/* * This file is part of the render object implementation for KHTML. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * */ #include #include "render_arena.h" #include "render_inline.h" #include "render_block.h" #include "xml/dom_docimpl.h" #include "xml/dom_position.h" using DOM::Position; using namespace khtml; RenderInline::RenderInline(DOM::NodeImpl* node) :RenderFlow(node), m_isContinuation(false) {} RenderInline::~RenderInline() {} void RenderInline::setStyle(RenderStyle* _style) { RenderFlow::setStyle(_style); setInline(true); // Ensure that all of the split inlines pick up the new style. We // only do this if we're an inline, since we don't want to propagate // a block's style to the other inlines. // e.g., foo

goo

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. The inlines before // and after the block share the same style, but the block doesn't // need to pass its style on to anyone else. RenderFlow* currCont = continuation(); while (currCont) { if (currCont->isInline()) { RenderFlow* nextCont = currCont->continuation(); currCont->setContinuation(0); currCont->setStyle(style()); currCont->setContinuation(nextCont); } currCont = currCont->continuation(); } m_lineHeight = -1; // Update pseudos for :before and :after now. updatePseudoChild(RenderStyle::BEFORE, firstChild()); updatePseudoChild(RenderStyle::AFTER, lastChild()); } bool RenderInline::isInlineContinuation() const { return m_isContinuation; } void RenderInline::addChildToFlow(RenderObject* newChild, RenderObject* beforeChild) { // Make sure we don't append things after :after-generated content if we have it. if (!beforeChild && lastChild() && lastChild()->style()->styleType() == RenderStyle::AFTER) beforeChild = lastChild(); if (!newChild->isInline() && !newChild->isFloatingOrPositioned() ) { // We are placing a block inside an inline. We have to perform a split of this // inline into continuations. This involves creating an anonymous block box to hold // |newChild|. We then make that block box a continuation of this inline. We take all of // the children after |beforeChild| and put them in a clone of this object. RenderStyle *newStyle = new (renderArena()) RenderStyle(); newStyle->inheritFrom(style()); newStyle->setDisplay(BLOCK); RenderBlock *newBox = new (renderArena()) RenderBlock(document() /* anonymous box */); newBox->setStyle(newStyle); RenderFlow* oldContinuation = continuation(); setContinuation(newBox); // Someone may have put a

inside a , causing a split. When this happens, the :after content // has to move into the inline continuation. Call updatePseudoChild to ensure that our :after // content gets properly destroyed. bool isLastChild = (beforeChild == lastChild()); updatePseudoChild(RenderStyle::AFTER, lastChild()); if (isLastChild && beforeChild != lastChild()) beforeChild = 0; // We destroyed the last child, so now we need to update our insertion // point to be 0. It's just a straight append now. splitFlow(beforeChild, newBox, newChild, oldContinuation); return; } RenderContainer::addChild(newChild,beforeChild); newChild->setNeedsLayoutAndMinMaxRecalc(); } RenderInline* RenderInline::cloneInline(RenderFlow* src) { RenderInline *o = new (src->renderArena()) RenderInline(src->element()); o->m_isContinuation = true; o->setStyle(src->style()); return o; } void RenderInline::splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock, RenderObject* beforeChild, RenderFlow* oldCont) { // Create a clone of this inline. RenderInline* clone = cloneInline(this); clone->setContinuation(oldCont); // Now take all of the children from beforeChild to the end and remove // them from |this| and place them in the clone. RenderObject* o = beforeChild; while (o) { RenderObject* tmp = o; o = tmp->nextSibling(); clone->addChildToFlow(removeChildNode(tmp), 0); tmp->setNeedsLayoutAndMinMaxRecalc(); } // Hook |clone| up as the continuation of the middle block. middleBlock->setContinuation(clone); // We have been reparented and are now under the fromBlock. We need // to walk up our inline parent chain until we hit the containing block. // Once we hit the containing block we're done. RenderFlow* curr = static_cast(parent()); RenderFlow* currChild = this; while (curr && curr != fromBlock) { // Create a new clone. RenderInline* cloneChild = clone; clone = cloneInline(curr); // Insert our child clone as the first child. clone->addChildToFlow(cloneChild, 0); // Hook the clone up as a continuation of |curr|. RenderFlow* oldCont = curr->continuation(); curr->setContinuation(clone); clone->setContinuation(oldCont); // Someone may have indirectly caused a to split. When this happens, the :after content // has to move into the inline continuation. Call updatePseudoChild to ensure that the inline's :after // content gets properly destroyed. curr->updatePseudoChild(RenderStyle::AFTER, curr->lastChild()); // Now we need to take all of the children starting from the first child // *after* currChild and append them all to the clone. o = currChild->nextSibling(); while (o) { RenderObject* tmp = o; o = tmp->nextSibling(); clone->addChildToFlow(curr->removeChildNode(tmp), 0); tmp->setNeedsLayoutAndMinMaxRecalc(); } // Keep walking up the chain. currChild = curr; curr = static_cast(curr->parent()); } // Now we are at the block level. We need to put the clone into the toBlock. toBlock->appendChildNode(clone); // Now take all the children after currChild and remove them from the fromBlock // and put them in the toBlock. o = currChild->nextSibling(); while (o) { RenderObject* tmp = o; o = tmp->nextSibling(); toBlock->appendChildNode(fromBlock->removeChildNode(tmp)); } } void RenderInline::splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild, RenderFlow* oldCont) { RenderBlock* pre = 0; RenderBlock* block = containingBlock(); bool madeNewBeforeBlock = false; if (block->isAnonymousBlock()) { // We can reuse this block and make it the preBlock of the next continuation. pre = block; block = block->containingBlock(); } else { // No anonymous block available for use. Make one. pre = block->createAnonymousBlock(); madeNewBeforeBlock = true; } RenderBlock* post = block->createAnonymousBlock(); RenderObject* boxFirst = madeNewBeforeBlock ? block->firstChild() : pre->nextSibling(); if (madeNewBeforeBlock) block->insertChildNode(pre, boxFirst); block->insertChildNode(newBlockBox, boxFirst); block->insertChildNode(post, boxFirst); block->setChildrenInline(false); if (madeNewBeforeBlock) { RenderObject* o = boxFirst; while (o) { RenderObject* no = o; o = no->nextSibling(); pre->appendChildNode(block->removeChildNode(no)); no->setNeedsLayoutAndMinMaxRecalc(); } } splitInlines(pre, post, newBlockBox, beforeChild, oldCont); // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting // time in makeChildrenNonInline by just setting this explicitly up front. newBlockBox->setChildrenInline(false); // We don't just call addChild, since it would pass things off to the // continuation, so we call addChildToFlow explicitly instead. We delayed // adding the newChild until now so that the |newBlockBox| would be fully // connected, thus allowing newChild access to a renderArena should it need // to wrap itself in additional boxes (e.g., table construction). newBlockBox->addChildToFlow(newChild, 0); // Always just do a full layout in order to ensure that line boxes (especially wrappers for images) // get deleted properly. Because objects moves from the pre block into the post block, we want to // make new line boxes instead of leaving the old line boxes around. pre->setNeedsLayoutAndMinMaxRecalc(); block->setNeedsLayoutAndMinMaxRecalc(); post->setNeedsLayoutAndMinMaxRecalc(); } void RenderInline::paint(PaintInfo& i, int _tx, int _ty) { paintLines(i, _tx, _ty); } void RenderInline::absoluteRects(QValueList& rects, int _tx, int _ty) { for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) rects.append(QRect(_tx + curr->xPos(), _ty + curr->yPos(), curr->width(), curr->height())); for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) if (!curr->isText()) curr->absoluteRects(rects, _tx + curr->xPos(), _ty + curr->yPos()); if (continuation()) continuation()->absoluteRects(rects, _tx - containingBlock()->xPos() + continuation()->xPos(), _ty - containingBlock()->yPos() + continuation()->yPos()); } void RenderInline::calcMinMaxWidth() { KHTMLAssert( !minMaxKnown() ); #ifdef DEBUG_LAYOUT kdDebug( 6040 ) << renderName() << "(RenderInline)::calcMinMaxWidth() this=" << this << endl; #endif // Irrelevant, since some enclosing block will actually measure us and our children. m_minWidth = 0; m_maxWidth = 0; setMinMaxKnown(); } bool RenderInline::requiresLayer() { return isRoot() || isRelPositioned() || style()->opacity() < 1.0f; } int RenderInline::width() const { // Return the width of the minimal left side and the maximal right side. int leftSide = 0; int rightSide = 0; for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) { if (curr == firstLineBox() || curr->xPos() < leftSide) leftSide = curr->xPos(); if (curr == firstLineBox() || curr->xPos() + curr->width() > rightSide) rightSide = curr->xPos() + curr->width(); } return rightSide - leftSide; } int RenderInline::height() const { int h = 0; if (firstLineBox()) h = lastLineBox()->yPos() + lastLineBox()->height() - firstLineBox()->yPos(); return h; } int RenderInline::offsetLeft() const { int x = RenderFlow::offsetLeft(); if (firstLineBox()) x += firstLineBox()->xPos(); return x; } int RenderInline::offsetTop() const { int y = RenderFlow::offsetTop(); if (firstLineBox()) y += firstLineBox()->yPos(); return y; } const char *RenderInline::renderName() const { if (isRelPositioned()) return "RenderInline (relative positioned)"; if (isAnonymous()) return "RenderInline (generated)"; return "RenderInline"; } bool RenderInline::nodeAtPoint(NodeInfo& info, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction) { return hitTestLines(info, _x, _y, _tx, _ty, hitTestAction); } VisiblePosition RenderInline::positionForCoordinates(int x, int y) { for (RenderObject *c = continuation(); c; c = c->continuation()) { if (c->isInline() || c->firstChild()) return c->positionForCoordinates(x, y); } return RenderFlow::positionForCoordinates(x, y); }