/* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "macros.h" #include "mem.h" #include "s_context.h" #include "s_scissor.h" /* * Apply the scissor test to a span of pixels. * Return: 0 = all pixels in the span are outside the scissor box. * n = mask[n-1] is the last one to be visible */ GLuint _mesa_scissor_span(GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte mask[]) { /* first check if whole span is outside the scissor box */ if (y < ctx->DrawBuffer->_Ymin || y >= ctx->DrawBuffer->_Ymax || x > ctx->DrawBuffer->_Xmax || x + (GLint) n - 1 < ctx->DrawBuffer->_Xmin) { return 0; } else { const GLint xMin = ctx->DrawBuffer->_Xmin; const GLint xMax = ctx->DrawBuffer->_Xmax; if (x < xMin) BZERO(mask, (xMin-x) * sizeof(GLubyte)); if (x + (GLint) n > xMax) { BZERO(mask + xMax - x, (n - (xMax - x)) * sizeof(GLubyte)); return (GLuint) (xMax - x); } return n; } }