/************************************************************************** * * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * **************************************************************************/ /* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_context.c,v 1.9 2003/02/06 04:18:00 dawes Exp $ */ /* * Authors: * Jeff Hartmann * Graeme Fisher * Abraham vd Merwe * * Heavily Based on I810 driver written by: * Keith Whitwell */ #include "glheader.h" #include "context.h" #include "matrix.h" #include "simple_list.h" #include "extensions.h" #include "mem.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "array_cache/acache.h" #include "tnl/t_pipeline.h" #include "i830_screen.h" #include "i830_dri.h" #include "i830_state.h" #include "i830_tex.h" #include "i830_span.h" #include "i830_tris.h" #include "i830_vb.h" #include "i830_ioctl.h" #include #include #ifndef I830_DEBUG int I830_DEBUG = (0); #endif /*************************************** * Mesa's Driver Functions ***************************************/ #define DRIVER_DATE "20021115" static const GLubyte *i830DDGetString( GLcontext *ctx, GLenum name ) { switch (I830_CONTEXT(ctx)->i830Screen->deviceID) { case PCI_CHIP_845_G: switch (name) { case GL_VENDOR: return (GLubyte *)"2d3D, Inc"; case GL_RENDERER: return (GLubyte *)"Mesa DRI Intel(R) 845G " DRIVER_DATE; default: return 0; } break; case PCI_CHIP_I830_M: switch (name) { case GL_VENDOR: return (GLubyte *)"VA Linux, Inc"; case GL_RENDERER: return (GLubyte *)"Mesa DRI Intel(R) 830M " DRIVER_DATE; default: return 0; } break; case PCI_CHIP_I855_GM: switch (name) { case GL_VENDOR: return (GLubyte *)"Tungsten Graphics, Inc"; case GL_RENDERER: return (GLubyte *)"Mesa DRI Intel(R) 852GM/855GM " DRIVER_DATE; default: return 0; } break; case PCI_CHIP_I865_G: switch (name) { case GL_VENDOR: return (GLubyte *)"Tungsten Graphics, Inc"; case GL_RENDERER: return (GLubyte *)"Mesa DRI Intel(R) 865G " DRIVER_DATE; default: return 0; } break; default: switch (name) { case GL_VENDOR: return (GLubyte *)"Tungsten Graphics, Inc"; case GL_RENDERER: return (GLubyte *)"Mesa DRI Unknown Intel Chipset " DRIVER_DATE; default: return 0; } break; } } static void i830BufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height) { GET_CURRENT_CONTEXT(ctx); i830ContextPtr imesa = I830_CONTEXT(ctx); /* Need to lock to make sure the driDrawable is uptodate. This * information is used to resize Mesa's software buffers, so it has * to be correct. */ LOCK_HARDWARE(imesa); *width = imesa->driDrawable->w; *height = imesa->driDrawable->h; UNLOCK_HARDWARE(imesa); } /* Enable all the extensions we need */ static void i830InitExtensions( GLcontext *ctx ) { _mesa_enable_imaging_extensions( ctx ); _mesa_enable_extension( ctx, "GL_ARB_multitexture" ); _mesa_enable_extension( ctx, "GL_ARB_texture_env_add" ); _mesa_enable_extension( ctx, "GL_EXT_texture_env_add" ); _mesa_enable_extension( ctx, "GL_ARB_texture_env_combine" ); _mesa_enable_extension( ctx, "GL_EXT_texture_env_combine" ); _mesa_enable_extension( ctx, "GL_EXT_blend_color" ); _mesa_enable_extension( ctx, "GL_EXT_blend_minmax" ); _mesa_enable_extension( ctx, "GL_EXT_blend_subtract" ); _mesa_enable_extension( ctx, "GL_EXT_blend_func_separate" ); _mesa_enable_extension( ctx, "GL_EXT_texture_lod_bias" ); _mesa_enable_extension( ctx, "GL_EXT_secondary_color" ); _mesa_enable_extension( ctx, "GL_EXT_fog_coord" ); /* Leave this for later */ #if 0 _mesa_enable_extension( ctx, "GL_EXT_stencil_wrap" ); #endif } extern const struct gl_pipeline_stage _i830_render_stage; static const struct gl_pipeline_stage *i830_pipeline[] = { &_tnl_vertex_transform_stage, &_tnl_normal_transform_stage, &_tnl_lighting_stage, &_tnl_fog_coordinate_stage, &_tnl_texgen_stage, &_tnl_texture_transform_stage, /* REMOVE: point attenuation stage */ #if 1 &_i830_render_stage, /* ADD: unclipped rastersetup-to-dma */ #endif &_tnl_render_stage, 0, }; #if DO_DEBUG static void add_debug_flags( const char *debug ) { if (strstr(debug, "fall")) I830_DEBUG |= DEBUG_FALLBACKS; if (strstr(debug, "tex")) I830_DEBUG |= DEBUG_TEXTURE; if (strstr(debug, "ioctl")) I830_DEBUG |= DEBUG_IOCTL; if (strstr(debug, "prim")) I830_DEBUG |= DEBUG_PRIMS; if (strstr(debug, "vert")) I830_DEBUG |= DEBUG_VERTS; if (strstr(debug, "state")) I830_DEBUG |= DEBUG_STATE; if (strstr(debug, "verb")) I830_DEBUG |= DEBUG_VERBOSE; if (strstr(debug, "dri")) I830_DEBUG |= DEBUG_DRI; if (strstr(debug, "dma")) I830_DEBUG |= DEBUG_DMA; if (strstr(debug, "san")) I830_DEBUG |= DEBUG_SANITY; if (strstr(debug, "sync")) I830_DEBUG |= DEBUG_SYNC; if (strstr(debug, "sleep")) I830_DEBUG |= DEBUG_SLEEP; } #endif GLboolean i830CreateContext( Display *dpy, const __GLcontextModes *mesaVis, __DRIcontextPrivate *driContextPriv, void *sharedContextPrivate) { GLcontext *ctx , *shareCtx; i830ContextPtr imesa; __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; i830ScreenPrivate *i830Screen = (i830ScreenPrivate *)sPriv->private; I830SAREAPtr saPriv=(I830SAREAPtr) (((GLubyte *)sPriv->pSAREA)+i830Screen->sarea_priv_offset); /* Allocate i830 context */ imesa = (i830ContextPtr) CALLOC_STRUCT(i830_context_t); if (!imesa) return GL_FALSE; /* Allocate the Mesa context */ if (sharedContextPrivate) shareCtx = ((i830ContextPtr) sharedContextPrivate)->glCtx; else shareCtx = NULL; imesa->glCtx = _mesa_create_context(mesaVis, shareCtx, imesa, GL_TRUE); if (!imesa->glCtx) { FREE(imesa); return GL_FALSE; } driContextPriv->driverPrivate = imesa; /* Set the maximum texture size small enough that we can guarentee * that both texture units can bind a maximal texture and have them * in memory at once. */ ctx = imesa->glCtx; if (i830Screen->textureSize < 2*1024*1024) { ctx->Const.MaxTextureLevels = 9; } else if (i830Screen->textureSize < 8*1024*1024) { ctx->Const.MaxTextureLevels = 10; } else { ctx->Const.MaxTextureLevels = 11; } ctx->Const.MaxTextureUnits = 2; ctx->Const.MinLineWidth = 1.0; ctx->Const.MinLineWidthAA = 1.0; ctx->Const.MaxLineWidth = 3.0; ctx->Const.MaxLineWidthAA = 3.0; ctx->Const.LineWidthGranularity = 1.0; ctx->Const.MinPointSize = 1.0; ctx->Const.MinPointSizeAA = 1.0; ctx->Const.MaxPointSize = 255.0; ctx->Const.MaxPointSizeAA = 3.0; ctx->Const.PointSizeGranularity = 1.0; ctx->Driver.GetBufferSize = i830BufferSize; ctx->Driver.ResizeBuffers = _swrast_alloc_buffers; ctx->Driver.GetString = i830DDGetString; /* Who owns who? */ ctx->DriverCtx = (void *) imesa; imesa->glCtx = ctx; /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); _ac_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); /* Install the customized pipeline: */ _tnl_destroy_pipeline( ctx ); _tnl_install_pipeline( ctx, i830_pipeline ); /* Configure swrast to match hardware characteristics: */ _swrast_allow_pixel_fog( ctx, GL_FALSE ); _swrast_allow_vertex_fog( ctx, GL_TRUE ); /* Dri stuff */ imesa->display = dpy; imesa->hHWContext = driContextPriv->hHWContext; imesa->driFd = sPriv->fd; imesa->driHwLock = &sPriv->pSAREA->lock; imesa->vertex_format = 0; imesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; switch(mesaVis->depthBits) { case 16: imesa->depth_scale = 1.0/0xffff; imesa->depth_clear_mask = ~0; imesa->ClearDepth = 0xffff; break; case 24: imesa->depth_scale = 1.0/0xffffff; imesa->depth_clear_mask = 0x00ffffff; imesa->stencil_clear_mask = 0xff000000; imesa->ClearDepth = 0x00ffffff; break; case 32: /* Not supported */ default: break; } /* Completely disable stenciling for now, there are some serious issues * with stencil. */ #if 1 imesa->hw_stencil = 0; #endif imesa->i830Screen = i830Screen; imesa->driScreen = sPriv; imesa->sarea = saPriv; imesa->glBuffer = NULL; imesa->texHeap = mmInit( 0, i830Screen->textureSize ); imesa->RenderIndex = ~0; imesa->dirty = ~0; imesa->upload_cliprects = GL_TRUE; make_empty_list(&imesa->TexObjList); make_empty_list(&imesa->SwappedOut); imesa->CurrentTexObj[0] = 0; imesa->CurrentTexObj[1] = 0; imesa->do_irqs = (imesa->i830Screen->irq_active && !getenv("I830_NO_IRQS")); _math_matrix_ctr (&imesa->ViewportMatrix); i830InitExtensions (ctx); i830DDInitStateFuncs( ctx ); i830DDInitTextureFuncs( ctx ); i830InitTriFuncs (ctx); i830DDInitSpanFuncs( ctx ); i830DDInitIoctlFuncs( ctx ); i830InitVB (ctx); i830DDInitState (ctx); #if DO_DEBUG if (getenv("INTEL_DEBUG")) add_debug_flags( getenv("INTEL_DEBUG") ); if (getenv("I830_DEBUG")) add_debug_flags( getenv("I830_DEBUG") ); #endif if (getenv("I830_NO_RAST") || getenv("INTEL_NO_RAST")) { fprintf(stderr, "disabling 3D rasterization\n"); FALLBACK(imesa, I830_FALLBACK_USER, 1); } return GL_TRUE; } void i830DestroyContext(__DRIcontextPrivate *driContextPriv) { i830ContextPtr imesa = (i830ContextPtr) driContextPriv->driverPrivate; assert(imesa); /* should never be null */ if (imesa) { _swsetup_DestroyContext (imesa->glCtx); _tnl_DestroyContext (imesa->glCtx); _ac_DestroyContext (imesa->glCtx); _swrast_DestroyContext (imesa->glCtx); i830FreeVB (imesa->glCtx); /* free the Mesa context */ imesa->glCtx->DriverCtx = NULL; _mesa_destroy_context(imesa->glCtx); Xfree (imesa); } } void i830XMesaSetFrontClipRects( i830ContextPtr imesa ) { __DRIdrawablePrivate *dPriv = imesa->driDrawable; imesa->numClipRects = dPriv->numClipRects; imesa->pClipRects = dPriv->pClipRects; imesa->drawX = dPriv->x; imesa->drawY = dPriv->y; i830EmitDrawingRectangle( imesa ); imesa->upload_cliprects = GL_TRUE; } void i830XMesaSetBackClipRects( i830ContextPtr imesa ) { __DRIdrawablePrivate *dPriv = imesa->driDrawable; if (imesa->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0) { imesa->numClipRects = dPriv->numClipRects; imesa->pClipRects = dPriv->pClipRects; imesa->drawX = dPriv->x; imesa->drawY = dPriv->y; } else { imesa->numClipRects = dPriv->numBackClipRects; imesa->pClipRects = dPriv->pBackClipRects; imesa->drawX = dPriv->backX; imesa->drawY = dPriv->backY; } i830EmitDrawingRectangle( imesa ); imesa->upload_cliprects = GL_TRUE; } static void i830XMesaWindowMoved( i830ContextPtr imesa ) { switch (imesa->glCtx->Color.DriverDrawBuffer) { case GL_FRONT_LEFT: i830XMesaSetFrontClipRects( imesa ); break; case GL_BACK_LEFT: i830XMesaSetBackClipRects( imesa ); break; default: break; } } GLboolean i830UnbindContext(__DRIcontextPrivate *driContextPriv) { i830ContextPtr imesa = (i830ContextPtr) driContextPriv->driverPrivate; if (imesa) { /* Might want to change this so texblend isn't always updated */ imesa->dirty |= (I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS | I830_UPLOAD_STIPPLE | I830_UPLOAD_TEXBLEND0 | I830_UPLOAD_TEXBLEND1); if (imesa->CurrentTexObj[0]) imesa->dirty |= I830_UPLOAD_TEX0; if (imesa->CurrentTexObj[1]) imesa->dirty |= I830_UPLOAD_TEX1; } return GL_TRUE; } GLboolean i830MakeCurrent(__DRIcontextPrivate *driContextPriv, __DRIdrawablePrivate *driDrawPriv, __DRIdrawablePrivate *driReadPriv) { if (driContextPriv) { i830ContextPtr imesa = (i830ContextPtr) driContextPriv->driverPrivate; if ( imesa->driDrawable != driDrawPriv ) { /* Shouldn't the readbuffer be stored also? */ imesa->driDrawable = driDrawPriv; i830XMesaWindowMoved( imesa ); } _mesa_make_current2(imesa->glCtx, (GLframebuffer *) driDrawPriv->driverPrivate, (GLframebuffer *) driReadPriv->driverPrivate); if (!imesa->glCtx->Viewport.Width) _mesa_set_viewport(imesa->glCtx, 0, 0, driDrawPriv->w, driDrawPriv->h); } else { _mesa_make_current(0,0); } return GL_TRUE; } /* Turn on/off page flipping according to the flags in the sarea: */ static void i830UpdatePageFlipping( i830ContextPtr imesa ) { GLcontext *ctx = imesa->glCtx; int front = 0; switch (ctx->Color.DriverDrawBuffer) { case GL_FRONT_LEFT: front = 1; break; case GL_BACK_LEFT: front = 0; break; default: return; } if ( imesa->sarea->pf_current_page == 1 ) front ^= 1; if (front) { imesa->BufferSetup[I830_DESTREG_CBUFADDR] = imesa->i830Screen->fbOffset; imesa->drawMap = (char *)imesa->driScreen->pFB; imesa->readMap = (char *)imesa->driScreen->pFB; } else { imesa->BufferSetup[I830_DESTREG_CBUFADDR] = imesa->i830Screen->backOffset; imesa->drawMap = imesa->i830Screen->back.map; imesa->readMap = imesa->i830Screen->back.map; } imesa->dirty |= I830_UPLOAD_BUFFERS; } void i830GetLock( i830ContextPtr imesa, GLuint flags ) { __DRIdrawablePrivate *dPriv = imesa->driDrawable; __DRIscreenPrivate *sPriv = imesa->driScreen; I830SAREAPtr sarea = imesa->sarea; int me = imesa->hHWContext; drmGetLock(imesa->driFd, imesa->hHWContext, flags); /* If the window moved, may need to set a new cliprect now. * * NOTE: This releases and regains the hw lock, so all state * checking must be done *after* this call: */ DRI_VALIDATE_DRAWABLE_INFO(imesa->display, sPriv, dPriv); /* If we lost context, need to dump all registers to hardware. * Note that we don't care about 2d contexts, even if they perform * accelerated commands, so the DRI locking in the X server is even * more broken than usual. */ if (sarea->ctxOwner != me) { imesa->upload_cliprects = GL_TRUE; imesa->dirty |= (I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS | I830_UPLOAD_STIPPLE); if(imesa->CurrentTexObj[0]) imesa->dirty |= I830_UPLOAD_TEX0; if(imesa->CurrentTexObj[1]) imesa->dirty |= I830_UPLOAD_TEX1; if(imesa->TexBlendWordsUsed[0]) imesa->dirty |= I830_UPLOAD_TEXBLEND0; if(imesa->TexBlendWordsUsed[1]) imesa->dirty |= I830_UPLOAD_TEXBLEND1; sarea->perf_boxes = imesa->perf_boxes | I830_BOX_LOST_CONTEXT; sarea->ctxOwner = me; } /* Shared texture managment - if another client has played with * texture space, figure out which if any of our textures have been * ejected, and update our global LRU. */ if (sarea->texAge != imesa->texAge) { int sz = 1 << (imesa->i830Screen->logTextureGranularity); int idx, nr = 0; /* Have to go right round from the back to ensure stuff ends up * LRU in our local list... */ for (idx = sarea->texList[I830_NR_TEX_REGIONS].prev ; idx != I830_NR_TEX_REGIONS && nr < I830_NR_TEX_REGIONS ; idx = sarea->texList[idx].prev, nr++) { if (sarea->texList[idx].age > imesa->texAge) i830TexturesGone(imesa, idx * sz, sz, sarea->texList[idx].in_use); } if (nr == I830_NR_TEX_REGIONS) { i830TexturesGone(imesa, 0, imesa->i830Screen->textureSize, 0); i830ResetGlobalLRU( imesa ); } imesa->texAge = sarea->texAge; } if (imesa->lastStamp != dPriv->lastStamp) { i830UpdatePageFlipping( imesa ); i830XMesaWindowMoved( imesa ); imesa->lastStamp = dPriv->lastStamp; } sarea->last_quiescent = -1; /* just kill it for now */ } void i830SwapBuffers(Display *dpy, void *drawablePrivate) { __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate; if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { i830ContextPtr imesa; GLcontext *ctx; imesa = (i830ContextPtr) dPriv->driContextPriv->driverPrivate; ctx = imesa->glCtx; if (ctx->Visual.doubleBufferMode) { /* flush pending rendering comands */ _mesa_swapbuffers( ctx ); if ( imesa->sarea->pf_active && (dPriv->w * dPriv->h * imesa->i830Screen->cpp) > (300*300*4) ) { i830PageFlip( dPriv ); } else { i830CopyBuffer( dPriv ); } } } else { /* XXX this shouldn't be an error but we can't handle it for now */ _mesa_problem(NULL, "i830SwapBuffers: drawable has no context!\n"); } }