/* * Mesa 3-D graphics library * Version: 5.0.2 * * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * -------- Regarding NV_vertex_program -------- * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * o Redistribution of the source code must contain a copyright notice * and this list of conditions; * * o Redistribution in binary and source code form must contain the * following Notice in the software and any documentation and/or other * materials provided with the distribution; and * * o The name of Nvidia may not be used to promote or endorse software * derived from the software. * * NOTICE: Nvidia hereby grants to each recipient a non-exclusive worldwide * royalty free patent license under patent claims that are licensable by * Nvidia and which are necessarily required and for which no commercially * viable non infringing alternative exists to make, use, sell, offer to sell, * import and otherwise transfer the vertex extension for the Mesa 3D Graphics * Library as distributed in source code and object code form. No hardware or * hardware implementation (including a semiconductor implementation and chips) * are licensed hereunder. If a recipient makes a patent claim or institutes * patent litigation against Nvidia or Nvidia's customers for use or sale of * Nvidia products, then this license grant as to such recipient shall * immediately terminate and recipient immediately agrees to cease use and * distribution of the Mesa Program and derivatives thereof. * * THE MESA 3D GRAPHICS LIBRARY IS PROVIDED ON AN "AS IS BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED INCLUDING, * WITHOUT LIMITATION, ANY WARRANTIES OR CONDITIONS OF TITLE, NON-NFRINGEMENT * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * NVIDIA SHALL NOT HAVE ANY LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING WITHOUT LIMITATION * LOST PROFITS), HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OR DISTRIBUTION OF THE MESA 3D GRAPHICS * LIBRARY OR EVIDENCE OR THE EXERCISE OF ANY RIGHTS GRANTED HEREUNDR, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * If you do not comply with this agreement, then Nvidia may cancel the license * and rights granted herein. * --------------------------------------------- */ /** * \file vpstate.c * \brief Vertex program state management functions (most map to API functions) * \author Brian Paul */ #include "glheader.h" #include "context.h" #include "hash.h" #include "imports.h" #include "macros.h" #include "mtypes.h" #include "vpexec.h" #include "vpparse.h" #include "vpstate.h" /** * Delete a program and remove it from the hash table, ignoring the * reference count. * \note Called from the GL API dispatcher. */ void _mesa_delete_program(GLcontext *ctx, GLuint id) { struct vp_program *vprog = (struct vp_program *) _mesa_HashLookup(ctx->Shared->VertexPrograms, id); if (vprog) { if (vprog->String) FREE(vprog->String); if (vprog->Instructions) FREE(vprog->Instructions); _mesa_HashRemove(ctx->Shared->VertexPrograms, id); FREE(vprog); } } /** * Bind a program (make it current) * \note Called from the GL API dispatcher. */ void _mesa_BindProgramNV(GLenum target, GLuint id) { struct vp_program *vprog; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target != GL_VERTEX_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV"); return; } if (id == ctx->VertexProgram.CurrentID) return; /* decrement refcount on previously bound vertex program */ if (ctx->VertexProgram.Current) { ctx->VertexProgram.Current->RefCount--; /* and delete if refcount goes below one */ if (ctx->VertexProgram.Current->RefCount <= 0) _mesa_delete_program(ctx, ctx->VertexProgram.CurrentID); } /* NOTE: binding to a non-existant program is not an error. * That's supposed to be caught in glBegin. */ if (id == 0) { /* OK, the null program object */ vprog = NULL; } else { vprog = (struct vp_program *) _mesa_HashLookup(ctx->Shared->VertexPrograms, id); if (!vprog && id > 0){ /* new program ID */ vprog = CALLOC_STRUCT(vp_program); if (!vprog) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV"); return; } vprog->Target = target; vprog->Resident = GL_TRUE; vprog->RefCount = 1; _mesa_HashInsert(ctx->Shared->VertexPrograms, id, vprog); } } ctx->VertexProgram.CurrentID = id; ctx->VertexProgram.Current = vprog; if (vprog) vprog->RefCount++; } /** * Delete a list of programs. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ void _mesa_DeleteProgramsNV(GLsizei n, const GLuint *ids) { GLint i; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (n < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" ); return; } for (i = 0; i < n; i++) { if (ids[i] != 0) { struct vp_program *vprog = (struct vp_program *) _mesa_HashLookup(ctx->Shared->VertexPrograms, ids[i]); if (ctx->VertexProgram.CurrentID == ids[i]) { /* unbind this currently bound program */ _mesa_BindProgramNV(vprog->Target, 0); } if (vprog) { vprog->RefCount--; if (vprog->RefCount <= 0) { _mesa_delete_program(ctx, ids[i]); } } } } } /** * Execute a vertex state program. * \note Called from the GL API dispatcher. */ void _mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) { struct vp_program *vprog; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target != GL_VERTEX_STATE_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glExecuteProgramNV"); return; } vprog = (struct vp_program *) _mesa_HashLookup(ctx->Shared->VertexPrograms, id); if (!vprog || vprog->Target != GL_VERTEX_STATE_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV"); return; } _mesa_init_vp_registers(ctx); _mesa_init_tracked_matrices(ctx); COPY_4V(ctx->VertexProgram.Machine.Registers[VP_INPUT_REG_START], params); _mesa_exec_program(ctx, vprog); } /** * Generate a list of new program identifiers. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ void _mesa_GenProgramsNV(GLsizei n, GLuint *ids) { GLuint first; GLuint i; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (n < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glGenProgramsNV"); return; } if (!ids) return; first = _mesa_HashFindFreeKeyBlock(ctx->Shared->VertexPrograms, n); for (i = 0; i < (GLuint) n; i++) { struct vp_program *vprog = CALLOC_STRUCT(vp_program); if (!vprog) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenProgramsNV"); return; } vprog->RefCount = 1; _mesa_HashInsert(ctx->Shared->VertexPrograms, first + i, vprog); } /* Return the program names */ for (i = 0; i < (GLuint) n; i++) { ids[i] = first + i; } } /** * Determine if a set of programs is resident in hardware. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ GLboolean _mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences) { GLint i, j; GLboolean allResident = GL_TRUE; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); if (n < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(n)"); return GL_FALSE; } for (i = 0; i < n; i++) { const struct vp_program *prog; if (ids[i] == 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV"); return GL_FALSE; } prog = (const struct vp_program *) _mesa_HashLookup(ctx->Shared->VertexPrograms, ids[i]); if (!prog) { _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV"); return GL_FALSE; } if (prog->Resident) { if (!allResident) residences[i] = GL_TRUE; } else { if (allResident) { allResident = GL_FALSE; for (j = 0; j < i; j++) residences[j] = GL_TRUE; } residences[i] = GL_FALSE; } } return allResident; } /** * Request that a set of programs be resident in hardware. * \note Called from the GL API dispatcher. */ void _mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids) { GLint i; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (n < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(n)"); return; } /* just error checking for now */ for (i = 0; i < n; i++) { struct vp_program *vprog; if (ids[i] == 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)"); return; } vprog = (struct vp_program *) _mesa_HashLookup(ctx->Shared->VertexPrograms, ids[i]); if (!vprog) { _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)"); return; } vprog->Resident = GL_TRUE; } } /** * Get a program parameter register. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ void _mesa_GetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target != GL_VERTEX_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV"); return; } if (index >= VP_NUM_PROG_REGS) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramParameterfvNV"); return; } if (pname != GL_PROGRAM_PARAMETER_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV"); return; } index += VP_PROG_REG_START; COPY_4V(params, ctx->VertexProgram.Machine.Registers[index]); } /** * Get a program parameter register. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ void _mesa_GetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target != GL_VERTEX_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV"); return; } if (index >= VP_NUM_PROG_REGS) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramParameterfvNV"); return; } if (pname != GL_PROGRAM_PARAMETER_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV"); return; } index += VP_PROG_REG_START; COPY_4V(params, ctx->VertexProgram.Machine.Registers[index]); } /** * Get a program attribute. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ void _mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params) { struct vp_program *vprog; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); vprog = (struct vp_program *) _mesa_HashLookup(ctx->Shared->VertexPrograms, id); if (!vprog) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV"); return; } switch (pname) { case GL_PROGRAM_TARGET_NV: *params = vprog->Target; return; case GL_PROGRAM_LENGTH_NV: *params = vprog->String ? _mesa_strlen((char *) vprog->String) : 0; return; case GL_PROGRAM_RESIDENT_NV: *params = vprog->Resident; return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)"); return; } } /** * Get the program source code. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ void _mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) { struct vp_program *vprog; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (pname != GL_PROGRAM_STRING_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)"); return; } vprog = (struct vp_program *) _mesa_HashLookup(ctx->Shared->VertexPrograms, id); if (!vprog) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV"); return; } if (vprog->String) { MEMCPY(program, vprog->String, _mesa_strlen((char *) vprog->String)); } else { program[0] = 0; } } /** * Get matrix tracking information. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ void _mesa_GetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params) { GLuint i; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target != GL_VERTEX_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV"); return; } if ((address & 0x3) || address > VP_NUM_PROG_REGS) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetTrackMatrixivNV(address)"); return; } i = address / 4; switch (pname) { case GL_TRACK_MATRIX_NV: params[0] = (GLint) ctx->VertexProgram.TrackMatrix[i]; return; case GL_TRACK_MATRIX_TRANSFORM_NV: params[0] = (GLint) ctx->VertexProgram.TrackMatrixTransform[i]; return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV"); return; } } /** * Get a vertex (or vertex array) attribute. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ void _mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (index == 0 || index >= VP_NUM_INPUT_REGS) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)"); return; } switch (pname) { case GL_ATTRIB_ARRAY_SIZE_NV: params[0] = ctx->Array.VertexAttrib[index].Size; break; case GL_ATTRIB_ARRAY_STRIDE_NV: params[0] = ctx->Array.VertexAttrib[index].Stride; break; case GL_ATTRIB_ARRAY_TYPE_NV: params[0] = ctx->Array.VertexAttrib[index].Type; break; case GL_CURRENT_ATTRIB_NV: FLUSH_CURRENT(ctx, 0); COPY_4V(params, ctx->Current.Attrib[index]); break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); return; } } /** * Get a vertex (or vertex array) attribute. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ void _mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (index == 0 || index >= VP_NUM_INPUT_REGS) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)"); return; } switch (pname) { case GL_ATTRIB_ARRAY_SIZE_NV: params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Size; break; case GL_ATTRIB_ARRAY_STRIDE_NV: params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Stride; break; case GL_ATTRIB_ARRAY_TYPE_NV: params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Type; break; case GL_CURRENT_ATTRIB_NV: FLUSH_CURRENT(ctx, 0); COPY_4V(params, ctx->Current.Attrib[index]); break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); return; } } /** * Get a vertex (or vertex array) attribute. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ void _mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (index == 0 || index >= VP_NUM_INPUT_REGS) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)"); return; } switch (pname) { case GL_ATTRIB_ARRAY_SIZE_NV: params[0] = ctx->Array.VertexAttrib[index].Size; break; case GL_ATTRIB_ARRAY_STRIDE_NV: params[0] = ctx->Array.VertexAttrib[index].Stride; break; case GL_ATTRIB_ARRAY_TYPE_NV: params[0] = ctx->Array.VertexAttrib[index].Type; break; case GL_CURRENT_ATTRIB_NV: FLUSH_CURRENT(ctx, 0); COPY_4V_CAST(params, ctx->Current.Attrib[index], GLint); break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); return; } } /** * Get a vertex array attribute pointer. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ void _mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (index >= VP_NUM_PROG_REGS) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerNV(index)"); return; } if (pname != GL_ATTRIB_ARRAY_POINTER_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerNV(pname)"); return; } *pointer = ctx->Array.VertexAttrib[index].Ptr;; } /** * Determine if id names a program. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. * \param id is the program identifier * \return GL_TRUE if id is a program, else GL_FALSE. */ GLboolean _mesa_IsProgramNV(GLuint id) { struct vp_program *vprog; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); if (id == 0) return GL_FALSE; vprog = (struct vp_program *) _mesa_HashLookup(ctx->Shared->VertexPrograms, id); if (vprog && vprog->Target) return GL_TRUE; else return GL_FALSE; } /** * Load a vertex program. * \note Called from the GL API dispatcher. */ void _mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program) { struct vp_program *vprog; GLboolean newProgram = GL_FALSE; GLubyte *programCopy; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (id == 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(id)"); return; } vprog = (struct vp_program *) _mesa_HashLookup(ctx->Shared->VertexPrograms, id); if (vprog && vprog->Target != 0 && vprog->Target != target) { _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target)"); return; } /* make a copy of the program string so that we can null-terminate it */ /* if we change the parser to stop after characters, instead of */ /* looking for '\0' we can eliminate this. */ programCopy = (GLubyte *) MALLOC(len + 1); if (!programCopy) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); return; } MEMCPY(programCopy, program, len); programCopy[len] = 0; if (!vprog) { newProgram = GL_TRUE; vprog = CALLOC_STRUCT(vp_program); if (!vprog) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); return; } } _mesa_parse_program(ctx, target, programCopy, vprog); if (ctx->VertexProgram.ErrorPos == -1) { /* loaded and parsed w/out errors */ if (newProgram) { _mesa_HashInsert(ctx->Shared->VertexPrograms, id, vprog); } vprog->RefCount = 1; vprog->Resident = GL_TRUE; } FREE(programCopy); } /** * Set a program parameter register. * \note Called from the GL API dispatcher. */ void _mesa_ProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target != GL_VERTEX_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameter4dNV"); return; } if (index >= VP_NUM_PROG_REGS) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameter4dNV"); return; } index += VP_PROG_REG_START; ASSIGN_4V(ctx->VertexProgram.Machine.Registers[index], (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); } /** * Set a program parameter register. * \note Called from the GL API dispatcher. */ void _mesa_ProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *params) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target != GL_VERTEX_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameter4dvNV"); return; } if (index >= VP_NUM_PROG_REGS) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameter4dvNV"); return; } index += VP_PROG_REG_START; COPY_4V_CAST(ctx->VertexProgram.Machine.Registers[index], params, GLfloat); } /** * Set a program parameter register. * \note Called from the GL API dispatcher. */ void _mesa_ProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target != GL_VERTEX_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameter4fNV"); return; } if (index >= VP_NUM_PROG_REGS) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameter4fNV"); return; } index += VP_PROG_REG_START; ASSIGN_4V(ctx->VertexProgram.Machine.Registers[index], x, y, z, w); } /** * Set a program parameter register. * \note Called from the GL API dispatcher. */ void _mesa_ProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target != GL_VERTEX_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameter4fNV"); return; } if (index >= VP_NUM_PROG_REGS) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameter4fNV"); return; } index += VP_PROG_REG_START; COPY_4V(ctx->VertexProgram.Machine.Registers[index], params); } /** * Set a sequence of program parameter registers. * \note Called from the GL API dispatcher. */ void _mesa_ProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble *params) { GLuint i; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target != GL_VERTEX_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4dvNV"); return; } if (index + num > VP_NUM_PROG_REGS) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4dvNV"); return; } index += VP_PROG_REG_START; for (i = 0; i < num; i++) { COPY_4V_CAST(ctx->VertexProgram.Machine.Registers[index + i], params, GLfloat); params += 4; }; } /** * Set a sequence of program parameter registers. * \note Called from the GL API dispatcher. */ void _mesa_ProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat *params) { GLuint i; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target != GL_VERTEX_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4fvNV"); return; } if (index + num > VP_NUM_PROG_REGS) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4fvNV"); return; } index += VP_PROG_REG_START; for (i = 0; i < num; i++) { COPY_4V(ctx->VertexProgram.Machine.Registers[index + i], params); params += 4; }; } /** * Setup tracking of matrices into program parameter registers. * \note Called from the GL API dispatcher. */ void _mesa_TrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target != GL_VERTEX_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(target)"); return; } if (address & 0x3) { /* addr must be multiple of four */ _mesa_error(ctx, GL_INVALID_VALUE, "glTrackMatrixNV(address)"); return; } switch (matrix) { case GL_NONE: case GL_MODELVIEW: case GL_PROJECTION: case GL_TEXTURE: case GL_COLOR: case GL_MODELVIEW_PROJECTION_NV: case GL_MATRIX0_NV: case GL_MATRIX1_NV: case GL_MATRIX2_NV: case GL_MATRIX3_NV: case GL_MATRIX4_NV: case GL_MATRIX5_NV: case GL_MATRIX6_NV: case GL_MATRIX7_NV: /* OK, fallthrough */ break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(matrix)"); return; } switch (transform) { case GL_IDENTITY_NV: case GL_INVERSE_NV: case GL_TRANSPOSE_NV: case GL_INVERSE_TRANSPOSE_NV: /* OK, fallthrough */ break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(transform)"); return; } ctx->VertexProgram.TrackMatrix[address / 4] = matrix; ctx->VertexProgram.TrackMatrixTransform[address / 4] = transform; }