLPDefines.h" #include "CNSLPlugin.h" #include "SLPComm.h" class CSLPServiceLookupThread; class CSLPNodeLookupThread; class CSLPPlugin : public CNSLPlugin { public: CSLPPlugin ( void ); ~CSLPPlugin ( void ); virtual sInt32 InitPlugin ( void ); virtual void ActivateSelf ( void ); virtual void DeActivateSelf ( void ); void TellSLPdToQuit ( void ); virtual sInt32 SetServerIdleRunLoopRef ( CFRunLoopRef idleRunLoopRef ); char* CreateLocalNodeFromConfigFile( void ); Boolean IsScopeInReturnList ( const char* scope ); uInt32 fSignature; CFStringRef GetRecentFolderName ( void ) { return mRecentServersFolderName; } CFStringRef GetFavoritesFolderName ( void ) { return mFavoritesServersFolderName; } virtual void NodeLookupComplete ( void ); // node lookup thread calls this when it finishes protected: virtual CFStringRef GetBundleIdentifier ( void ); virtual const char* GetProtocolPrefixString ( void ); // this is used for top of the node's path "NSL" virtual const char* GetLocalNodeString ( void ); // this is the user's "Local" location virtual Boolean IsLocalNode ( const char *inNode ); virtual Boolean IsADefaultOnlyNode ( const char *inNode ); virtual void NewNodeLookup ( void ); // this should fire off some threads in the subclass virtual void NewServiceLookup ( char* serviceType, CNSLDirNodeRep* nodeDirRep ); virtual Boolean OKToOpenUnPublishedNode ( const char* parentNodeName ); virtual sInt32 HandleNetworkTransition ( sHeader *inData ); virtual Boolean ReadOnlyPlugin ( void ) { return false; } virtual Boolean IsClientAuthorizedToCreateRecords ( sCreateRecord *inData ) { return true; } virtual sInt32 RegisterService ( tRecordReference recordRef, CFDictionaryRef service ); virtual sInt32 DeregisterService ( tRecordReference recordRef, CFDictionaryRef service ); OSStatus DoSLPRegistration ( char* scopeList, char* url, char* attributeList ); OSStatus DoSLPDeregistration ( char* scopeList, char* url ); virtual UInt32 GetTimeBetweenNodeLookups ( void ) { return kOncePerDay; } private: CFStringRef mRecentServersFolderName; CFStringRef mFavoritesServersFolderName; Boolean mNeedToStartNewLookup; CSLPNodeLookupThread* mNodeLookupThread; SLPHandle mSLPRef; }; #endif