/* * Screen routines for Mac OS X rootless X server * * Greg Parker gparker@cs.stanford.edu * * February 2001 Created * March 3, 2001 Restructured as generic rootless mode */ /* $XFree86: xc/programs/Xserver/hw/darwin/quartz/rootlessScreen.c,v 1.4 2003/02/23 21:48:23 torrey Exp $ */ #include "mi.h" #include "scrnintstr.h" #include "gcstruct.h" #include "pixmapstr.h" #include "windowstr.h" #include "propertyst.h" #include "mivalidate.h" #include "picturestr.h" #include #include #include #include "rootlessCommon.h" #include "rootlessWindow.h" extern int RootlessMiValidateTree(WindowPtr pRoot, WindowPtr pChild, VTKind kind); extern Bool RootlessCreateGC(GCPtr pGC); // Initialize globals int rootlessGCPrivateIndex = -1; int rootlessScreenPrivateIndex = -1; int rootlessWindowPrivateIndex = -1; static Bool RootlessCloseScreen(int i, ScreenPtr pScreen) { RootlessScreenRec *s; s = SCREENREC(pScreen); // fixme unwrap everything that was wrapped? pScreen->CloseScreen = s->CloseScreen; xfree(s); return pScreen->CloseScreen(i, pScreen); } static void RootlessGetImage(DrawablePtr pDrawable, int sx, int sy, int w, int h, unsigned int format, unsigned long planeMask, char *pdstLine) { ScreenPtr pScreen = pDrawable->pScreen; SCREEN_UNWRAP(pScreen, GetImage); if (pDrawable->type == DRAWABLE_WINDOW) { int x0, y0, x1, y1; RootlessWindowRec *winRec; // Many apps use GetImage to sync with the visible frame buffer // FIXME: entire screen or just window or all screens? RootlessRedisplayScreen(pScreen); // RedisplayScreen stops drawing, so we need to start it again RootlessStartDrawing((WindowPtr)pDrawable); /* Check that we have some place to read from. */ winRec = WINREC (TopLevelParent ((WindowPtr) pDrawable)); if (winRec == NULL) goto out; /* Clip to top-level window bounds. */ /* FIXME: fbGetImage uses the width parameter to calculate the stride of the destination pixmap. If w is clipped, the data returned will be garbage, although we will not crash. */ x0 = pDrawable->x + sx; y0 = pDrawable->y + sy; x1 = x0 + w; y1 = y0 + h; if (x0 < winRec->frame.x) x0 = winRec->frame.x; if (y0 < winRec->frame.y) y0 = winRec->frame.y; if (x1 > winRec->frame.x + winRec->frame.w) x1 = winRec->frame.x + winRec->frame.w; if (y1 > winRec->frame.y + winRec->frame.h) y1 = winRec->frame.y + winRec->frame.h; sx = x0 - pDrawable->x; sy = y0 - pDrawable->y; w = x1 - x0; h = y1 - y0; if (w <= 0 || h <= 0) goto out; } pScreen->GetImage(pDrawable, sx, sy, w, h, format, planeMask, pdstLine); out: SCREEN_WRAP(pScreen, GetImage); } /* * RootlessSourceValidate * CopyArea and CopyPlane use a GC tied to the destination drawable. * StartDrawing/StopDrawing wrappers won't be called if source is * a visible window but the destination isn't. So, we call StartDrawing * here and leave StopDrawing for the block handler. */ static void RootlessSourceValidate(DrawablePtr pDrawable, int x, int y, int w, int h) { SCREEN_UNWRAP(pDrawable->pScreen, SourceValidate); if (pDrawable->type == DRAWABLE_WINDOW) { WindowPtr pWin = (WindowPtr)pDrawable; RootlessStartDrawing(pWin); } if (pDrawable->pScreen->SourceValidate) { pDrawable->pScreen->SourceValidate(pDrawable, x, y, w, h); } SCREEN_WRAP(pDrawable->pScreen, SourceValidate); } #ifdef RENDER static void RootlessComposite(CARD8 op, PicturePtr pSrc, PicturePtr pMask, PicturePtr pDst, INT16 xSrc, INT16 ySrc, INT16 xMask, INT16 yMask, INT16 xDst, INT16 yDst, CARD16 width, CARD16 height) { ScreenPtr pScreen = pDst->pDrawable->pScreen; PictureScreenPtr ps = GetPictureScreen(pScreen); WindowPtr srcWin, dstWin, maskWin = NULL; if (pMask) { // pMask can be NULL maskWin = (pMask->pDrawable->type == DRAWABLE_WINDOW) ? (WindowPtr)pMask->pDrawable : NULL; } srcWin = (pSrc->pDrawable->type == DRAWABLE_WINDOW) ? (WindowPtr)pSrc->pDrawable : NULL; dstWin = (pDst->pDrawable->type == DRAWABLE_WINDOW) ? (WindowPtr)pDst->pDrawable : NULL; // SCREEN_UNWRAP(ps, Composite); ps->Composite = SCREENREC(pScreen)->Composite; if (srcWin && IsFramedWindow(srcWin)) RootlessStartDrawing(srcWin); if (maskWin && IsFramedWindow(maskWin)) RootlessStartDrawing(maskWin); if (dstWin && IsFramedWindow(dstWin)) RootlessStartDrawing(dstWin); ps->Composite(op, pSrc, pMask, pDst, xSrc, ySrc, xMask, yMask, xDst, yDst, width, height); if (dstWin && IsFramedWindow(dstWin)) { RootlessDamageRect(dstWin, xDst, yDst, width, height); } ps->Composite = RootlessComposite; // SCREEN_WRAP(ps, Composite); } static void RootlessGlyphs(CARD8 op, PicturePtr pSrc, PicturePtr pDst, PictFormatPtr maskFormat, INT16 xSrc, INT16 ySrc, int nlist, GlyphListPtr list, GlyphPtr *glyphs) { ScreenPtr pScreen = pDst->pDrawable->pScreen; PictureScreenPtr ps = GetPictureScreen(pScreen); int x, y; int n; GlyphPtr glyph; WindowPtr srcWin, dstWin; srcWin = (pSrc->pDrawable->type == DRAWABLE_WINDOW) ? (WindowPtr)pSrc->pDrawable : NULL; dstWin = (pDst->pDrawable->type == DRAWABLE_WINDOW) ? (WindowPtr)pDst->pDrawable : NULL; if (srcWin && IsFramedWindow(srcWin)) RootlessStartDrawing(srcWin); if (dstWin && IsFramedWindow(dstWin)) RootlessStartDrawing(dstWin); //SCREEN_UNWRAP(ps, Glyphs); ps->Glyphs = SCREENREC(pScreen)->Glyphs; ps->Glyphs(op, pSrc, pDst, maskFormat, xSrc, ySrc, nlist, list, glyphs); ps->Glyphs = RootlessGlyphs; //SCREEN_WRAP(ps, Glyphs); if (dstWin && IsFramedWindow(dstWin)) { x = xSrc; y = ySrc; while (nlist--) { x += list->xOff; y += list->yOff; n = list->len; while (n--) { glyph = *glyphs++; RootlessDamageRect(dstWin, x - glyph->info.x, y - glyph->info.y, glyph->info.width, glyph->info.height); x += glyph->info.xOff; y += glyph->info.yOff; } list++; } } } #endif // RENDER // RootlessValidateTree // ValidateTree is modified in two ways: // * top-level windows don't clip each other // * windows aren't clipped against root. // These only matter when validating from the root. static int RootlessValidateTree(WindowPtr pParent, WindowPtr pChild, VTKind kind) { int result; RegionRec saveRoot; ScreenPtr pScreen = pParent->drawable.pScreen; SCREEN_UNWRAP(pScreen, ValidateTree); RL_DEBUG_MSG("VALIDATETREE start "); // Use our custom version to validate from root if (IsRoot(pParent)) { RL_DEBUG_MSG("custom "); result = RootlessMiValidateTree(pParent, pChild, kind); } else { HUGE_ROOT(pParent); result = pScreen->ValidateTree(pParent, pChild, kind); NORMAL_ROOT(pParent); } SCREEN_WRAP(pScreen, ValidateTree); RL_DEBUG_MSG("VALIDATETREE end\n"); return result; } // RootlessMarkOverlappedWindows // MarkOverlappedWindows is modified to ignore overlapping // top-level windows. static Bool RootlessMarkOverlappedWindows(WindowPtr pWin, WindowPtr pFirst, WindowPtr *ppLayerWin) { RegionRec saveRoot; Bool result; ScreenPtr pScreen = pWin->drawable.pScreen; SCREEN_UNWRAP(pScreen, MarkOverlappedWindows); RL_DEBUG_MSG("MARKOVERLAPPEDWINDOWS start "); HUGE_ROOT(pWin); if (IsRoot(pWin)) { // root - mark nothing RL_DEBUG_MSG("is root not marking "); result = FALSE; } else if (! IsTopLevel(pWin)) { // not top-level window - mark normally result = pScreen->MarkOverlappedWindows(pWin, pFirst, ppLayerWin); } else { //top-level window - mark children ONLY - NO overlaps with sibs (?) // This code copied from miMarkOverlappedWindows() register WindowPtr pChild; Bool anyMarked = FALSE; void (* MarkWindow)() = pScreen->MarkWindow; RL_DEBUG_MSG("is top level! "); /* single layered systems are easy */ if (ppLayerWin) *ppLayerWin = pWin; if (pWin == pFirst) { /* Blindly mark pWin and all of its inferiors. This is a slight * overkill if there are mapped windows that outside pWin's border, * but it's better than wasting time on RectIn checks. */ pChild = pWin; while (1) { if (pChild->viewable) { if (REGION_BROKEN (pScreen, &pChild->winSize)) SetWinSize (pChild); if (REGION_BROKEN (pScreen, &pChild->borderSize)) SetBorderSize (pChild); (* MarkWindow)(pChild); if (pChild->firstChild) { pChild = pChild->firstChild; continue; } } while (!pChild->nextSib && (pChild != pWin)) pChild = pChild->parent; if (pChild == pWin) break; pChild = pChild->nextSib; } anyMarked = TRUE; pFirst = pFirst->nextSib; } if (anyMarked) (* MarkWindow)(pWin->parent); result = anyMarked; } NORMAL_ROOT(pWin); SCREEN_WRAP(pScreen, MarkOverlappedWindows); RL_DEBUG_MSG("MARKOVERLAPPEDWINDOWS end\n"); return result; } // Flush drawing before blocking on select(). static void RootlessBlockHandler(pointer pbdata, OSTimePtr pTimeout, pointer pReadmask) { RootlessRedisplayScreen((ScreenPtr) pbdata); } static void RootlessWakeupHandler(pointer data, int i, pointer LastSelectMask) { // nothing here } static Bool RootlessAllocatePrivates(ScreenPtr pScreen) { RootlessScreenRec *s; static unsigned long rootlessGeneration = 0; if (rootlessGeneration != serverGeneration) { rootlessScreenPrivateIndex = AllocateScreenPrivateIndex(); if (rootlessScreenPrivateIndex == -1) return FALSE; rootlessGCPrivateIndex = AllocateGCPrivateIndex(); if (rootlessGCPrivateIndex == -1) return FALSE; rootlessWindowPrivateIndex = AllocateWindowPrivateIndex(); if (rootlessWindowPrivateIndex == -1) return FALSE; rootlessGeneration = serverGeneration; } // no allocation needed for screen privates if (!AllocateGCPrivate(pScreen, rootlessGCPrivateIndex, sizeof(RootlessGCRec))) return FALSE; if (!AllocateWindowPrivate(pScreen, rootlessWindowPrivateIndex, 0)) return FALSE; s = xalloc(sizeof(RootlessScreenRec)); if (! s) return FALSE; SCREENREC(pScreen) = s; return TRUE; } static void RootlessWrap(ScreenPtr pScreen) { RootlessScreenRec *s = (RootlessScreenRec*) pScreen->devPrivates[rootlessScreenPrivateIndex].ptr; #define WRAP(a) \ if (pScreen->a) { \ s->a = pScreen->a; \ } else { \ RL_DEBUG_MSG("null screen fn " #a "\n"); \ s->a = NULL; \ } \ pScreen->a = Rootless##a WRAP(CloseScreen); WRAP(CreateGC); WRAP(PaintWindowBackground); WRAP(PaintWindowBorder); WRAP(CopyWindow); WRAP(GetImage); WRAP(SourceValidate); WRAP(CreateWindow); WRAP(DestroyWindow); WRAP(RealizeWindow); WRAP(UnrealizeWindow); WRAP(MoveWindow); WRAP(PositionWindow); WRAP(ResizeWindow); WRAP(RestackWindow); WRAP(ChangeBorderWidth); WRAP(MarkOverlappedWindows); WRAP(ValidateTree); WRAP(ChangeWindowAttributes); #ifdef SHAPE WRAP(SetShape); #endif #ifdef RENDER { // Composite and Glyphs don't use normal screen wrapping PictureScreenPtr ps = GetPictureScreen(pScreen); s->Composite = ps->Composite; ps->Composite = RootlessComposite; s->Glyphs = ps->Glyphs; ps->Glyphs = RootlessGlyphs; } #endif // WRAP(ClearToBackground); fixme put this back? useful for shaped wins? // WRAP(RestoreAreas); fixme put this back? #undef WRAP } /* * RootlessInit * Rootless wraps lots of stuff and needs a bunch of devPrivates. */ Bool RootlessInit(ScreenPtr pScreen, RootlessFrameProcs *procs) { RootlessScreenRec *s; if (! RootlessAllocatePrivates(pScreen)) return FALSE; s = (RootlessScreenRec*) pScreen->devPrivates[rootlessScreenPrivateIndex].ptr; s->pScreen = pScreen; s->frameProcs = *procs; RootlessWrap(pScreen); if (!RegisterBlockAndWakeupHandlers (RootlessBlockHandler, RootlessWakeupHandler, (pointer) pScreen)) { return FALSE; } return TRUE; }