/* * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2001 Apple Computer, Inc. All Rights Reserved. The * contents of this file constitute Original Code as defined in and are * subject to the Apple Public Source License Version 1.2 (the 'License'). * You may not use this file except in compliance with the License. Please * obtain a copy of the License at http://www.apple.com/publicsource and * read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please * see the License for the specific language governing rights and * limitations under the License. * * * @APPLE_LICENSE_HEADER_END@ * */ /* File: OSBufferPool.cpp Contains: Fast access to fixed size buffers. Written By: Denis Serenyi */ #include "OSBufferPool.h" #include "OSMemory.h" void* OSBufferPool::Get() { OSMutexLocker locker(&fMutex); if (fQueue.GetLength() == 0) { fTotNumBuffers++; char* theNewBuf = NEW char[fBufSize + sizeof(OSQueueElem)]; // // We need to construct a Queue Element, but we don't actually need // to use it in this function, so to avoid a compiler warning just // don't assign the result to anything. (void)new (theNewBuf) OSQueueElem(theNewBuf + sizeof(OSQueueElem)); return theNewBuf + sizeof(OSQueueElem); } return fQueue.DeQueue()->GetEnclosingObject(); } void OSBufferPool::Put(void* inBuffer) { OSMutexLocker locker(&fMutex); fQueue.EnQueue((OSQueueElem*)((char*)inBuffer - sizeof(OSQueueElem))); }