/* * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved. * * The contents of this file constitute Original Code as defined in and are * subject to the Apple Public Source License Version 1.2 (the 'License'). * You may not use this file except in compliance with the License. Please obtain * a copy of the License at http://www.apple.com/publicsource and read it before * using this file. * * This Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the * specific language governing rights and limitations under the License. */ // // acls - SecurityServer ACL implementation // #include "acls.h" #include "connection.h" #include "server.h" #include "SecurityAgentClient.h" #include #include #include // // SecurityServerAcl is virtual // SecurityServerAcl::~SecurityServerAcl() { } // // Each SecurityServerAcl type must provide some indication of a database // it is associated with. The default, naturally, is "none". // const Database *SecurityServerAcl::relatedDatabase() const { return NULL; } // // Provide environmental information to get/change-ACL calls. // Also make them virtual so our children can override them. // void SecurityServerAcl::cssmGetAcl(const char *tag, uint32 &count, AclEntryInfo * &acls) { instantiateAcl(); return ObjectAcl::cssmGetAcl(tag, count, acls); } void SecurityServerAcl::cssmGetOwner(AclOwnerPrototype &owner) { instantiateAcl(); return ObjectAcl::cssmGetOwner(owner); } void SecurityServerAcl::cssmChangeAcl(const AclEdit &edit, const AccessCredentials *cred) { instantiateAcl(); SecurityServerEnvironment env(*this); ObjectAcl::cssmChangeAcl(edit, cred, &env); noticeAclChange(); } void SecurityServerAcl::cssmChangeOwner(const AclOwnerPrototype &newOwner, const AccessCredentials *cred) { instantiateAcl(); SecurityServerEnvironment env(*this); ObjectAcl::cssmChangeOwner(newOwner, cred, &env); noticeAclChange(); } // // Modified validate() methods to connect all the conduits... // void SecurityServerAcl::validate(AclAuthorization auth, const AccessCredentials *cred) const { SecurityServerEnvironment env(*this); ObjectAcl::validate(auth, cred, &env); } void SecurityServerAcl::validate(AclAuthorization auth, const Context &context) const { validate(auth, context.get(CSSM_ATTRIBUTE_ACCESS_CREDENTIALS)); } // // This function decodes the "special passphrase samples" that provide passphrases // to the SecurityServer through ACL sample blocks. Essentially, it trolls a credentials // structure's samples for the special markers, resolves anything that contains // passphrases outright (and returns true), or returns false if the normal interactive // procedures are to be followed. // (This doesn't strongly belong to the SecurityServerAcl class, but doesn't really have // a better home elsewhere.) // bool SecurityServerAcl::getBatchPassphrase(const AccessCredentials *cred, CSSM_SAMPLE_TYPE neededSampleType, CssmOwnedData &passphrase) { if (cred) { // check all top-level samples const SampleGroup &samples = cred->samples(); for (uint32 n = 0; n < samples.length(); n++) { TypedList sample = samples[n]; if (!sample.isProper()) CssmError::throwMe(CSSM_ERRCODE_INVALID_SAMPLE_VALUE); if (sample.type() == neededSampleType) { sample.snip(); if (!sample.isProper()) CssmError::throwMe(CSSM_ERRCODE_INVALID_SAMPLE_VALUE); switch (sample.type()) { case CSSM_SAMPLE_TYPE_KEYCHAIN_PROMPT: return false; case CSSM_SAMPLE_TYPE_PASSWORD: if (sample.length() != 2) CssmError::throwMe(CSSM_ERRCODE_INVALID_SAMPLE_VALUE); passphrase = sample[1]; return true; default: CssmError::throwMe(CSSM_ERRCODE_INVALID_SAMPLE_VALUE); } } } } return false; } // // Implement our environment object // uid_t SecurityServerEnvironment::getuid() const { return Server::connection().process.uid(); } gid_t SecurityServerEnvironment::getgid() const { return Server::connection().process.gid(); } pid_t SecurityServerEnvironment::getpid() const { return Server::connection().process.pid(); } bool SecurityServerEnvironment::verifyCodeSignature(const CodeSigning::Signature *signature) { return Server::connection().process.verifyCodeSignature(signature); }