/* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ #include #include #include #include IOReturn IOAudioEngine::mixOutputSamples(const void *sourceBuf, void *mixBuf, UInt32 firstSampleFrame, UInt32 numSampleFrames, const IOAudioStreamFormat *streamFormat, IOAudioStream *audioStream) { IOReturn result = kIOReturnBadArgument; //audioDebugIOLog(6, "IOAudioEngine[%p]::mixOutputSamples(%p, %p, 0x%lx, 0x%lx, %p, %p)", sourceBuf, mixBuf, firstSampleFrame, numSampleFrames, streamFormat, audioStream); //audioDebugIOLog(6, "mix(%p,%p,%lx,%lx) cur=(%lx,%lx) erase=%lx", sourceBuf, mixBuf, firstSampleFrame, numSampleFrames, status->fCurrentLoopCount, getCurrentSampleFrame(), status->fEraseHeadSampleFrame); if (sourceBuf && mixBuf) { float *floatSourceBuf, *floatMixBuf; UInt32 numSamplesLeft, numPartialSamples; floatSourceBuf = (float *)sourceBuf; floatMixBuf = &(((float *)mixBuf)[firstSampleFrame * streamFormat->fNumChannels]); numSamplesLeft = numSampleFrames * streamFormat->fNumChannels; numPartialSamples = numSamplesLeft % 4; // Unroll the loop 4x while (numSamplesLeft > numPartialSamples) { register float mixFloat1 = *floatMixBuf; register float sourceFloat1 = *floatSourceBuf; register float mixFloat2 = *(floatMixBuf + 1); register float sourceFloat2 = *(floatSourceBuf + 1); register float mixFloat3 = *(floatMixBuf + 2); register float sourceFloat3 = *(floatSourceBuf + 2); register float mixFloat4 = *(floatMixBuf + 3); register float sourceFloat4 = *(floatSourceBuf + 3); floatSourceBuf += 4; numSamplesLeft -= 4; mixFloat1 += sourceFloat1; mixFloat2 += sourceFloat2; mixFloat3 += sourceFloat3; mixFloat4 += sourceFloat4; *floatMixBuf = mixFloat1; *(floatMixBuf + 1) = mixFloat2; *(floatMixBuf + 2) = mixFloat3; *(floatMixBuf + 3) = mixFloat4; floatMixBuf += 4; } while (numSamplesLeft > 0) { register float mixFloat1 = *floatMixBuf; register float sourceFloat1 = *floatSourceBuf; ++floatSourceBuf; --numSamplesLeft; mixFloat1 += sourceFloat1; *floatMixBuf = mixFloat1; ++floatMixBuf; } result = kIOReturnSuccess; } return result; }