/* * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2001 Apple Computer, Inc. All Rights Reserved. The * contents of this file constitute Original Code as defined in and are * subject to the Apple Public Source License Version 1.2 (the 'License'). * You may not use this file except in compliance with the License. Please * obtain a copy of the License at http://www.apple.com/publicsource and * read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please * see the License for the specific language governing rights and * limitations under the License. * * * @APPLE_LICENSE_HEADER_END@ * */ /* File: AccessCheck.h Contains: Created By: Chris LeCroy Created: Mon, Sep 27, 1999 @ 4:26 PM */ #ifndef _QTSSACCESSCHECK_H_ #define _QTSSACCESSCHECK_H_ #include "QTSS.h" #include "StrPtrLen.h" #include class AccessChecker { /* Access check logic: If "modAccess_enabled" == "enabled, Starting at URL dir, walk up directories to Movie Folder until a "qtaccess" file is found If not found, allow access If found, send a challenge to the client verify user against QTSSPasswd verify that user or member group is in the lowest ".qtacess" walk up directories until a ".qtaccess" is found If found, allow access If not found, deny access ToDo: would probably be a good idea to do some caching of ".qtacces" data to avoid multiple directory walks */ public: AccessChecker(const char* inMovieRootDir, const char* inQTAccessFileName, const char* inDefaultUsersFilePath, const char* inDefaultGroupsFilePath); virtual ~AccessChecker(); bool CheckAccess(const char* inUsername, const char* inPassword); bool CheckPassword(const char* inUsername, const char* inPassword); void GetPassword(const char* inUsername, char* ioPassword); bool CheckUserAccess(const char* inUsername); bool CheckGroupMembership(const char* inUsername, const StrPtrLen& inGroupName); bool GetAccessFile(const char* dirPath); inline char* GetRealmHeaderPtr() {return fRealmHeader;} protected: char* fRealmHeader; char* fMovieRootDir; char* fQTAccessFileName; char* fGroupsFilePath; char* fUsersFilePath; FILE* fAccessFile; FILE* fUsersFile; FILE* fGroupsFile; static const char* kDefaultUsersFilePath; static const char* kDefaultGroupsFilePath; static const char* kDefaultAccessFileName; static const char* kDefaultRealmHeader; void GetAccessFileInfo(const char* inQTAccessDir); }; #endif //_QTSSACCESSCHECK_H_