/* * Copyright (c) 1998-2002 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ //#define IOASSERT 1 // Set to 1 to activate assert() // public #include #include #include #include // system #include #include #include #include OSDefineMetaClass( IOFWBusCommand, IOFWCommand ) OSDefineAbstractStructors(IOFWBusCommand, IOFWCommand) OSMetaClassDefineReservedUnused(IOFWBusCommand, 0); #pragma mark - // initWithController // // bool IOFWBusCommand::initWithController(IOFireWireController *control, FWBusCallback completion, void *refcon) { if(!IOFWCommand::initWithController(control)) return false; fSync = completion == NULL; fComplete = completion; fRefCon = refcon; return true; } // reinit // // IOReturn IOFWBusCommand::reinit(FWBusCallback completion, void *refcon) { if(fStatus == kIOReturnBusy || fStatus == kIOFireWirePending) return fStatus; fSync = completion == NULL; fComplete = completion; fRefCon = refcon; return kIOReturnSuccess; } // complete // // IOReturn IOFWBusCommand::complete(IOReturn state) { state = IOFWCommand::complete(state); if(fSync) fSyncWakeup->signal(state); else if(fComplete) (*fComplete)(fRefCon, state, fControl, this); return state; }