// -*- c-basic-offset: 2 -*- /* * This file is part of the KDE libraries * Copyright (C) 1999-2001 Harri Porten (porten@kde.org) * Copyright (C) 2001 Peter Kelly (pmk@post.com) * Copyright (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * */ #include "value.h" #include "object.h" #include "types.h" #include "interpreter.h" #include #include #include #include #include "internal.h" #include "collector.h" #include "operations.h" #include "error_object.h" #include "nodes.h" #include "simple_number.h" using namespace KJS; // ----------------------------- ValueImp ------------------------------------- ValueImp::ValueImp() : refcount(0), // Tell the garbage collector that this memory block corresponds to a real object now _flags(VI_CREATED) { //fprintf(stderr,"ValueImp::ValueImp %p\n",(void*)this); } ValueImp::~ValueImp() { //fprintf(stderr,"ValueImp::~ValueImp %p\n",(void*)this); } void ValueImp::mark() { //fprintf(stderr,"ValueImp::mark %p\n",(void*)this); _flags |= VI_MARKED; } bool ValueImp::marked() const { // Simple numbers are always considered marked. return SimpleNumber::is(this) || (_flags & VI_MARKED); } void ValueImp::setGcAllowed() { //fprintf(stderr,"ValueImp::setGcAllowed %p\n",(void*)this); // simple numbers are never seen by the collector so setting this // flag is irrelevant if (!SimpleNumber::is(this)) _flags |= VI_GCALLOWED; } void* ValueImp::operator new(size_t s) { return Collector::allocate(s); } void ValueImp::operator delete(void*) { // Do nothing. So far. } bool ValueImp::toUInt32(unsigned&) const { return false; } // ECMA 9.4 int ValueImp::toInteger(ExecState *exec) const { unsigned i; if (dispatchToUInt32(i)) return (int)i; return int(roundValue(exec, Value(const_cast(this)))); } int ValueImp::toInt32(ExecState *exec) const { unsigned i; if (dispatchToUInt32(i)) return (int)i; double d = roundValue(exec, Value(const_cast(this))); double d32 = fmod(d, D32); if (d32 >= D32 / 2.0) d32 -= D32; return static_cast(d32); } unsigned int ValueImp::toUInt32(ExecState *exec) const { unsigned i; if (dispatchToUInt32(i)) return i; double d = roundValue(exec, Value(const_cast(this))); double d32 = fmod(d, D32); return static_cast(d32); } unsigned short ValueImp::toUInt16(ExecState *exec) const { unsigned i; if (dispatchToUInt32(i)) return (unsigned short)i; double d = roundValue(exec, Value(const_cast(this))); double d16 = fmod(d, D16); return static_cast(d16); } // Dispatchers for virtual functions, to special-case simple numbers which // won't be real pointers. Type ValueImp::dispatchType() const { if (SimpleNumber::is(this)) return NumberType; return type(); } Value ValueImp::dispatchToPrimitive(ExecState *exec, Type preferredType) const { if (SimpleNumber::is(this)) return Value(const_cast(this)); return toPrimitive(exec, preferredType); } bool ValueImp::dispatchToBoolean(ExecState *exec) const { if (SimpleNumber::is(this)) return SimpleNumber::value(this); return toBoolean(exec); } double ValueImp::dispatchToNumber(ExecState *exec) const { if (SimpleNumber::is(this)) return SimpleNumber::value(this); return toNumber(exec); } UString ValueImp::dispatchToString(ExecState *exec) const { if (SimpleNumber::is(this)) return UString::from(SimpleNumber::value(this)); return toString(exec); } Object ValueImp::dispatchToObject(ExecState *exec) const { if (SimpleNumber::is(this)) return static_cast(this)->NumberImp::toObject(exec); return toObject(exec); } bool ValueImp::dispatchToUInt32(unsigned& result) const { if (SimpleNumber::is(this)) { long i = SimpleNumber::value(this); if (i < 0) return false; result = (unsigned)i; return true; } return toUInt32(result); } // ------------------------------ Value ---------------------------------------- Value::Value(ValueImp *v) { rep = v; #if DEBUG_COLLECTOR assert (!(rep && !SimpleNumber::is(rep) && *((uint32_t *)rep) == 0 )); assert (!(rep && !SimpleNumber::is(rep) && rep->_flags & ValueImp::VI_MARKED)); #endif if (v) { v->ref(); //fprintf(stderr, "Value::Value(%p) imp=%p ref=%d\n", this, rep, rep->refcount); v->setGcAllowed(); } } Value::Value(const Value &v) { rep = v.imp(); #if DEBUG_COLLECTOR assert (!(rep && !SimpleNumber::is(rep) && *((uint32_t *)rep) == 0 )); assert (!(rep && !SimpleNumber::is(rep) && rep->_flags & ValueImp::VI_MARKED)); #endif if (rep) { rep->ref(); //fprintf(stderr, "Value::Value(%p)(copying %p) imp=%p ref=%d\n", this, &v, rep, rep->refcount); } } Value::~Value() { if (rep) { rep->deref(); //fprintf(stderr, "Value::~Value(%p) imp=%p ref=%d\n", this, rep, rep->refcount); } } Value& Value::operator=(const Value &v) { if (rep) { rep->deref(); //fprintf(stderr, "Value::operator=(%p)(copying %p) old imp=%p ref=%d\n", this, &v, rep, rep->refcount); } rep = v.imp(); if (rep) { rep->ref(); //fprintf(stderr, "Value::operator=(%p)(copying %p) imp=%p ref=%d\n", this, &v, rep, rep->refcount); } return *this; } // ------------------------------ Undefined ------------------------------------ Undefined::Undefined() : Value(UndefinedImp::staticUndefined) { } Undefined Undefined::dynamicCast(const Value &v) { if (v.isNull() || v.type() != UndefinedType) return Undefined(0); return Undefined(); } // ------------------------------ Null ----------------------------------------- Null::Null() : Value(NullImp::staticNull) { } Null Null::dynamicCast(const Value &v) { if (v.isNull() || v.type() != NullType) return Null(0); return Null(); } // ------------------------------ Boolean -------------------------------------- Boolean::Boolean(bool b) : Value(b ? BooleanImp::staticTrue : BooleanImp::staticFalse) { } bool Boolean::value() const { assert(rep); return ((BooleanImp*)rep)->value(); } Boolean Boolean::dynamicCast(const Value &v) { if (v.isNull() || v.type() != BooleanType) return static_cast(0); return static_cast(v.imp()); } // ------------------------------ String --------------------------------------- String::String(const UString &s) : Value(new StringImp(s)) { } UString String::value() const { assert(rep); return ((StringImp*)rep)->value(); } String String::dynamicCast(const Value &v) { if (v.isNull() || v.type() != StringType) return String(0); return String(static_cast(v.imp())); } // ------------------------------ Number --------------------------------------- Number::Number(int i) : Value(SimpleNumber::fits(i) ? SimpleNumber::make(i) : new NumberImp(static_cast(i))) { } Number::Number(unsigned int u) : Value(SimpleNumber::fits(u) ? SimpleNumber::make(u) : new NumberImp(static_cast(u))) { } Number::Number(double d) : Value(SimpleNumber::fits(d) ? SimpleNumber::make((long)d) : (KJS::isNaN(d) ? NumberImp::staticNaN : new NumberImp(d))) { } Number::Number(long int l) : Value(SimpleNumber::fits(l) ? SimpleNumber::make(l) : new NumberImp(static_cast(l))) { } Number::Number(long unsigned int l) : Value(SimpleNumber::fits(l) ? SimpleNumber::make(l) : new NumberImp(static_cast(l))) { } Number Number::dynamicCast(const Value &v) { if (v.isNull() || v.type() != NumberType) return Number((NumberImp*)0); return Number(static_cast(v.imp())); } double Number::value() const { if (SimpleNumber::is(rep)) return (double)SimpleNumber::value(rep); assert(rep); return ((NumberImp*)rep)->value(); } int Number::intValue() const { if (SimpleNumber::is(rep)) return SimpleNumber::value(rep); return (int)((NumberImp*)rep)->value(); } bool Number::isNaN() const { return rep == NumberImp::staticNaN; } bool Number::isInf() const { if (SimpleNumber::is(rep)) return false; return KJS::isInf(((NumberImp*)rep)->value()); }