/* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ /* * Copyright (c) 1999 Apple Computer, Inc. All rights reserved. * * IOBasicOutputQueue.h * * HISTORY * */ #ifndef _IOBASICOUTPUTQUEUE_H #define _IOBASICOUTPUTQUEUE_H #ifndef __MBUF_TRANSITION_STRIP #ifdef __MBUF_TRANSITION_ # ifndef __MBUF_PROTO # define __MBUF_PROTO mbuf_t # endif #else # ifndef __MBUF_PROTO # define __MBUF_PROTO struct mbuf * # endif #endif #endif #include #include #include // FIXME - remove struct IOMbufQueue; /*! @class IOBasicOutputQueue @abstract A concrete implementation of an IOOutputQueue. @discussion This object uses a spinlock to protect the packet queue from multiple producers. A single producer is promoted to become a consumer when the queue is not active. Otherwise, the producer will simply queue the packet and return without blocking. The flow of packets from the queue to its target can be controlled by calling methods such as start(), stop(), or service(). The target is expected to call those methods from a single threaded context, i.e. the work loop context in a network driver. In addition, the target must also return a status for every packet delivered by the consumer thread. This return value is the only mechanism that the target can use to manage the queue when it is running on the consumer thread. */ class IOBasicOutputQueue : public IOOutputQueue { OSDeclareDefaultStructors( IOBasicOutputQueue ) private: static IOReturn dispatchNetworkDataNotification(void * target, void * param, IONetworkData * data, UInt32 type); void dequeue(); protected: OSObject * _target; IOOutputAction _action; IOOutputQueueStats * _stats; IONetworkData * _statsData; IOSimpleLock * _spinlock; IOMbufQueue * _inQueue; IOMbufQueue * _queues[2]; volatile bool _waitDequeueDone; volatile UInt32 _state; volatile UInt32 _serviceCount; /*! @function serviceThread @abstract Provides an implementation for the serviceThread() method defined in IOOutputQueue. @discussion This method is called by the scheduled service thread when it starts to run. The service thread is scheduled by service() to restart a stalled queue when the kServiceAsync option is given. @param param A parameter that was given to scheduleServiceThread(). This parameter is not used. */ virtual void serviceThread(void * param); /*! @function output @abstract Transfers all packets in the mbuf queue to the target. @param queue A queue of output packets. @param state Returns a state bit defined by IOBasicOutputQueue that declares the new state of the queue following this method call. A kStateStalled is returned if the queue should stall, otherwise 0 is returned. */ virtual void output(IOMbufQueue * queue, UInt32 * state); /*! @function free @abstract Frees the IOBasicOutputQueue object. @discussion This function releases allocated resources, then call super::free(). */ virtual void free(); /*! @function handleNetworkDataAccess @abstract Handles an external access to the IONetworkData object returned by getStatisticsData(). @param data The IONetworkData object being accessed. @param type Description of the type of access being performed. @param param An optional parameter for the handler. @result Returns kIOReturnSuccess on success, or an error code otherwise. */ virtual IOReturn handleNetworkDataAccess(IONetworkData * data, UInt32 type, void * param); public: /*! @function init @abstract Initializes an IOBasicOutputQueue object. @param target The object that will handle packets removed from the queue, which is usually a subclass of IONetworkController. @param action The function that will handle packets removed from the queue. @param capacity The initial capacity of the output queue. @result Returns true if initialized successfully, false otherwise. */ virtual bool init(OSObject * target, IOOutputAction action, UInt32 capacity = 0); /*! @function withTarget @abstract Factory method that constructs and initializes an IOBasicOutputQueue object. @param target An IONetworkController object that will handle packets removed from the queue. @param capacity The initial capacity of the output queue. @result Returns an IOBasicOutputQueue object on success, or 0 otherwise. */ static IOBasicOutputQueue * withTarget(IONetworkController * target, UInt32 capacity = 0); /*! @function withTarget @abstract Factory method that constructs and initializes an IOBasicOutputQueue object. @param target The object that will handle packets removed from the queue. @param action The function that will handle packets removed from the queue. @param capacity The initial capacity of the output queue. @result Returns an IOBasicOutputQueue object on success, or 0 otherwise. */ static IOBasicOutputQueue * withTarget(OSObject * target, IOOutputAction action, UInt32 capacity = 0); /*! @function enqueue @abstract Adds a packet, or a chain of packets, to the queue. @discussion This method is called by a client to add a packet, or a chain of packets, to the queue. A packet is described by an mbuf chain, while a chain of packets is constructed by linking multiple mbuf chains via the m_nextpkt field. This method can be called by multiple client threads. @param m A single packet, or a chain of packets. @param param A parameter provided by the caller. @result Always returns 0. */ virtual UInt32 enqueue(__MBUF_PROTO m, void * param); /*! @function start @abstract Starts up the packet flow between the queue and its target. @discussion Called by the target to start the queue. This will allow packets to be removed from the queue, and then delivered to the target. @result Returns true if the queue was started successfully, false otherwise. */ virtual bool start(); /*! @function stop @abstract Stops the packet flow between the queue and its target. @discussion This method stops the queue and prevents it from sending packets to its target. This call is synchronous and it may block. After this method returns, the queue will no longer call the registered target/action, even as new packets are added to the queue. The queue will continue to absorb new packets until the size of the queue reaches its capacity. The registered action must never call stop(), or a deadlock will occur. @result Returns the previous running state of the queue, true if the queue was running, false if the queue was already stopped. */ virtual bool stop(); /*! @enum ServiceAsync @abstract The option bits recognized by service(). @constant kServiceAsync Set this option to service the queue in an asynchronous manner. The service() call will not block, but a scheduling latency will be introduced before the queue is serviced. */ enum { kServiceAsync = 0x1 }; /*! @function service @abstract Services a queue that was stalled by the target. @discussion A target that stalls the queue must call service() when it becomes ready to accept more packets. Calling this method when the queue is not stalled is harmless. @result Returns true if the queue was stalled and there were packets sitting in the queue awaiting delivery, false otherwise. */ virtual bool service(IOOptionBits options = 0); /*! @function flush @abstract Drops and frees all packets currently held by the queue. @discussion To ensure that all packets are removed from the queue, stop() should be called prior to flush(), to make sure there are no packets in-flight and being delivered to the target. @result Returns the number of packets that were dropped and freed. */ virtual UInt32 flush(); /*! @function setCapacity @abstract Changes the number of packets that the queue can hold before it begins to drop excess packets. @param capacity The new desired capacity. @result Returns true if the new capacity was accepted, false otherwise. */ virtual bool setCapacity(UInt32 capacity); /*! @function getCapacity @abstract Gets the number of packets that the queue can hold. @discussion The queue will begin to drop incoming packets when the size of the queue reaches its capacity. @result Returns the current queue capacity. */ virtual UInt32 getCapacity() const; /*! @function getSize @abstract Gets the number of packets currently held in the queue. @result Returns the size of the queue. */ virtual UInt32 getSize() const; /*! @function getDropCount @abstract Gets the number of packets dropped by the queue. @result Returns the number of packets dropped due to over-capacity, or by external calls to the flush() method. */ virtual UInt32 getDropCount(); /*! @function getOutputCount @abstract Gets the number of packets accepted by the target. @result Returns the number of times that kIOOutputStatusAccepted is returned by the target. */ virtual UInt32 getOutputCount(); /*! @function getRetryCount @abstract Gets the number of instances when the target has refused to accept the packet provided. @result Returns the number of times that kIOOutputStatusRetry is returned by the target. */ virtual UInt32 getRetryCount(); /*! @function getStallCount @abstract Gets the number of instances when the target has stalled the queue. @result Returns the number of times that kIOOutputCommandStall is returned by the target. */ virtual UInt32 getStallCount(); /*! @enum GetStateBits @abstract The bits in the value returned by getState(). @constant kStateRunning Set when the queue is running. Calling start() and stop() will set or clear this bit. @constant kStateStalled Set when the queue is stalled by the target. @constant kStateActive Set when a consumer thread is actively removing packets from the queue and passing them to the target. */ enum { kStateRunning = 0x1, kStateOutputStalled = 0x2, kStateOutputActive = 0x4, kStateOutputServiceMask = 0xff00 }; /*! @function getState @abstract Gets the state of the queue object. @result Returns the current state of the queue object. */ virtual UInt32 getState() const; /*! @function getStatisticsData @abstract Returns an IONetworkData object containing statistics counters updated by the queue. @result Returns an IONetworkData object. */ virtual IONetworkData * getStatisticsData() const; }; #endif /* !_IOBASICOUTPUTQUEUE_H */