/* * This file is part of the html renderer for KDE. * * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * (C) 2000 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * */ #ifndef render_object_h #define render_object_h #include #include #include #include "misc/khtmllayout.h" #include "misc/loader_client.h" #include "misc/helper.h" #include "rendering/render_style.h" #include "khtml_events.h" class QPainter; class QTextStream; class CSSStyle; class KHTMLView; class RenderArena; #ifndef NDEBUG #define KHTMLAssert( x ) if( !(x) ) { \ const RenderObject *o = this; while( o->parent() ) o = o->parent(); \ o->printTree(); \ qDebug(" this object = %p", this ); \ assert( false ); \ } #else #define KHTMLAssert( x ) #endif /* * The painting of a layer occurs in three distinct phases. Each phase involves * a recursive descent into the layer's render objects. The first phase is the background phase. * The backgrounds and borders of all blocks are painted. Inlines are not painted at all. * Floats must paint above block backgrounds but entirely below inline content that can overlap them. * In the foreground phase, all inlines are fully painted. Inline replaced elements will get all * three phases invoked on them during this phase. */ typedef enum { PaintActionElementBackground = 0, PaintActionChildBackground, PaintActionChildBackgrounds, PaintActionFloat, PaintActionForeground, PaintActionSelection } PaintAction; namespace DOM { class HTMLAreaElementImpl; class DOMString; class NodeImpl; class ElementImpl; class EventImpl; }; namespace khtml { class RenderFlow; class RenderBlock; class RenderStyle; class RenderTable; class CachedObject; class RenderCanvas; class RenderText; class RenderFrameSet; class RenderLayer; class InlineBox; class InlineFlowBox; /** * Base Class for all rendering tree objects. */ class RenderObject : public CachedObjectClient { public: RenderObject(DOM::NodeImpl* node); virtual ~RenderObject(); RenderObject *parent() const { return m_parent; } RenderObject *previousSibling() const { return m_previous; } RenderObject *nextSibling() const { return m_next; } virtual RenderObject *firstChild() const { return 0; } virtual RenderObject *lastChild() const { return 0; } virtual RenderLayer* layer() const { return 0; } RenderLayer* enclosingLayer(); void addLayers(RenderLayer* parentLayer, RenderObject* newObject); void removeLayers(RenderLayer* parentLayer); void moveLayers(RenderLayer* oldParent, RenderLayer* newParent); RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent=true); virtual void positionChildLayers() { } virtual bool requiresLayer(); virtual QRect getOverflowClipRect(int tx, int ty) { return QRect(0,0,0,0); } virtual QRect getClipRect(int tx, int ty) { return QRect(0,0,0,0); } bool hasClip() { return isPositioned() && style()->hasClip(); } bool hasOverflowClip() { return style()->hidesOverflow(); } virtual int getBaselineOfFirstLineBox() { return -1; } // Tables and blocks implement this. virtual InlineFlowBox* getFirstLineBox() { return 0; } // Tables and blocks implement this. // Called when an object that was floating or positioned becomes a normal flow object // again. We have to make sure the render tree updates as needed to accommodate the new // normal flow object. void handleDynamicFloatPositionChange(); // This function is a convenience helper for creating an anonymous block that inherits its // style from this RenderObject. RenderBlock* createAnonymousBlock(); // Whether or not a positioned element requires normal flow x/y to be computed // to determine its position. bool hasStaticX() const; bool hasStaticY() const; virtual void setStaticX(short staticX) {}; virtual void setStaticY(int staticY) {}; // RenderObject tree manipulation ////////////////////////////////////////// virtual bool canHaveChildren() const; virtual void addChild(RenderObject *newChild, RenderObject *beforeChild = 0); virtual void removeChild(RenderObject *oldChild); // raw tree manipulation virtual RenderObject* removeChildNode(RenderObject* child); virtual void appendChildNode(RenderObject* child); virtual void insertChildNode(RenderObject* child, RenderObject* before); ////////////////////////////////////////// private: ////////////////////////////////////////// // Helper functions. Dangerous to use! void setPreviousSibling(RenderObject *previous) { m_previous = previous; } void setNextSibling(RenderObject *next) { m_next = next; } void setParent(RenderObject *parent) { m_parent = parent; } ////////////////////////////////////////// public: virtual const char *renderName() const { return "RenderObject"; } #ifndef NDEBUG QString information() const; virtual void printTree(int indent=0) const; virtual void dump(QTextStream *stream, QString ind = "") const; #endif static RenderObject *createObject(DOM::NodeImpl* node, RenderStyle* style); // Overloaded new operator. Derived classes must override operator new // in order to allocate out of the RenderArena. void* operator new(size_t sz, RenderArena* renderArena) throw(); // Overridden to prevent the normal delete from being called. void operator delete(void* ptr, size_t sz); private: // The normal operator new is disallowed on all render objects. void* operator new(size_t sz) throw(); public: RenderArena* renderArena() const; // some helper functions... virtual bool isRenderBlock() const { return false; } virtual bool isRenderInline() const { return false; } virtual bool isInlineFlow() const { return false; } virtual bool isBlockFlow() const { return false; } virtual bool isInlineBlockOrInlineTable() const { return false; } virtual bool childrenInline() const { return false; } virtual void setChildrenInline(bool b) { }; virtual RenderFlow* continuation() const; virtual bool isInlineContinuation() const; virtual bool isListItem() const { return false; } virtual bool isListMarker() const { return false; } virtual bool isCanvas() const { return false; } bool isRoot() const; bool isBody() const; virtual bool isBR() const { return false; } virtual bool isTableCell() const { return false; } virtual bool isTableRow() const { return false; } virtual bool isTableSection() const { return false; } virtual bool isTableCol() const { return false; } virtual bool isTable() const { return false; } virtual bool isWidget() const { return false; } virtual bool isFormElement() const { return false; } virtual bool isImage() const { return false; } virtual bool isTextArea() const { return false; } virtual bool isFrameSet() const { return false; } virtual bool isApplet() const { return false; } bool isAnonymousBox() const { return m_isAnonymous; } void setIsAnonymousBox(bool b) { m_isAnonymous = b; } bool isFloating() const { return m_floating; } bool isPositioned() const { return m_positioned; } // absolute or fixed positioning bool isRelPositioned() const { return m_relPositioned; } // relative positioning bool isText() const { return m_isText; } bool isInline() const { return m_inline; } // inline object bool isCompact() const { return style()->display() == COMPACT; } // compact object bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object bool mouseInside() const; bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS) bool shouldPaintBackgroundOrBorder() const { return m_paintBackground; } bool needsLayout() const { return m_needsLayout; } bool minMaxKnown() const{ return m_minMaxKnown; } bool overhangingContents() const { return m_overhangingContents; } bool hasFirstLine() const { return m_hasFirstLine; } bool isSelectionBorder() const { return m_isSelectionBorder; } bool recalcMinMax() const { return m_recalcMinMax; } RenderCanvas* canvas() const; // don't even think about making this method virtual! DOM::NodeImpl* element() const { return m_node; } /** * returns the object containing this one. can be different from parent for * positioned elements */ RenderObject *container() const; void setOverhangingContents(bool p=true); virtual void markAllDescendantsWithFloatsForLayout(RenderObject* floatToRemove = 0); void setNeedsLayout(bool b); void setMinMaxKnown(bool b=true) { m_minMaxKnown = b; if ( !b ) { RenderObject *o = this; RenderObject *root = this; while( o ) { // ### && !o->m_recalcMinMax ) { o->m_recalcMinMax = true; root = o; o = o->m_parent; } } } void setNeedsLayoutAndMinMaxRecalc() { setMinMaxKnown(false); setNeedsLayout(true); } void setPositioned(bool b=true) { m_positioned = b; } void setRelPositioned(bool b=true) { m_relPositioned = b; } void setFloating(bool b=true) { m_floating = b; } void setInline(bool b=true) { m_inline = b; } void setMouseInside(bool b=true) { m_mouseInside = b; } void setShouldPaintBackgroundOrBorder(bool b=true) { m_paintBackground = b; } void setRenderText() { m_isText = true; } void setReplaced(bool b=true) { m_replaced = b; } void setIsSelectionBorder(bool b=true) { m_isSelectionBorder = b; } void scheduleRelayout(RenderObject* clippedObj = 0); virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox); // for discussion of lineHeight see CSS2 spec virtual short lineHeight( bool firstLine, bool isRootLineBox=false ) const; // for the vertical-align property of inline elements // the difference between this objects baseline position and the lines baseline position. virtual short verticalPositionHint( bool firstLine ) const; // the offset of baseline from the top of the object. virtual short baselinePosition( bool firstLine, bool isRootLineBox=false ) const; /* * Paint the object and its children, clipped by (x|y|w|h). * (tx|ty) is the calculated position of the parent */ virtual void paint(QPainter *p, int x, int y, int w, int h, int tx, int ty, PaintAction paintAction); virtual void paintObject( QPainter */*p*/, int /*x*/, int /*y*/, int /*w*/, int /*h*/, int /*tx*/, int /*ty*/, PaintAction paintAction /*paintAction*/) {} void paintBorder(QPainter *p, int _tx, int _ty, int w, int h, const RenderStyle* style, bool begin=true, bool end=true); void paintOutline(QPainter *p, int _tx, int _ty, int w, int h, const RenderStyle* style); // RenderBox implements this. virtual void paintBoxDecorations(QPainter *p,int _x, int _y, int _w, int _h, int _tx, int _ty) {}; virtual void paintBackgroundExtended(QPainter *p, const QColor &c, CachedImage *bg, int clipy, int cliph, int _tx, int _ty, int w, int height, int bleft, int bright) {}; /* * This function calculates the minimum & maximum width that the object * can be set to. * * when the Element calls setMinMaxKnown(true), calcMinMaxWidth() will * be no longer called. * * when a element has a fixed size, m_minWidth and m_maxWidth should be * set to the same value. This has the special meaning that m_width, * contains the actual value. * * assumes calcMinMaxWidth has already been called for all children. */ virtual void calcMinMaxWidth() { } /* * Does the min max width recalculations after changes. */ void recalcMinMaxWidths(); /* * Calculates the actual width of the object (only for non inline * objects) */ virtual void calcWidth() {} /* * This function should cause the Element to calculate its * width and height and the layout of its content * * when the Element calls setNeedsLayout(false), layout() is no * longer called during relayouts, as long as there is no * style sheet change. When that occurs, m_needsLayout will be * set to true and the Element receives layout() calls * again. */ virtual void layout() = 0; /* This function performs a layout only if one is needed. */ void layoutIfNeeded() { if (needsLayout()) layout(); } // used for element state updates that can not be fixed with a // repaint and do not need a relayout virtual void updateFromElement() {}; // The corresponding closing element has been parsed. ### remove me virtual void close() { } virtual int availableHeight() const { return 0; } // Whether or not the element shrinks to its max width (rather than filling the width // of a containing block). HTML4 buttons, legends, and floating/compact elements do this. bool sizesToMaxWidth() const; // does a query on the rendertree and finds the innernode // and overURL for the given position // if readonly == false, it will recalc hover styles accordingly class NodeInfo { friend class RenderLayer; friend class RenderImage; friend class RenderText; friend class RenderInline; friend class RenderObject; friend class RenderFrameSet; friend class DOM::HTMLAreaElementImpl; public: NodeInfo(bool readonly, bool active) : m_innerNode(0), m_innerNonSharedNode(0), m_innerURLElement(0), m_readonly(readonly), m_active(active) { } DOM::NodeImpl* innerNode() const { return m_innerNode; } DOM::NodeImpl* innerNonSharedNode() const { return m_innerNonSharedNode; } DOM::NodeImpl* URLElement() const { return m_innerURLElement; } bool readonly() const { return m_readonly; } bool active() const { return m_active; } private: void setInnerNode(DOM::NodeImpl* n) { m_innerNode = n; } void setInnerNonSharedNode(DOM::NodeImpl* n) { m_innerNonSharedNode = n; } void setURLElement(DOM::NodeImpl* n) { m_innerURLElement = n; } DOM::NodeImpl* m_innerNode; DOM::NodeImpl* m_innerNonSharedNode; DOM::NodeImpl* m_innerURLElement; bool m_readonly; bool m_active; }; FindSelectionResult checkSelectionPoint(int x, int y, int tx, int ty, DOM::NodeImpl*&, int& offset); virtual FindSelectionResult checkSelectionPointIgnoringContinuations(int x, int y, int tx, int ty, DOM::NodeImpl*&, int& offset); virtual bool nodeAtPoint(NodeInfo& info, int x, int y, int tx, int ty, bool inside=false); void setHoverAndActive(NodeInfo& info, bool oldinside, bool inside); // set the style of the object. virtual void setStyle(RenderStyle *style); // returns the containing block level element for this element. RenderBlock *containingBlock() const; // return just the width of the containing block virtual short containingBlockWidth() const; // return just the height of the containing block virtual int containingBlockHeight() const; // size of the content area (box size minus padding/border) virtual short contentWidth() const { return 0; } virtual int contentHeight() const { return 0; } // intrinsic extend of replaced elements. undefined otherwise virtual short intrinsicWidth() const { return 0; } virtual int intrinsicHeight() const { return 0; } // relative to parent node virtual void setPos( int /*xPos*/, int /*yPos*/ ) { } virtual void setWidth( int /*width*/ ) { } virtual void setHeight( int /*height*/ ) { } virtual int xPos() const { return 0; } virtual int yPos() const { return 0; } // calculate client position of box virtual bool absolutePosition(int &/*xPos*/, int &/*yPos*/, bool fixed = false); // width and height are without margins but include paddings and borders virtual short width() const { return 0; } virtual int height() const { return 0; } // The height of a block when you include normal flow overflow spillage out of the bottom // of the block (e.g., a
that has a 100px tall image inside // it would have an overflow height of borderTop() + paddingTop() + 100px. virtual int overflowHeight(bool includeInterior=true) const { return height(); } virtual int overflowWidth(bool includeInterior=true) const { return width(); } virtual void setOverflowHeight(int) {} virtual void setOverflowWidth(int) {} // IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (render_flow) // to return the remaining width on a given line (and the height of a single line). -dwh virtual short offsetWidth() const { return width(); } virtual int offsetHeight() const { return height(); } // IE exxtensions. Also supported by Gecko. We override in render flow to get the // left and top correct. -dwh virtual int offsetLeft() const; virtual int offsetTop() const; virtual RenderObject* offsetParent() const; // More IE extensions. clientWidth and clientHeight represent the interior of an object // excluding border and scrollbar. short clientWidth() const; short clientHeight() const; // scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the // object has overflow:hidden/scroll/auto specified and also has overflow. short scrollWidth() const; short scrollHeight() const; // The following seven functions are used to implement collapsing margins. // All objects know their maximal positive and negative margins. The // formula for computing a collapsed margin is |maxPosMargin|-|maxNegmargin|. // For a non-collapsing, e.g., a leaf element, this formula will simply return // the margin of the element. Blocks override the maxTopMargin and maxBottomMargin // methods. virtual bool isSelfCollapsingBlock() const { return false; } virtual short collapsedMarginTop() const { return maxTopMargin(true)-maxTopMargin(false); } virtual short collapsedMarginBottom() const { return maxBottomMargin(true)-maxBottomMargin(false); } virtual bool isTopMarginQuirk() const { return false; } virtual bool isBottomMarginQuirk() const { return false; } virtual short maxTopMargin(bool positive) const { if (positive) if (marginTop() > 0) return marginTop(); else return 0; else if (marginTop() < 0) return 0 - marginTop(); else return 0; } virtual short maxBottomMargin(bool positive) const { if (positive) if (marginBottom() > 0) return marginBottom(); else return 0; else if (marginBottom() < 0) return 0 - marginBottom(); else return 0; } virtual short marginTop() const { return 0; } virtual short marginBottom() const { return 0; } virtual short marginLeft() const { return 0; } virtual short marginRight() const { return 0; } // Virtual since table cells override virtual int paddingTop() const; virtual int paddingBottom() const; virtual int paddingLeft() const; virtual int paddingRight() const; virtual int borderTop() const { return style()->borderTopWidth(); } virtual int borderBottom() const { return style()->borderBottomWidth(); } virtual int borderLeft() const { return style()->borderLeftWidth(); } virtual int borderRight() const { return style()->borderRightWidth(); } virtual short minWidth() const { return 0; } virtual short maxWidth() const { return 0; } RenderStyle* style() const { return m_style; } RenderStyle* style( bool firstLine ) const { RenderStyle *s = m_style; if( firstLine && hasFirstLine() ) { RenderStyle *pseudoStyle = style()->getPseudoStyle(RenderStyle::FIRST_LINE); if ( pseudoStyle ) s = pseudoStyle; } return s; } void getTextDecorationColors(int decorations, QColor& underline, QColor& overline, QColor& linethrough, bool quirksMode=false); enum BorderSide { BSTop, BSBottom, BSLeft, BSRight }; void drawBorder(QPainter *p, int x1, int y1, int x2, int y2, BorderSide s, QColor c, const QColor& textcolor, EBorderStyle style, int adjbw1, int adjbw2, bool invalidisInvert = false); virtual void setTable(RenderTable*) {}; // force a complete repaint virtual void repaint(bool immediate = false) { if(m_parent) m_parent->repaint(immediate); } virtual void repaintRectangle(int x, int y, int w, int h, bool immediate = false, bool f=false); virtual unsigned int length() const { return 1; } virtual bool isHidden() const { return isFloating() || isPositioned(); } bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }; virtual bool containsFloats() { return false; } virtual bool containsFloat(RenderObject* o) { return false; } virtual bool hasOverhangingFloats() { return false; } // positioning of inline childs (bidi) virtual void position(InlineBox*, int, int, bool) {} enum SelectionState { SelectionNone, SelectionStart, SelectionInside, SelectionEnd, SelectionBoth }; virtual SelectionState selectionState() const { return SelectionNone;} virtual void setSelectionState(SelectionState) {} virtual void cursorPos(int /*offset*/, int &/*_x*/, int &/*_y*/, int &/*height*/); virtual int lowestPosition(bool includeOverflowInterior=true) const {return 0;} virtual int rightmostPosition(bool includeOverflowInterior=true) const {return 0;} // recursively invalidate current layout // unused: void invalidateLayout(); virtual void calcVerticalMargins() {} void removeFromObjectLists(); virtual void detach(RenderArena* renderArena); const QFont &font(bool firstLine) const { return style( firstLine )->font(); } const QFontMetrics &fontMetrics(bool firstLine) const { return style( firstLine )->fontMetrics(); } // Virtual function helpers for CSS3 Flexible Box Layout virtual bool isFlexibleBox() const { return false; } virtual bool isFlexingChildren() const { return false; } virtual bool isStretchingChildren() const { return false; } // Convenience, to avoid repeating the code to dig down to get this. QChar backslashAsCurrencySymbol() const; protected: virtual void selectionStartEnd(int& spos, int& epos); virtual void printBoxDecorations(QPainter* /*p*/, int /*_x*/, int /*_y*/, int /*_w*/, int /*_h*/, int /*_tx*/, int /*_ty*/) {} virtual QRect viewRect() const; void remove() { removeFromObjectLists(); if ( parent() ) //have parent, take care of the tree integrity parent()->removeChild(this); } void invalidateVerticalPositions(); short getVerticalPosition( bool firstLine ) const; virtual void removeLeftoverAnonymousBoxes(); void arenaDelete(RenderArena *arena); private: RenderStyle* m_style; protected: DOM::NodeImpl* m_node; private: RenderObject *m_parent; RenderObject *m_previous; RenderObject *m_next; short m_verticalPosition; bool m_needsLayout : 1; bool m_unused : 1; bool m_minMaxKnown : 1; bool m_floating : 1; bool m_positioned : 1; bool m_overhangingContents : 1; bool m_relPositioned : 1; bool m_paintBackground : 1; // if the box has something to paint in the // background painting phase (background, border, etc) bool m_isAnonymous : 1; bool m_recalcMinMax : 1; bool m_isText : 1; bool m_inline : 1; bool m_replaced : 1; bool m_mouseInside : 1; bool m_hasFirstLine : 1; bool m_isSelectionBorder : 1; void arenaDelete(RenderArena *arena, void *objectBase); // note: do not add unnecessary bitflags, we have 32 bit already! friend class RenderListItem; friend class RenderContainer; friend class RenderCanvas; }; enum VerticalPositionHint { PositionTop = -0x4000, PositionBottom = 0x4000, PositionUndefined = 0x3fff }; }; //namespace #endif