/* * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved. * * The contents of this file constitute Original Code as defined in and are * subject to the Apple Public Source License Version 1.2 (the 'License'). * You may not use this file except in compliance with the License. Please obtain * a copy of the License at http://www.apple.com/publicsource and read it before * using this file. * * This Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the * specific language governing rights and limitations under the License. */ // // threading - generic thread support // // // Since we are planning to generate "stub" out of line code for threading methods, // we must force THREAD_NDEBUG to off while compiling our header. Trust me. // #if !defined(THREAD_CLEAN_NDEBUG) # define THREAD_MAKE_STUBS #endif #include // // Thread-local storage primitive // #if _USE_THREADS == _USE_PTHREADS ThreadStoreSlot::ThreadStoreSlot(Destructor *destructor) { if (int err = pthread_key_create(&mKey, destructor)) UnixError::throwMe(err); } ThreadStoreSlot::~ThreadStoreSlot() { //@@@ if we wanted to dispose of pending task objects, we'd have //@@@ to keep a set of them and delete them explicitly here pthread_key_delete(mKey); } #endif // // Mutex implementation // #if _USE_THREADS == _USE_PTHREADS #if !defined(THREAD_CLEAN_NDEBUG) bool Mutex::debugHasInitialized; bool Mutex::loggingMutexi; Mutex::Mutex(bool log) { #if !defined(THREAD_NDEBUG) // this debug-setup code isn't interlocked, but it's idempotent // (don't worry, be happy) if (!debugHasInitialized) { loggingMutexi = Debug::debugging("mutex"); debugHasInitialized = true; } debugLog = log && loggingMutexi; useCount = contentionCount = 0; #else debugLog = false; #endif //THREAD_NDEBUG check(pthread_mutex_init(&me, NULL)); } Mutex::~Mutex() { #if !defined(THREAD_NDEBUG) if (debugLog && (useCount > 100 || contentionCount > 0)) debug("mutex", "%p destroyed after %ld/%ld locks/contentions", this, useCount, contentionCount); #endif //THREAD_NDEBUG check(pthread_mutex_destroy(&me)); } void Mutex::lock() { #if !defined(THREAD_NDEBUG) useCount++; if (debugLog) { switch (int err = pthread_mutex_trylock(&me)) { case 0: break; case EBUSY: if (debugLog) debug("mutex", "%p contended (%ld of %ld)", this, ++contentionCount, useCount); check(pthread_mutex_lock(&me)); break; default: UnixError::throwMe(err); } if (useCount % 100 == 0) debug("mutex", "%p locked %ld", this, useCount); else debug("mutex", "%p locked", this); return; } #endif //THREAD_NDEBUG check(pthread_mutex_lock(&me)); } bool Mutex::tryLock() { useCount++; if (int err = pthread_mutex_trylock(&me)) { if (err != EBUSY) UnixError::throwMe(err); #if !defined(THREAD_NDEBUG) if (debugLog) debug("mutex", "%p trylock contended (%ld of %ld)", this, ++contentionCount, useCount); #endif //THREAD_NDEBUG return false; } #if !defined(THREAD_NDEBUG) if (debugLog) if (useCount % 100 == 0) debug("mutex", "%p locked %ld", this, useCount); else debug("mutex", "%p locked", this); #endif //THREAD_NDEBUG return true; } void Mutex::unlock() { #if !defined(MUTEX_NDEBUG) if (debugLog) debug("mutex", "%p unlocked", this); #endif //MUTEX_NDEBUG check(pthread_mutex_unlock(&me)); } #endif //!THREAD_CLEAN_NDEBUG #endif //PTHREADS // // CountingMutex implementation. // Note that this is a generic implementation based on a specific Mutex type. // In other words, it should work no matter how Mutex is implemented. // Also note that CountingMutex is expected to interlock properly with Mutex, // so you canNOT just use an AtomicCounter here. // void CountingMutex::enter() { lock(); mCount++; debug("mutex", "%p up to %d", this, mCount); unlock(); } bool CountingMutex::tryEnter() { if (!tryLock()) return false; mCount++; debug("mutex", "%p up to %d (was try)", this, mCount); unlock(); return true; } void CountingMutex::exit() { lock(); assert(mCount > 0); mCount--; debug("mutex", "%p down to %d", this, mCount); unlock(); } void CountingMutex::finishEnter() { mCount++; debug("mutex", "%p finish up to %d", this, mCount); unlock(); } void CountingMutex::finishExit() { assert(mCount > 0); mCount--; debug("mutex", "%p finish down to %d", this, mCount); unlock(); } // // Threads implementation // #if _USE_THREADS == _USE_PTHREADS Thread::~Thread() { } void Thread::run() { if (int err = pthread_create(&self.mIdent, NULL, runner, this)) UnixError::throwMe(err); debug("thread", "%p created", self.mIdent); } void *Thread::runner(void *arg) { Thread *me = static_cast(arg); if (int err = pthread_detach(me->self.mIdent)) UnixError::throwMe(err); debug("thread", "%p starting", me->self.mIdent); me->action(); debug("thread", "%p terminating", me->self.mIdent); delete me; return NULL; } void Thread::yield() { sched_yield(); } #if !defined(NDEBUG) #include void Thread::Identity::getIdString(char id[idLength]) { pthread_t current = pthread_self(); // We're not supposed to know what a pthread_t is. Just print the first few bytes... // (On MacOS X, it's a pointer to a pthread_t internal structure, so this works fine.) void *p; memcpy(&p, ¤t, sizeof(p)); snprintf(id, idLength, "%lx", long(p)); } #endif // NDEBUG #endif // PTHREADS // // ThreadRunner implementation // ThreadRunner::ThreadRunner(Action *todo) { mAction = todo; run(); } void ThreadRunner::action() { mAction(); } // // Nesting Mutexi. // This implementation uses mWait as a "sloppy" wait blocker (only). // It should be a semaphore of course, but we don't have a semaphore // abstraction right now. The authoritative locking protocol is based on mLock. // NestingMutex::NestingMutex() : mCount(0) { } void NestingMutex::lock() { while (!tryLock()) { mWait.lock(); mWait.unlock(); } } bool NestingMutex::tryLock() { StLock _(mLock); if (mCount == 0) { // initial lock mCount = 1; mIdent = Thread::Identity::current(); mWait.lock(); return true; } else if (mIdent == Thread::Identity::current()) { // recursive lock mCount++; return true; } else { // locked by another thread return false; } } void NestingMutex::unlock() { StLock _(mLock); assert(mCount > 0 && mIdent == Thread::Identity::current()); if (--mCount == 0) // last recursive unlock mWait.unlock(); }