/* * This file is part of the html renderer for KDE. * * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * (C) 2000 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * */ #ifndef render_object_h #define render_object_h #include #include #include #include "editing/text_affinity.h" #include "misc/khtmllayout.h" #include "misc/loader_client.h" #include "misc/helper.h" #include "rendering/render_style.h" #include "khtml_events.h" #include "xml/dom_docimpl.h" #include "visible_position.h" #include "KWQScrollBar.h" class QPainter; class QTextStream; class CSSStyle; class KHTMLView; class RenderArena; #ifndef NDEBUG #define KHTMLAssert( x ) if( !(x) ) { \ const RenderObject *o = this; while( o->parent() ) o = o->parent(); \ o->printTree(); \ qDebug(" this object = %p", this ); \ assert( false ); \ } #else #define KHTMLAssert( x ) #endif /* * The painting of a layer occurs in three distinct phases. Each phase involves * a recursive descent into the layer's render objects. The first phase is the background phase. * The backgrounds and borders of all blocks are painted. Inlines are not painted at all. * Floats must paint above block backgrounds but entirely below inline content that can overlap them. * In the foreground phase, all inlines are fully painted. Inline replaced elements will get all * three phases invoked on them during this phase. */ typedef enum { PaintActionBlockBackground, PaintActionChildBlockBackground, PaintActionChildBlockBackgrounds, PaintActionFloat, PaintActionForeground, PaintActionOutline, PaintActionSelection, PaintActionCollapsedTableBorders } PaintAction; typedef enum { HitTestAll, HitTestSelf, HitTestDescendants } HitTestFilter; typedef enum { HitTestBlockBackground, HitTestChildBlockBackground, HitTestChildBlockBackgrounds, HitTestFloat, HitTestForeground } HitTestAction; namespace DOM { class HTMLAreaElementImpl; class DOMString; class DocumentImpl; class ElementImpl; class EventImpl; class Position; }; namespace khtml { class RenderFlow; class RenderBlock; class RenderStyle; class RenderTable; class CachedObject; class RenderCanvas; class RenderText; class RenderFrameSet; class RenderLayer; class InlineBox; class InlineFlowBox; class CollapsedBorderValue; #if APPLE_CHANGES struct DashboardRegionValue { QString label; QRect bounds; QRect clip; int type; bool operator==(const DashboardRegionValue& o) const { return type == o.type && bounds == o.bounds && label == o.label; } }; #endif /** * Base Class for all rendering tree objects. */ class RenderObject : public CachedObjectClient { public: // Anonymous objects should pass the document as their node, and they will then automatically be // marked as anonymous in the constructor. RenderObject(DOM::NodeImpl* node); virtual ~RenderObject(); RenderObject *parent() const { return m_parent; } bool hasAncestor(const RenderObject *obj) const; RenderObject *previousSibling() const { return m_previous; } RenderObject *nextSibling() const { return m_next; } virtual RenderObject *firstChild() const { return 0; } virtual RenderObject *lastChild() const { return 0; } RenderObject *nextRenderer() const; RenderObject *previousRenderer() const; RenderObject *nextEditable() const; RenderObject *previousEditable() const; RenderObject *firstLeafChild() const; RenderObject *lastLeafChild() const; virtual RenderLayer* layer() const { return 0; } RenderLayer* enclosingLayer(); void addLayers(RenderLayer* parentLayer, RenderObject* newObject); void removeLayers(RenderLayer* parentLayer); void moveLayers(RenderLayer* oldParent, RenderLayer* newParent); RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent=true); virtual void positionChildLayers() { } virtual bool requiresLayer(); virtual QRect getOverflowClipRect(int tx, int ty) { return QRect(0,0,0,0); } virtual QRect getClipRect(int tx, int ty) { return QRect(0,0,0,0); } bool hasClip() { return isPositioned() && style()->hasClip(); } virtual int getBaselineOfFirstLineBox() const { return -1; } // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline // children. virtual RenderBlock* firstLineBlock() const; virtual void updateFirstLetter(); // Called when an object that was floating or positioned becomes a normal flow object // again. We have to make sure the render tree updates as needed to accommodate the new // normal flow object. void handleDynamicFloatPositionChange(); // This function is a convenience helper for creating an anonymous block that inherits its // style from this RenderObject. RenderBlock* createAnonymousBlock(); // Whether or not a positioned element requires normal flow x/y to be computed // to determine its position. bool hasStaticX() const; bool hasStaticY() const; virtual void setStaticX(int staticX) {}; virtual void setStaticY(int staticY) {}; virtual int staticX() const { return 0; } virtual int staticY() const { return 0; } // RenderObject tree manipulation ////////////////////////////////////////// virtual bool canHaveChildren() const; virtual void addChild(RenderObject *newChild, RenderObject *beforeChild = 0); virtual void removeChild(RenderObject *oldChild); // raw tree manipulation virtual RenderObject* removeChildNode(RenderObject* child); virtual void appendChildNode(RenderObject* child); virtual void insertChildNode(RenderObject* child, RenderObject* before); ////////////////////////////////////////// private: ////////////////////////////////////////// // Helper functions. Dangerous to use! void setPreviousSibling(RenderObject *previous) { m_previous = previous; } void setNextSibling(RenderObject *next) { m_next = next; } void setParent(RenderObject *parent) { m_parent = parent; } ////////////////////////////////////////// void addAbsoluteRectForLayer(QRect& result); public: virtual const char *renderName() const { return "RenderObject"; } #ifndef NDEBUG QString information() const; virtual void printTree(int indent=0) const; virtual void dump(QTextStream *stream, QString ind = "") const; #endif static RenderObject *createObject(DOM::NodeImpl* node, RenderStyle* style); // Overloaded new operator. Derived classes must override operator new // in order to allocate out of the RenderArena. void* operator new(size_t sz, RenderArena* renderArena) throw(); // Overridden to prevent the normal delete from being called. void operator delete(void* ptr, size_t sz); private: // The normal operator new is disallowed on all render objects. void* operator new(size_t sz) throw(); public: RenderArena* renderArena() const; // some helper functions... virtual bool isRenderBlock() const { return false; } virtual bool isRenderInline() const { return false; } virtual bool isInlineFlow() const { return false; } virtual bool isBlockFlow() const { return false; } virtual bool isInlineBlockOrInlineTable() const { return false; } virtual bool childrenInline() const { return false; } virtual void setChildrenInline(bool b) { }; virtual RenderFlow* continuation() const; virtual bool isInlineContinuation() const; virtual bool isListItem() const { return false; } virtual bool isListMarker() const { return false; } virtual bool isCanvas() const { return false; } bool isRoot() const; bool isBody() const; bool isHR() const; virtual bool isBR() const { return false; } virtual bool isTableCell() const { return false; } virtual bool isTableRow() const { return false; } virtual bool isTableSection() const { return false; } virtual bool isTableCol() const { return false; } virtual bool isTable() const { return false; } virtual bool isWidget() const { return false; } virtual bool isFormElement() const { return false; } virtual bool isImage() const { return false; } virtual bool isTextArea() const { return false; } virtual bool isFrameSet() const { return false; } virtual bool isApplet() const { return false; } virtual bool isEditable() const; bool isHTMLMarquee() const; bool isAnonymous() const { return m_isAnonymous; } void setIsAnonymous(bool b) { m_isAnonymous = b; } bool isAnonymousBlock() const { return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == RenderStyle::NOPSEUDO && !isListMarker(); } bool isFloating() const { return m_floating; } bool isPositioned() const { return m_positioned; } // absolute or fixed positioning bool isRelPositioned() const { return m_relPositioned; } // relative positioning bool isText() const { return m_isText; } bool isInline() const { return m_inline; } // inline object bool isCompact() const { return style()->display() == COMPACT; } // compact object bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object bool mouseInside() const; bool isDragging() const; bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS) bool shouldPaintBackgroundOrBorder() const { return m_paintBackground; } bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout; } bool selfNeedsLayout() const { return m_needsLayout; } bool posChildNeedsLayout() const { return m_posChildNeedsLayout; } bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; } bool minMaxKnown() const{ return m_minMaxKnown; } bool recalcMinMax() const { return m_recalcMinMax; } bool isSelectionBorder() const; bool hasOverflowClip() const { return m_hasOverflowClip; } bool hasAutoScrollbars() const { return hasOverflowClip() && (style()->overflow() == OAUTO || style()->overflow() == OOVERLAY); } bool scrollsOverflow() const { return hasOverflowClip() && (style()->overflow() == OSCROLL || hasAutoScrollbars()); } bool includeScrollbarSize() const { return hasOverflowClip() && (style()->overflow() == OSCROLL || style()->overflow() == OAUTO); } RenderStyle* getPseudoStyle(RenderStyle::PseudoId pseudo, RenderStyle* parentStyle = 0) const; void updateDragState(bool dragOn); RenderCanvas* canvas() const; // don't even think about making this method virtual! DOM::NodeImpl* element() const { return m_isAnonymous ? 0 : m_node; } DOM::DocumentImpl* document() const { return m_node->getDocument(); } void setNode(DOM::NodeImpl* node) { m_node = node; } DOM::NodeImpl* node() const { return m_node; } /** * returns the object containing this one. can be different from parent for * positioned elements */ RenderObject *container() const; virtual void markAllDescendantsWithFloatsForLayout(RenderObject* floatToRemove = 0); void markContainingBlocksForLayout(); void setNeedsLayout(bool b, bool markParents = true); void setChildNeedsLayout(bool b, bool markParents = true); void setMinMaxKnown(bool b=true) { m_minMaxKnown = b; if ( !b ) { RenderObject *o = this; RenderObject *root = this; while( o ) { // ### && !o->m_recalcMinMax ) { o->m_recalcMinMax = true; root = o; o = o->m_parent; } } } void setNeedsLayoutAndMinMaxRecalc() { setMinMaxKnown(false); setNeedsLayout(true); } void setPositioned(bool b=true) { m_positioned = b; } void setRelPositioned(bool b=true) { m_relPositioned = b; } void setFloating(bool b=true) { m_floating = b; } void setInline(bool b=true) { m_inline = b; } void setMouseInside(bool b=true) { m_mouseInside = b; } void setShouldPaintBackgroundOrBorder(bool b=true) { m_paintBackground = b; } void setRenderText() { m_isText = true; } void setReplaced(bool b=true) { m_replaced = b; } void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; } void scheduleRelayout(); void updateBackgroundImages(RenderStyle* oldStyle); virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool isOnlyRun=false); virtual void dirtyLineBoxes(bool fullLayout, bool isRootLineBox=false); // For inline replaced elements, this function returns the inline box that owns us. Enables // the replaced RenderObject to quickly determine what line it is contained on and to easily // iterate over structures on the line. virtual InlineBox* inlineBoxWrapper() const; virtual void setInlineBoxWrapper(InlineBox* b); void deleteLineBoxWrapper(); virtual InlineBox *inlineBox(long offset=0, EAffinity affinity = UPSTREAM); // for discussion of lineHeight see CSS2 spec virtual short lineHeight( bool firstLine, bool isRootLineBox=false ) const; // for the vertical-align property of inline elements // the difference between this objects baseline position and the lines baseline position. virtual short verticalPositionHint( bool firstLine ) const; // the offset of baseline from the top of the object. virtual short baselinePosition( bool firstLine, bool isRootLineBox=false ) const; /* * Paint the object and its children, clipped by (x|y|w|h). * (tx|ty) is the calculated position of the parent */ struct PaintInfo { PaintInfo(QPainter* _p, const QRect& _r, PaintAction _phase, RenderObject *_paintingRoot) : p(_p), r(_r), phase(_phase), paintingRoot(_paintingRoot), outlineObjects(0) {} ~PaintInfo() { delete outlineObjects; } QPainter* p; QRect r; PaintAction phase; RenderObject *paintingRoot; // used to draw just one element and its visual kids QPtrDict* outlineObjects; // used to list which outlines should be painted by a block with inline children }; virtual void paint(PaintInfo& i, int tx, int ty); void paintBorder(QPainter *p, int _tx, int _ty, int w, int h, const RenderStyle* style, bool begin=true, bool end=true); void paintOutline(QPainter *p, int _tx, int _ty, int w, int h, const RenderStyle* style); // RenderBox implements this. virtual void paintBoxDecorations(PaintInfo& i, int _tx, int _ty) {}; virtual void paintBackgroundExtended(QPainter *p, const QColor& c, const BackgroundLayer* bgLayer, int clipy, int cliph, int _tx, int _ty, int w, int height, int bleft, int bright) {}; /* * This function calculates the minimum & maximum width that the object * can be set to. * * when the Element calls setMinMaxKnown(true), calcMinMaxWidth() will * be no longer called. * * when a element has a fixed size, m_minWidth and m_maxWidth should be * set to the same value. This has the special meaning that m_width, * contains the actual value. * * assumes calcMinMaxWidth has already been called for all children. */ virtual void calcMinMaxWidth() { } /* * Does the min max width recalculations after changes. */ void recalcMinMaxWidths(); /* * Calculates the actual width of the object (only for non inline * objects) */ virtual void calcWidth() {} /* * This function should cause the Element to calculate its * width and height and the layout of its content * * when the Element calls setNeedsLayout(false), layout() is no * longer called during relayouts, as long as there is no * style sheet change. When that occurs, m_needsLayout will be * set to true and the Element receives layout() calls * again. */ virtual void layout() = 0; /* This function performs a layout only if one is needed. */ void layoutIfNeeded() { if (needsLayout()) layout(); } // used for element state updates that can not be fixed with a // repaint and do not need a relayout virtual void updateFromElement() {}; virtual int availableHeight() const { return 0; } // Whether or not the element shrinks to its max width (rather than filling the width // of a containing block). HTML4 buttons, legends, and floating/compact elements do this. bool sizesToMaxWidth() const; #if APPLE_CHANGES // Called recursively to update the absolute positions of all widgets. virtual void updateWidgetPositions(); QValueList RenderObject::computeDashboardRegions(); void addDashboardRegions (QValueList& regions); void collectDashboardRegions (QValueList& regions); #endif // does a query on the rendertree and finds the innernode // and overURL for the given position // if readonly == false, it will recalc hover styles accordingly class NodeInfo { friend class RenderLayer; friend class RenderImage; friend class RenderText; friend class RenderInline; friend class RenderObject; friend class RenderFrameSet; friend class DOM::HTMLAreaElementImpl; public: NodeInfo(bool readonly, bool active) : m_innerNode(0), m_innerNonSharedNode(0), m_innerURLElement(0), m_readonly(readonly), m_active(active) { } DOM::NodeImpl* innerNode() const { return m_innerNode; } DOM::NodeImpl* innerNonSharedNode() const { return m_innerNonSharedNode; } DOM::NodeImpl* URLElement() const { return m_innerURLElement; } bool readonly() const { return m_readonly; } bool active() const { return m_active; } private: void setInnerNode(DOM::NodeImpl* n) { m_innerNode = n; } void setInnerNonSharedNode(DOM::NodeImpl* n) { m_innerNonSharedNode = n; } void setURLElement(DOM::NodeImpl* n) { m_innerURLElement = n; } DOM::NodeImpl* m_innerNode; DOM::NodeImpl* m_innerNonSharedNode; DOM::NodeImpl* m_innerURLElement; bool m_readonly; bool m_active; }; // Used to signal a specific subrect within an object that must be repainted after // layout is complete. struct RepaintInfo { RenderObject* m_object; QRect m_repaintRect; RepaintInfo(RenderObject* o, const QRect& r) :m_object(o), m_repaintRect(r) {} }; bool hitTest(NodeInfo& info, int x, int y, int tx, int ty, HitTestFilter hitTestFilter = HitTestAll); virtual bool nodeAtPoint(NodeInfo& info, int x, int y, int tx, int ty, HitTestAction hitTestAction); void setInnerNode(NodeInfo& info); virtual VisiblePosition positionForCoordinates(int x, int y); virtual void dirtyLinesFromChangedChild(RenderObject* child, bool adding = true); // Set the style of the object and update the state of the object accordingly. virtual void setStyle(RenderStyle* style); // Updates only the local style ptr of the object. Does not update the state of the object, // and so only should be called when the style is known not to have changed (or from setStyle). void setStyleInternal(RenderStyle* style); // returns the containing block level element for this element. RenderBlock *containingBlock() const; // return just the width of the containing block virtual int containingBlockWidth() const; // return just the height of the containing block virtual int containingBlockHeight() const; // size of the content area (box size minus padding/border) virtual int contentWidth() const { return 0; } virtual int contentHeight() const { return 0; } // intrinsic extend of replaced elements. undefined otherwise virtual int intrinsicWidth() const { return 0; } virtual int intrinsicHeight() const { return 0; } // used by flexible boxes to impose a flexed width/height override virtual int overrideSize() const { return 0; } virtual int overrideWidth() const { return 0; } virtual int overrideHeight() const { return 0; } virtual void setOverrideSize(int s) {} // relative to parent node virtual void setPos( int /*xPos*/, int /*yPos*/ ) { } virtual void setWidth( int /*width*/ ) { } virtual void setHeight( int /*height*/ ) { } virtual int xPos() const { return 0; } virtual int yPos() const { return 0; } // calculate client position of box virtual bool absolutePosition(int &/*xPos*/, int &/*yPos*/, bool fixed = false); // width and height are without margins but include paddings and borders virtual int width() const { return 0; } virtual int height() const { return 0; } virtual QRect borderBox() const { return QRect(0, 0, width(), height()); } // The height of a block when you include normal flow overflow spillage out of the bottom // of the block (e.g., a
that has a 100px tall image inside // it would have an overflow height of borderTop() + paddingTop() + 100px. virtual int overflowHeight(bool includeInterior=true) const { return height(); } virtual int overflowWidth(bool includeInterior=true) const { return width(); } virtual void setOverflowHeight(int) {} virtual void setOverflowWidth(int) {} virtual int overflowLeft(bool includeInterior=true) const { return 0; } virtual int overflowTop(bool includeInterior=true) const { return 0; } virtual QRect overflowRect(bool includeInterior=true) const { return borderBox(); } // IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (render_flow) // to return the remaining width on a given line (and the height of a single line). -dwh virtual int offsetWidth() const { return width(); } virtual int offsetHeight() const { return height(); } // IE exxtensions. Also supported by Gecko. We override in render flow to get the // left and top correct. -dwh virtual int offsetLeft() const; virtual int offsetTop() const; virtual RenderObject* offsetParent() const; // More IE extensions. clientWidth and clientHeight represent the interior of an object // excluding border and scrollbar. int clientWidth() const; int clientHeight() const; // scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the // object has overflow:hidden/scroll/auto specified and also has overflow. int scrollWidth() const; int scrollHeight() const; virtual bool scroll(KWQScrollDirection direction, KWQScrollGranularity granularity, float multiplier=1.0); // The following seven functions are used to implement collapsing margins. // All objects know their maximal positive and negative margins. The // formula for computing a collapsed margin is |maxPosMargin|-|maxNegmargin|. // For a non-collapsing, e.g., a leaf element, this formula will simply return // the margin of the element. Blocks override the maxTopMargin and maxBottomMargin // methods. virtual bool isSelfCollapsingBlock() const { return false; } virtual int collapsedMarginTop() const { return maxTopMargin(true)-maxTopMargin(false); } virtual int collapsedMarginBottom() const { return maxBottomMargin(true)-maxBottomMargin(false); } virtual bool isTopMarginQuirk() const { return false; } virtual bool isBottomMarginQuirk() const { return false; } virtual int maxTopMargin(bool positive) const { if (positive) if (marginTop() > 0) return marginTop(); else return 0; else if (marginTop() < 0) return 0 - marginTop(); else return 0; } virtual int maxBottomMargin(bool positive) const { if (positive) if (marginBottom() > 0) return marginBottom(); else return 0; else if (marginBottom() < 0) return 0 - marginBottom(); else return 0; } virtual int marginTop() const { return 0; } virtual int marginBottom() const { return 0; } virtual int marginLeft() const { return 0; } virtual int marginRight() const { return 0; } // Virtual since table cells override virtual int paddingTop() const; virtual int paddingBottom() const; virtual int paddingLeft() const; virtual int paddingRight() const; virtual int borderTop() const { return style()->borderTopWidth(); } virtual int borderBottom() const { return style()->borderBottomWidth(); } virtual int borderLeft() const { return style()->borderLeftWidth(); } virtual int borderRight() const { return style()->borderRightWidth(); } virtual void absoluteRects(QValueList& rects, int _tx, int _ty); QRect absoluteBoundingBoxRect(); // the rect that will be painted if this object is passed as the paintingRoot QRect paintingRootRect(QRect& topLevelRect); #if APPLE_CHANGES virtual void addFocusRingRects(QPainter *painter, int _tx, int _ty); #endif virtual int minWidth() const { return 0; } virtual int maxWidth() const { return 0; } RenderStyle* style() const { return m_style; } RenderStyle* style( bool firstLine ) const; void getTextDecorationColors(int decorations, QColor& underline, QColor& overline, QColor& linethrough, bool quirksMode=false); enum BorderSide { BSTop, BSBottom, BSLeft, BSRight }; void drawBorder(QPainter *p, int x1, int y1, int x2, int y2, BorderSide s, QColor c, const QColor& textcolor, EBorderStyle style, int adjbw1, int adjbw2, bool invalidisInvert = false); virtual void setTable(RenderTable*) {}; // Used by collapsed border tables. virtual void collectBorders(QValueList& borderStyles); // Repaint the entire object. Called when, e.g., the color of a border changes, or when a border // style changes. void repaint(bool immediate = false); // Repaint a specific subrectangle within a given object. The rect |r| is in the object's coordinate space. void repaintRectangle(const QRect& r, bool immediate = false); // Repaint only if our old bounds and new bounds are different. bool repaintAfterLayoutIfNeeded(const QRect& oldBounds, const QRect& oldFullBounds); // Repaint only if the object moved. virtual void repaintDuringLayoutIfMoved(int oldX, int oldY); // Called to repaint a block's floats. virtual void repaintFloatingDescendants(); // Called before layout to repaint all dirty children (with selfNeedsLayout() set). virtual void repaintObjectsBeforeLayout(); bool checkForRepaintDuringLayout() const; // Returns the rect that should be repainted whenever this object changes. The rect is in the view's // coordinate space. This method deals with outlines and overflow. virtual QRect getAbsoluteRepaintRect(); QRect getAbsoluteRepaintRectWithOutline(int ow); virtual void getAbsoluteRepaintRectIncludingFloats(QRect& bounds, QRect& boundsWithChildren); // Given a rect in the object's coordinate space, this method converts the rectangle to the view's // coordinate space. virtual void computeAbsoluteRepaintRect(QRect& r, bool f=false); virtual unsigned int length() const { return 1; } bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }; virtual bool containsFloats() { return false; } virtual bool containsFloat(RenderObject* o) { return false; } virtual bool hasOverhangingFloats() { return false; } virtual QRect floatRect() const { return borderBox(); } bool avoidsFloats() const; bool usesLineWidth() const; // positioning of inline children (bidi) virtual void position(InlineBox*, int, int, bool) {} // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks. int maximalOutlineSize(PaintAction p) const; enum SelectionState { SelectionNone, // The object is not selected. SelectionStart, // The object either contains the start of a selection run or is the start of a run SelectionInside, // The object is fully encompassed by a selection run SelectionEnd, // The object either contains the end of a selection run or is the end of a run SelectionBoth // The object contains an entire run or is the sole selected object in that run }; // The current selection state for an object. For blocks, the state refers to the state of the leaf // descendants (as described above in the SelectionState enum declaration). virtual SelectionState selectionState() const { return SelectionNone; } // Sets the selection state for an object. virtual void setSelectionState(SelectionState s) { if (parent()) parent()->setSelectionState(s); } // A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest // possible bounding box for the selection. virtual QRect selectionRect() { return QRect(); } // Whether or not an object can be part of the leaf elements of the selection. virtual bool canBeSelectionLeaf() const { return false; } // Whether or not a block has selected children. virtual bool hasSelectedChildren() const { return false; } // Whether or not a selection can be attempted on this object. bool canSelect() const; // Whether or not a selection can be attempted on this object. Should only be called right before actually beginning a selection, // since it fires the selectstart DOM event. bool shouldSelect() const; // Obtains the selection background color that should be used when painting a selection. virtual QColor selectionColor(QPainter *p) const; // Whether or not a given block needs to paint selection gaps. virtual bool shouldPaintSelectionGaps() const { return false; } // This struct is used when the selection changes to cache the old and new state of the selection for each RenderObject. struct SelectionInfo { RenderObject* m_object; QRect m_rect; RenderObject::SelectionState m_state; RenderObject* object() const { return m_object; } QRect rect() const { return m_rect; } SelectionState state() const { return m_state; } SelectionInfo() { m_object = 0; m_state = SelectionNone; } SelectionInfo(RenderObject* o) :m_object(o), m_rect(o->selectionRect()), m_state(o->selectionState()) {} }; DOM::NodeImpl* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const; /** * Returns the content coordinates of the caret within this render object. * @param offset zero-based offset determining position within the render object. * @param override @p true if input overrides existing characters, * @p false if it inserts them. The width of the caret depends on this one. * @param extraWidthToEndOfLine optional out arg to give extra width to end of line - * useful for character range rect computations */ virtual QRect caretRect(int offset, EAffinity affinity = UPSTREAM, int *extraWidthToEndOfLine = 0); virtual int lowestPosition(bool includeOverflowInterior=true, bool includeSelf=true) const { return 0; } virtual int rightmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const { return 0; } virtual int leftmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const { return 0; } virtual void calcVerticalMargins() {} void removeFromObjectLists(); // When performing a global document tear-down, the renderer of the document is cleared. We use this // as a hook to detect the case of document destruction and don't waste time doing unnecessary work. bool documentBeingDestroyed() const { return !document()->renderer(); } virtual void detach(); const QFont &font(bool firstLine) const { return style( firstLine )->font(); } const QFontMetrics &fontMetrics(bool firstLine) const { return style( firstLine )->fontMetrics(); } // Virtual function helpers for CSS3 Flexible Box Layout virtual bool isFlexibleBox() const { return false; } virtual bool isFlexingChildren() const { return false; } virtual bool isStretchingChildren() const { return false; } // Convenience, to avoid repeating the code to dig down to get this. QChar backslashAsCurrencySymbol() const; virtual long caretMinOffset() const; virtual long caretMaxOffset() const; virtual unsigned long caretMaxRenderedOffset() const; virtual long previousOffset (long current) const; virtual long nextOffset (long current) const; virtual void setPixmap(const QPixmap&, const QRect&, CachedImage *); virtual void selectionStartEnd(int& spos, int& epos); RenderObject* paintingRootForChildren(PaintInfo &i) const { // if we're the painting root, kids draw normally, and see root of 0 return (!i.paintingRoot || i.paintingRoot == this) ? 0 : i.paintingRoot; } bool shouldPaintWithinRoot(PaintInfo &i) const { return !i.paintingRoot || i.paintingRoot == this; } protected: virtual void printBoxDecorations(QPainter* /*p*/, int /*_x*/, int /*_y*/, int /*_w*/, int /*_h*/, int /*_tx*/, int /*_ty*/) {} virtual QRect viewRect() const; void remove(); void invalidateVerticalPositions(); short getVerticalPosition( bool firstLine ) const; virtual void removeLeftoverAnonymousBoxes(); void arenaDelete(RenderArena *arena, void *objectBase); private: RenderStyle* m_style; DOM::NodeImpl* m_node; RenderObject *m_parent; RenderObject *m_previous; RenderObject *m_next; mutable short m_verticalPosition; bool m_needsLayout : 1; bool m_normalChildNeedsLayout : 1; bool m_posChildNeedsLayout : 1; bool m_minMaxKnown : 1; bool m_floating : 1; bool m_positioned : 1; bool m_relPositioned : 1; bool m_paintBackground : 1; // if the box has something to paint in the // background painting phase (background, border, etc) bool m_isAnonymous : 1; bool m_recalcMinMax : 1; bool m_isText : 1; bool m_inline : 1; bool m_replaced : 1; bool m_mouseInside : 1; bool m_isDragging : 1; bool m_hasOverflowClip : 1; // note: do not add unnecessary bitflags, we have 32 bit already! friend class RenderListItem; friend class RenderContainer; friend class RenderCanvas; }; enum VerticalPositionHint { PositionTop = -0x4000, PositionBottom = 0x4000, PositionUndefined = 0x3fff }; }; //namespace #endif