/* * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved. * * The contents of this file constitute Original Code as defined in and are * subject to the Apple Public Source License Version 1.2 (the 'License'). * You may not use this file except in compliance with the License. Please obtain * a copy of the License at http://www.apple.com/publicsource and read it before * using this file. * * This Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the * specific language governing rights and limitations under the License. */ // // debugsupport - support interface for making and managing debugger objects. // // This header is not needed for logging debug messages. // #ifndef _H_DEBUGSUPPORT #define _H_DEBUGSUPPORT // // Generate stub-code support if NDEBUG (but not CLEAN_NDEBUG) is set, to support // client code that may have been generated with debug enabled. You don't actually // get *real* debug logging, of course, just cheap dummy stubs to keep the linker happy. // #if defined(NDEBUG) && !defined(CLEAN_NDEBUG) # undef NDEBUG # define NDEBUG_STUBS #endif #include #include #include #include namespace Security { namespace Debug { #if !defined(NDEBUG) // // Debug scope names - short strings with value semantics. // We don't use STL strings because of overhead. // class Name { public: static const int maxLength = 12; Name(const char *s) { strncpy(mName, s, maxLength-1); mName[maxLength-1] = '\0'; } Name(const char *start, const char *end) { int length = end - start; if (length >= maxLength) length = maxLength - 1; memcpy(mName, start, length); memset(mName + length, 0, maxLength - length); } operator const char *() const { return mName; } bool operator < (const Name &other) const { return memcmp(mName, other.mName, maxLength) < 0; } bool operator == (const Name &other) const { return memcmp(mName, other.mName, maxLength) == 0; } private: char mName[maxLength]; // null terminated for easy printing }; // // A debugging Target. This is an object that receives debugging requests. // You can have many, but one default one is always provided. // class Target { public: Target(); virtual ~Target(); // get default (singleton) Target static Target &get(); void setFromEnvironment(); public: class Sink { public: virtual ~Sink(); virtual void put(const char *buffer, unsigned int length) = 0; virtual void dump(const char *format, va_list args); virtual void configure(const char *argument); }; void to(Sink *sink); void to(const char *filename); void to(int syslogPriority); void to(FILE *openFile); void configure(); // from DEBUGOPTIONS void configure(const char *options); // from explicit string public: void message(const char *scope, const char *format, va_list args); bool debugging(const char *scope); void dump(const char *format, va_list args); bool dump(const char *scope); protected: class Selector { public: Selector(); void operator = (const char *config); bool operator () (const char *name) const; private: bool useSet; // use contents of enableSet bool negate; // negate meaning of enableSet set enableSet; // set of names }; protected: static const size_t messageConstructionSize = 512; // size of construction buffer Selector logSelector; // selector for logging Selector dumpSelector; // selector for dumping // output option state (from last configure call) bool showScope; // include scope in output lines bool showThread; // include #Threadid in output lines bool showPid; // include [Pid] in output lines size_t dumpLimit; // max. # of bytes dumped by dumpData & friends // current output support Sink *sink; // the default Target static Target *singleton; }; // // Standard Target::Sinks // class FileSink : public Target::Sink { public: FileSink(FILE *f) : file(f), addDate(false), lockIO(true), lock(false) { } void put(const char *, unsigned int); void dump(const char *format, va_list args); void configure(const char *); private: FILE *file; bool addDate; bool lockIO; Mutex lock; }; class SyslogSink : public Target::Sink { public: SyslogSink(int pri) : priority(pri), dumpBase(dumpBuffer), dumpPtr(dumpBuffer) { } void put(const char *, unsigned int); void dump(const char *format, va_list args); void configure(const char *); private: int priority; static const size_t dumpBufferSize = 1024; char dumpBuffer[dumpBufferSize]; char *dumpBase, *dumpPtr; }; #else // NDEBUG // // Note that we don't scaffold up the entire Target hierarchy for NDEBUG. // If you directly manipulate debug Targets, Names, or Sinks, you need to // conditionalize the code based on NDEBUG. // #endif // NDEBUG } // end namespace Debug } // end namespace Security #ifdef _CPP_DEBUGGING #pragma export off #endif #endif //_H_DEBUGSUPPORT