/* * Copyright (c) 2002 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ /*! * @header SLPUDPListener * A thread that will actively listen for communications via UDP for SLP requests */ #ifndef _SLPUDPListener_ #define _SLPUDPListener_ #pragma once #include #define kMaxNumFailures 10 class UDPMessageObject; class SLPUDPListener : public DSLThread { public: SLPUDPListener( SAState* psa, OSStatus *status ); ~SLPUDPListener(); void Cancel( void ); virtual void* Run(); protected: SLPUDPListener* mSelfPtr; SAState* mServerState; Boolean mCanceled; int mNumBadDescriptors; }; class SLPUDPHandler : public DSLThread { public: SLPUDPHandler( SAState* psa ); ~SLPUDPHandler(); void Cancel( void ); virtual void* Run(); void AddUDPMessageToQueue( SAState *psa, char* pcInBuf, int bufSize, struct sockaddr_in sinIn ); static void QueueLock( void ) { pthread_mutex_lock( &mQueueLock ); } static void QueueUnlock( void ) { pthread_mutex_unlock( &mQueueLock ); } static pthread_mutex_t mQueueLock; protected: void DoPeriodicTasks(void); void HandleMessage( UDPMessageObject* udpMessage ); private: CFMutableArrayRef mUDPQueue; SAState* mServerState; Boolean mCanceled; }; class UDPMessageObject { public: UDPMessageObject(SAState *psa, char* pcInBuf, int bufSize, struct sockaddr_in sinIn); ~UDPMessageObject(); SAState* mServerState; char* mInBuf; struct sockaddr_in mSinIn; int mBufSize; }; #endif