/* * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved. * * The contents of this file constitute Original Code as defined in and are * subject to the Apple Public Source License Version 1.2 (the 'License'). * You may not use this file except in compliance with the License. Please obtain * a copy of the License at http://www.apple.com/publicsource and read it before * using this file. * * This Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the * specific language governing rights and limitations under the License. */ /* * YarrowConnection.cpp - single, process-wide, thread-safe Yarrow client */ #include "YarrowConnection.h" #include #include #include /* instantiated by C++ runtime at library load/init time */ class YarrowConnection : public DevRandomGenerator { public: YarrowConnection() : DevRandomGenerator(getuid() == 0), writable(getuid() == 0) { } const bool writable; }; /* the single global thing */ static ModuleNexus yarrowConnection; /* and the exported functions */ void cspGetRandomBytes(void *buf, unsigned len) { yarrowConnection().random(buf, len); } void cspAddEntropy(const void *buf, unsigned len) { if (yarrowConnection().writable) yarrowConnection().addEntropy(buf, len); }