/* * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2001 Apple Computer, Inc. All Rights Reserved. The * contents of this file constitute Original Code as defined in and are * subject to the Apple Public Source License Version 1.2 (the 'License'). * You may not use this file except in compliance with the License. Please * obtain a copy of the License at http://www.apple.com/publicsource and * read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please * see the License for the specific language governing rights and * limitations under the License. * * * @APPLE_LICENSE_HEADER_END@ * */ /* File: TimeoutTask.cpp Contains: Implementation of TimeoutTask */ #include "TimeoutTask.h" #include "OSMemory.h" TimeoutTaskThread* TimeoutTask::sThread = NULL; void TimeoutTask::Initialize() { if (sThread == NULL) { sThread = NEW TimeoutTaskThread(); sThread->Signal(Task::kStartEvent); } } TimeoutTask::TimeoutTask(Task* inTask, SInt64 inTimeoutInMilSecs) : fTask(inTask), fQueueElem(this) { this->SetTimeout(inTimeoutInMilSecs); Assert(fTask != NULL); Assert(sThread != NULL); // this can happen if RunServer intializes tasks in the wrong order OSMutexLocker locker(&sThread->fMutex); sThread->fQueue.EnQueue(&fQueueElem); } TimeoutTask::~TimeoutTask() { OSMutexLocker locker(&sThread->fMutex); sThread->fQueue.Remove(&fQueueElem); } void TimeoutTask::SetTimeout(SInt64 inTimeoutInMilSecs) { fTimeoutInMilSecs = inTimeoutInMilSecs; if (inTimeoutInMilSecs == 0) fTimeoutAtThisTime = 0; else fTimeoutAtThisTime = OS::Milliseconds() + fTimeoutInMilSecs; } SInt64 TimeoutTaskThread::Run() { //ok, check for timeouts now. Go through the whole queue OSMutexLocker locker(&fMutex); SInt64 curTime = OS::Milliseconds(); SInt64 intervalMilli = kIntervalSeconds * 1000;//always default to 60 seconds but adjust to smallest interval > 0 SInt64 taskInterval = intervalMilli; for (OSQueueIter iter(&fQueue); !iter.IsDone(); iter.Next()) { TimeoutTask* theTimeoutTask = (TimeoutTask*)iter.GetCurrent()->GetEnclosingObject(); //if it's time to time this task out, signal it if ((theTimeoutTask->fTimeoutAtThisTime > 0) && (curTime >= theTimeoutTask->fTimeoutAtThisTime)) { #if TIMEOUT_DEBUGGING printf("TimeoutTask %ld timed out. Curtime = %"_64BITARG_"d, timeout time = %"_64BITARG_"d\n",(SInt32)theTimeoutTask, curTime, theTimeoutTask->fTimeoutAtThisTime); #endif theTimeoutTask->fTask->Signal(Task::kTimeoutEvent); } else { taskInterval = theTimeoutTask->fTimeoutAtThisTime - curTime; if ( (taskInterval > 0) && (theTimeoutTask->fTimeoutInMilSecs > 0) && (intervalMilli > taskInterval) ) intervalMilli = taskInterval + 1000; // set timeout to 1 second past this task's timeout #if TIMEOUT_DEBUGGING printf("TimeoutTask %ld not being timed out. Curtime = %"_64BITARG_"d. timeout time = %"_64BITARG_"d\n", (SInt32)theTimeoutTask, curTime, theTimeoutTask->fTimeoutAtThisTime); #endif } } (void)this->GetEvents();//we must clear the event mask! OSThread::ThreadYield(); #if TIMEOUT_DEBUGGING printf ("TimeoutTaskThread::Run interval seconds= %ld\n", (SInt32) intervalMilli/1000); #endif return intervalMilli;//don't delete me! }