/* * Copyright (C) 2003 Apple Computer, Inc. * * Portions are Copyright (C) 1998 Netscape Communications Corporation. * * Other contributors: * Robert O'Callahan * David Baron * Christian Biesinger * Randall Jesup * Roland Mainz * Josh Soref * Boris Zbarsky * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Alternatively, the contents of this file may be used under the terms * of either the Mozilla Public License Version 1.1, found at * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html * (the "GPL"), in which case the provisions of the MPL or the GPL are * applicable instead of those above. If you wish to allow use of your * version of this file only under the terms of one of those two * licenses (the MPL or the GPL) and not to allow others to use your * version of this file under the LGPL, indicate your decision by * deletingthe provisions above and replace them with the notice and * other provisions required by the MPL or the GPL, as the case may be. * If you do not delete the provisions above, a recipient may use your * version of this file under any of the LGPL, the MPL or the GPL. */ #ifndef render_layer_h #define render_layer_h #include #include #include #include "render_object.h" class QScrollBar; template class QPtrVector; namespace khtml { class RenderStyle; class RenderTable; class CachedObject; class RenderCanvas; class RenderText; class RenderFrameSet; class RenderObject; class RenderScrollMediator; class RenderScrollMediator: public QObject { public: RenderScrollMediator(RenderLayer* layer) :m_layer(layer) {} void slotValueChanged(int); private: RenderLayer* m_layer; }; class ClipRects { public: ClipRects(const QRect& r) :m_overflowClipRect(r), m_fixedClipRect(r), m_posClipRect(r), m_refCnt(0) {} ClipRects(const QRect& o, const QRect& f, const QRect& p) :m_overflowClipRect(o), m_fixedClipRect(f), m_posClipRect(p), m_refCnt(0) {} const QRect& overflowClipRect() { return m_overflowClipRect; } const QRect& fixedClipRect() { return m_fixedClipRect; } const QRect& posClipRect() { return m_posClipRect; } void ref() { m_refCnt++; } void deref(RenderArena* renderArena) { if (--m_refCnt == 0) detach(renderArena); } void detach(RenderArena* renderArena); // Overloaded new operator. void* operator new(size_t sz, RenderArena* renderArena) throw(); // Overridden to prevent the normal delete from being called. void operator delete(void* ptr, size_t sz); private: // The normal operator new is disallowed on all render objects. void* operator new(size_t sz) throw(); private: QRect m_overflowClipRect; QRect m_fixedClipRect; QRect m_posClipRect; uint m_refCnt; }; // This class handles the auto-scrolling of layers with overflow: marquee. class Marquee: public QObject { Q_OBJECT public: Marquee(RenderLayer* l); void timerEvent(QTimerEvent*); int speed() const { return m_speed; } int marqueeSpeed() const; EMarqueeDirection direction() const; EMarqueeDirection reverseDirection() const { return static_cast(-direction()); } bool isHorizontal() const; bool isUnfurlMarquee() const; int unfurlPos() const { return m_unfurlPos; } EWhiteSpace whiteSpace() { return m_whiteSpace; } int computePosition(EMarqueeDirection dir, bool stopAtClientEdge); void setEnd(int end) { m_end = end; } void start(); void suspend(); void stop(); void updateMarqueeStyle(); void updateMarqueePosition(); private: RenderLayer* m_layer; int m_currentLoop; int m_totalLoops; int m_timerId; int m_start; int m_end; int m_speed; int m_unfurlPos; bool m_reset: 1; bool m_suspended : 1; bool m_stopped : 1; EWhiteSpace m_whiteSpace : 2; EMarqueeDirection m_direction : 4; }; class RenderLayer { public: enum ScrollBehavior { noScroll, alignCenter, alignTop, alignBottom, alignLeft, alignRight, alignToClosestEdge }; struct ScrollAlignment { ScrollBehavior m_rectVisible; ScrollBehavior m_rectHidden; ScrollBehavior m_rectPartial; }; static const ScrollAlignment gAlignCenterIfNeeded; static const ScrollAlignment gAlignToEdgeIfNeeded; static const ScrollAlignment gAlignCenterAlways; static const ScrollAlignment gAlignTopAlways; static const ScrollAlignment gAlignBottomAlways; static ScrollBehavior getVisibleBehavior(const ScrollAlignment& s) { return s.m_rectVisible; } static ScrollBehavior getPartialBehavior(const ScrollAlignment& s) { return s.m_rectPartial; } static ScrollBehavior getHiddenBehavior(const ScrollAlignment& s) { return s.m_rectHidden; } #ifdef APPLE_CHANGES static QScrollBar* gScrollBar; #endif RenderLayer(RenderObject* object); ~RenderLayer(); RenderObject* renderer() const { return m_object; } RenderLayer *parent() const { return m_parent; } RenderLayer *previousSibling() const { return m_previous; } RenderLayer *nextSibling() const { return m_next; } RenderLayer *firstChild() const { return m_first; } RenderLayer *lastChild() const { return m_last; } void addChild(RenderLayer *newChild, RenderLayer* beforeChild = 0); RenderLayer* removeChild(RenderLayer *oldChild); void removeOnlyThisLayer(); void insertOnlyThisLayer(); void repaintIncludingDescendants(); void styleChanged(); Marquee* marquee() const { return m_marquee; } void suspendMarquees(); #if APPLE_CHANGES bool isTransparent(); RenderLayer* transparentAncestor(); void beginTransparencyLayers(QPainter* p); #endif RenderLayer* root() { RenderLayer* curr = this; while (curr->parent()) curr = curr->parent(); return curr; } int xPos() const { return m_x; } int yPos() const { return m_y; } int width() const { return m_width; } int height() const { return m_height; } void setWidth(int w) { m_width = w; } void setHeight(int h) { m_height = h; } int scrollWidth(); int scrollHeight(); void setPos( int xPos, int yPos ) { m_x = xPos; m_y = yPos; } // Scrolling methods for layers that can scroll their overflow. void scrollOffset(int& x, int& y); void subtractScrollOffset(int& x, int& y); int scrollXOffset() const { return m_scrollX; } int scrollYOffset() const { return m_scrollY; } void scrollToOffset(int x, int y, bool updateScrollbars = true, bool repaint = true); void scrollToXOffset(int x) { scrollToOffset(x, m_scrollY); } void scrollToYOffset(int y) { scrollToOffset(m_scrollX, y); } void scrollRectToVisible(const QRect &r, const ScrollAlignment& alignX = gAlignCenterIfNeeded, const ScrollAlignment& alignY = gAlignCenterIfNeeded); QRect getRectToExpose(const QRect &visibleRect, const QRect &exposeRect, const ScrollAlignment& alignX, const ScrollAlignment& alignY); void setHasHorizontalScrollbar(bool hasScrollbar); void setHasVerticalScrollbar(bool hasScrollbar); QScrollBar* horizontalScrollbar() { return m_hBar; } QScrollBar* verticalScrollbar() { return m_vBar; } int verticalScrollbarWidth(); int horizontalScrollbarHeight(); void moveScrollbarsAside(); void positionScrollbars(const QRect& absBounds); #ifdef APPLE_CHANGES void paintScrollbars(QPainter* p, const QRect& damageRect); #endif void updateScrollInfoAfterLayout(); void slotValueChanged(int); void updateScrollPositionFromScrollbars(); bool scroll(KWQScrollDirection direction, KWQScrollGranularity granularity, float multiplier=1.0); void updateLayerPosition(); void updateLayerPositions(bool doFullRepaint = false, bool checkForRepaint=true); void computeRepaintRects(); void relativePositionOffset(int& relX, int& relY) { relX += m_relX; relY += m_relY; } void clearClipRects(); void clearClipRect(); // Get the enclosing stacking context for this layer. A stacking context is a layer // that has a non-auto z-index. RenderLayer* stackingContext() const; bool isStackingContext() const { return !hasAutoZIndex() || renderer()->isCanvas(); } void dirtyZOrderLists(); void updateZOrderLists(); QPtrVector* posZOrderList() const { return m_posZOrderList; } QPtrVector* negZOrderList() const { return m_negZOrderList; } // Gets the nearest enclosing positioned ancestor layer (also includes // the layer and the root layer). RenderLayer* enclosingPositionedAncestor() const; void convertToLayerCoords(const RenderLayer* ancestorLayer, int& x, int& y) const; bool hasAutoZIndex() const { return renderer()->style()->hasAutoZIndex(); } int zIndex() const { return renderer()->style()->zIndex(); } // The two main functions that use the layer system. The paint method // paints the layers that intersect the damage rect from back to // front. The hitTest method looks for mouse events by walking // layers that intersect the point from front to back. void paint(QPainter *p, const QRect& damageRect, bool selectionOnly=false, RenderObject *paintingRoot=0); bool hitTest(RenderObject::NodeInfo& info, int x, int y); // This method figures out our layerBounds in coordinates relative to // |rootLayer}. It also computes our background and foreground clip rects // for painting/event handling. void calculateRects(const RenderLayer* rootLayer, const QRect& paintDirtyRect, QRect& layerBounds, QRect& backgroundRect, QRect& foregroundRect); void calculateClipRects(const RenderLayer* rootLayer); ClipRects* clipRects() const { return m_clipRects; } bool intersectsDamageRect(const QRect& layerBounds, const QRect& damageRect) const; bool containsPoint(int x, int y, const QRect& damageRect) const; void updateHoverActiveState(RenderObject::NodeInfo& info); QRect repaintRect() const { return m_repaintRect; } void detach(RenderArena* renderArena); // Overloaded new operator. Derived classes must override operator new // in order to allocate out of the RenderArena. void* operator new(size_t sz, RenderArena* renderArena) throw(); // Overridden to prevent the normal delete from being called. void operator delete(void* ptr, size_t sz); private: // The normal operator new is disallowed on all render objects. void* operator new(size_t sz) throw(); private: void setNextSibling(RenderLayer* next) { m_next = next; } void setPreviousSibling(RenderLayer* prev) { m_previous = prev; } void setParent(RenderLayer* parent) { m_parent = parent; } void setFirstChild(RenderLayer* first) { m_first = first; } void setLastChild(RenderLayer* last) { m_last = last; } void collectLayers(QPtrVector*&, QPtrVector*&); void paintLayer(RenderLayer* rootLayer, QPainter *p, const QRect& paintDirtyRect, bool haveTransparency, bool selectionOnly, RenderObject *paintingRoot); RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderObject::NodeInfo& info, int x, int y, const QRect& hitTestRect); void computeScrollDimensions(bool* needHBar = 0, bool* needVBar = 0); protected: RenderObject* m_object; RenderLayer* m_parent; RenderLayer* m_previous; RenderLayer* m_next; RenderLayer* m_first; RenderLayer* m_last; QRect m_repaintRect; // Cached repaint rects. Used by layout. QRect m_fullRepaintRect; // Our current relative position offset. int m_relX; int m_relY; // Our (x,y) coordinates are in our parent layer's coordinate space. int m_x; int m_y; // The layer's width/height int m_width; int m_height; // Our scroll offsets if the view is scrolled. int m_scrollX; int m_scrollY; // The width/height of our scrolled area. int m_scrollWidth; int m_scrollHeight; // For layers with overflow, we have a pair of scrollbars. QScrollBar* m_hBar; QScrollBar* m_vBar; RenderScrollMediator* m_scrollMediator; // For layers that establish stacking contexts, m_posZOrderList holds a sorted list of all the // descendant layers within the stacking context that have z-indices of 0 or greater // (auto will count as 0). m_negZOrderList holds descendants within our stacking context with negative // z-indices. QPtrVector* m_posZOrderList; QPtrVector* m_negZOrderList; ClipRects* m_clipRects; // Cached clip rects used when painting and hit testing. bool m_scrollDimensionsDirty : 1; bool m_zOrderListsDirty : 1; #if APPLE_CHANGES bool m_usedTransparency : 1; // Tracks whether we need to close a transparent layer, i.e., whether // we ended up painting this layer or any descendants (and therefore need to // blend). #endif Marquee* m_marquee; // Used by layers with overflow:marquee }; }; // namespace #endif