/* * GLX Hardware Device Driver for Intel i810 * Copyright (C) 1999 Keith Whitwell * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Adapted for use in the I830M driver: * Jeff Hartmann */ #ifndef I830TEX_INC #define I830TEX_INC #include "mtypes.h" #include "mmath.h" #include "mm.h" #include "i830_context.h" #include "i830_3d_reg.h" #define I830_TEX_MAXLEVELS 10 struct i830_texture_object_t { struct i830_texture_object_t *next, *prev; GLuint age; struct gl_texture_object *globj; int Pitch; int Height; int texelBytes; int totalSize; int bound; PMemBlock MemBlock; char *BufAddr; GLuint min_level; GLuint max_level; GLuint dirty_images; GLenum palette_format; GLuint palette[256]; struct { const struct gl_texture_image *image; int offset; /* into BufAddr */ int height; int internalFormat; }image[I830_TEX_MAXLEVELS]; /* Support for multitexture. * */ GLuint current_unit; GLuint Setup[I830_TEX_SETUP_SIZE]; GLuint dirty; GLuint firstLevel,lastLevel; }; void i830UpdateTextureState( GLcontext *ctx ); void i830DDInitTextureFuncs( GLcontext *ctx ); void i830UpdateTexUnitProj( GLcontext *ctx, GLuint unit, GLboolean state ); void i830DestroyTexObj( i830ContextPtr imesa, i830TextureObjectPtr t ); void i830SwapOutTexObj( i830ContextPtr imesa, i830TextureObjectPtr t ); int i830UploadTexImages( i830ContextPtr imesa, i830TextureObjectPtr t ); void i830ResetGlobalLRU( i830ContextPtr imesa ); void i830TexturesGone( i830ContextPtr imesa, GLuint start, GLuint end, GLuint in_use ); void i830PrintLocalLRU( i830ContextPtr imesa ); void i830PrintGlobalLRU( i830ContextPtr imesa ); void i830UpdateTexLRU( i830ContextPtr imesa, i830TextureObjectPtr t ); #endif