/* * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2001 Apple Computer, Inc. All Rights Reserved. The * contents of this file constitute Original Code as defined in and are * subject to the Apple Public Source License Version 1.2 (the 'License'). * You may not use this file except in compliance with the License. Please * obtain a copy of the License at http://www.apple.com/publicsource and * read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please * see the License for the specific language governing rights and * limitations under the License. * * * @APPLE_LICENSE_HEADER_END@ * */ /* File: OSDynamicLoader.h Contains: OS abstraction for loading code fragments. */ #ifndef _OS_CODEFRAGMENT_H_ #define _OS_CODEFRAGMENT_H_ #include #include "OSHeaders.h" #ifdef __MacOSX__ #include #endif class OSCodeFragment { public: static void Initialize(); OSCodeFragment(const char* inPath); ~OSCodeFragment(); Bool16 IsValid() { return (fFragmentP != NULL); } void* GetSymbol(const char* inSymbolName); private: #ifdef __Win32__ HMODULE fFragmentP; #elif __MacOSX__ CFBundleRef fFragmentP; #else void* fFragmentP; #endif }; #endif//_OS_CODEFRAGMENT_H_