/* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ #include #include #include #include #ifdef DEBUG_OUTPUT #include #endif IOReturn IOAudioEngine::mixOutputSamples(const void *sourceBuf, void *mixBuf, UInt32 firstSampleFrame, UInt32 numSampleFrames, const IOAudioStreamFormat *streamFormat, IOAudioStream *audioStream) { IOReturn result = kIOReturnBadArgument; #ifdef DEBUG_OUTPUT_CALLS //IOLog("IOAudioEngine[%p]::mixOutputSamples(%p, %p, 0x%lx, 0x%lx, %p, %p)\n", sourceBuf, mixBuf, firstSampleFrame, numSampleFrames, streamFormat, audioStream); IOLog("mix(%p,%p,%lx,%lx) cur=(%lx,%lx) erase=%lx\n", sourceBuf, mixBuf, firstSampleFrame, numSampleFrames, status->fCurrentLoopCount, getCurrentSampleFrame(), status->fEraseHeadSampleFrame); #endif if (sourceBuf && mixBuf) { float *floatSourceBuf, *floatMixBuf; UInt32 numSamplesLeft, numPartialSamples; floatSourceBuf = (float *)sourceBuf; floatMixBuf = &(((float *)mixBuf)[firstSampleFrame * streamFormat->fNumChannels]); numSamplesLeft = numSampleFrames * streamFormat->fNumChannels; numPartialSamples = numSamplesLeft % 4; // Unroll the loop 4x while (numSamplesLeft > numPartialSamples) { register float mixFloat1 = *floatMixBuf; register float sourceFloat1 = *floatSourceBuf; register float mixFloat2 = *(floatMixBuf + 1); register float sourceFloat2 = *(floatSourceBuf + 1); register float mixFloat3 = *(floatMixBuf + 2); register float sourceFloat3 = *(floatSourceBuf + 2); register float mixFloat4 = *(floatMixBuf + 3); register float sourceFloat4 = *(floatSourceBuf + 3); floatSourceBuf += 4; numSamplesLeft -= 4; mixFloat1 += sourceFloat1; mixFloat2 += sourceFloat2; mixFloat3 += sourceFloat3; mixFloat4 += sourceFloat4; *floatMixBuf = mixFloat1; *(floatMixBuf + 1) = mixFloat2; *(floatMixBuf + 2) = mixFloat3; *(floatMixBuf + 3) = mixFloat4; floatMixBuf += 4; } while (numSamplesLeft > 0) { register float mixFloat1 = *floatMixBuf; register float sourceFloat1 = *floatSourceBuf; ++floatSourceBuf; --numSamplesLeft; mixFloat1 += sourceFloat1; *floatMixBuf = mixFloat1; ++floatMixBuf; } result = kIOReturnSuccess; } return result; }