/* * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved. * * The contents of this file constitute Original Code as defined in and are * subject to the Apple Public Source License Version 1.2 (the 'License'). * You may not use this file except in compliance with the License. Please obtain * a copy of the License at http://www.apple.com/publicsource and read it before * using this file. * * This Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the * specific language governing rights and limitations under the License. */ // // acls - SecurityServer ACL implementation // #ifndef _H_ACLS #define _H_ACLS #include "securityserver.h" #include #include #include class Connection; class Database; // // ACL implementation as used by the SecurityServer // class SecurityServerAcl : public ObjectAcl { public: SecurityServerAcl(AclKind k, CssmAllocator &alloc) :ObjectAcl(alloc), mKind(k) { } virtual ~SecurityServerAcl(); AclKind kind() const { return mKind; } // validation calls restated void validate(AclAuthorization auth, const AccessCredentials *cred) const; void validate(AclAuthorization auth, const Context &context) const; void cssmGetAcl(const char *tag, uint32 &count, AclEntryInfo * &acls); void cssmGetOwner(AclOwnerPrototype &owner); void cssmChangeAcl(const AclEdit &edit, const AccessCredentials *cred); void cssmChangeOwner(const AclOwnerPrototype &newOwner, const AccessCredentials *cred); virtual void instantiateAcl() = 0; virtual void noticeAclChange() = 0; virtual const Database *relatedDatabase() const; public: static bool getBatchPassphrase(const AccessCredentials *cred, CSSM_SAMPLE_TYPE neededSampleType, CssmOwnedData &passphrase); private: AclKind mKind; }; // // Our implementation of an ACL validation environment uses information // derived from a Connection object. It implements context for // -- ProcessAclSubjects (getuid/getgid) // -- KeychainPromptAclSubjects (connection link) // class SecurityServerEnvironment : public virtual AclValidationEnvironment, public virtual ProcessAclSubject::Environment, public virtual CodeSignatureAclSubject::Environment { public: SecurityServerEnvironment(const SecurityServerAcl &baseAcl) : acl(baseAcl) { } const SecurityServerAcl &acl; const Database *database() const { return acl.relatedDatabase(); } uid_t getuid() const; gid_t getgid() const; pid_t getpid() const; bool verifyCodeSignature(const CodeSigning::Signature *signature); }; #endif //_H_ACLS