/* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ #include #include #include #include IOReturn IOAudioDMAEngine::mixAndClip(const void *sourceBuf, void *mixBuf, void *sampleBuf, UInt32 firstSampleFrame, UInt32 numSampleFrames, const IOAudioStreamFormat *streamFormat, IOAudioStream *audioStream) { IOReturn result = kIOReturnSuccess; #ifdef DEBUG_OUTPUT_CALLS IOLog("IOAudioDMAEngine[0x%x]::mixAndClip(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x)\n", this, sourceBuf, mixBuf, sampleBuf, firstSampleFrame, numSampleFrames, streamFormat, audioStream); #endif // We could do a sanity check that this is an output DMA engine we are dealing with if (!sourceBuf || !mixBuf || !sampleBuf || !streamFormat || !audioStream) { return kIOReturnBadArgument; } if ((firstSampleFrame + numSampleFrames) > numSampleFramesPerBuffer) { result = mixAndClip(sourceBuf, mixBuf, sampleBuf, firstSampleFrame, numSampleFramesPerBuffer - firstSampleFrame, streamFormat, audioStream); if (result == kIOReturnSuccess) { result = mixAndClip(&((float *)sourceBuf)[(numSampleFramesPerBuffer - firstSampleFrame) * streamFormat->fNumChannels], mixBuf, sampleBuf, 0, numSampleFrames - (numSampleFramesPerBuffer - firstSampleFrame), streamFormat, audioStream); } } else { float *floatSourceBuf, *floatMixBuf; UInt32 numSamplesLeft; floatSourceBuf = (float *)sourceBuf; floatMixBuf = &(((float *)mixBuf)[firstSampleFrame * streamFormat->fNumChannels]); numSamplesLeft = numSampleFrames * audioStream->format.fNumChannels; while (numSamplesLeft > 0) { *floatMixBuf += *floatSourceBuf; floatMixBuf++; floatSourceBuf++; numSamplesLeft--; } result = clipToOutputStream(mixBuf, sampleBuf, firstSampleFrame, numSampleFrames, streamFormat, audioStream); } return result; }