/* * Copyright (c) 1999 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * Portions Copyright (c) 1999 Apple Computer, Inc. All Rights * Reserved. This file contains Original Code and/or Modifications of * Original Code as defined in and that are subject to the Apple Public * Source License Version 1.1 (the "License"). You may not use this file * except in compliance with the License. Please obtain a copy of the * License at http://www.apple.com/publicsource and read it before using * this file. * * The Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON- INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ /* * Copyright 1993 NeXT, Inc. * All rights reserved. */ #include "boot.h" #include "vbe.h" #include "appleClut8.h" #include "happy_screen.h" /* * for spinning disk */ static int currentIndicator = 0; static unsigned long lookUpCLUTIndex( unsigned char index, unsigned char depth ); static void drawColorRectangle( unsigned short x, unsigned short y, unsigned short width, unsigned short height, unsigned char colorIndex ); static void drawDataRectangle( unsigned short x, unsigned short y, unsigned short width, unsigned short height, unsigned char * data ); #define VIDEO(x) (kernBootStruct->video.v_ ## x) //========================================================================== // printVBEInfo void printVBEInfo() { VBEInfoBlock vbeInfo; int err; // Fetch VBE Controller Info. bzero( &vbeInfo, sizeof(vbeInfo) ); err = getVBEInfo( &vbeInfo ); if ( err != errSuccess ) return; // Check presence of VESA signature. if ( strncmp( vbeInfo.VESASignature, "VESA", 4 ) ) return; // Announce controller properties. printf("VESA v%d.%d %dMB (%s)\n", vbeInfo.VESAVersion >> 8, vbeInfo.VESAVersion & 0xf, vbeInfo.TotalMemory / 16, VBEDecodeFP(const char *, vbeInfo.OEMStringPtr) ); } //========================================================================== // getVESAModeWithProperties // // Return the VESA mode that matches the properties specified. // If a mode is not found, then return the "best" available mode. static unsigned short getVESAModeWithProperties( unsigned short width, unsigned short height, unsigned char bitsPerPixel, unsigned short attributesSet, unsigned short attributesClear, VBEModeInfoBlock * outModeInfo ) { VBEInfoBlock vbeInfo; unsigned short * modePtr; VBEModeInfoBlock modeInfo; unsigned char modeBitsPerPixel; unsigned short matchedMode = modeEndOfList; int err; // Clear output mode info. bzero( outModeInfo, sizeof(*outModeInfo) ); // Get VBE controller info containing the list of supported modes. bzero( &vbeInfo, sizeof(vbeInfo) ); err = getVBEInfo( &vbeInfo ); if ( err != errSuccess ) { return modeEndOfList; } // Loop through the mode list, and find the matching mode. for ( modePtr = VBEDecodeFP( unsigned short *, vbeInfo.VideoModePtr ); *modePtr != modeEndOfList; modePtr++ ) { // Get mode information. bzero( &modeInfo, sizeof(modeInfo) ); err = getVBEModeInfo( *modePtr, &modeInfo ); if ( err != errSuccess ) { continue; } #if 0 // debug printf("Mode %x: %dx%dx%d mm:%d attr:%x\n", *modePtr, modeInfo.XResolution, modeInfo.YResolution, modeInfo.BitsPerPixel, modeInfo.MemoryModel, modeInfo.ModeAttributes); #endif // Filter out unwanted modes based on mode attributes. if ( ( ( modeInfo.ModeAttributes & attributesSet ) != attributesSet ) || ( ( modeInfo.ModeAttributes & attributesClear ) != 0 ) ) { continue; } // Pixel depth in bits. modeBitsPerPixel = modeInfo.BitsPerPixel; if ( ( modeBitsPerPixel == 4 ) && ( modeInfo.MemoryModel == 0 ) ) { // Text mode, 16 colors. } else if ( ( modeBitsPerPixel == 8 ) && ( modeInfo.MemoryModel == 4 ) ) { // Packed pixel, 256 colors. } else if ( ( ( modeBitsPerPixel == 16 ) || ( modeBitsPerPixel == 15 ) ) && ( modeInfo.MemoryModel == 6 ) && ( modeInfo.RedMaskSize == 5 ) && ( modeInfo.GreenMaskSize == 5 ) && ( modeInfo.BlueMaskSize == 5 ) ) { // Direct color, 16 bpp (1:5:5:5). modeInfo.BitsPerPixel = modeBitsPerPixel = 16; } else if ( ( modeBitsPerPixel == 32 ) && ( modeInfo.MemoryModel == 6 ) && ( modeInfo.RedMaskSize == 8 ) && ( modeInfo.GreenMaskSize == 8 ) && ( modeInfo.BlueMaskSize == 8 ) ) { // Direct color, 32 bpp (8:8:8:8). } else { continue; // Not a supported mode. } // Modes larger than the specified dimensions are skipped. if ( ( modeInfo.XResolution > width ) || ( modeInfo.YResolution > height ) ) { continue; } // Perfect match, we're done looking. if ( ( modeInfo.XResolution == width ) && ( modeInfo.YResolution == height ) && ( modeBitsPerPixel == bitsPerPixel ) ) { matchedMode = *modePtr; bcopy( &modeInfo, outModeInfo, sizeof(modeInfo) ); break; } // Save the next "best" mode in case a perfect match // is not found. if ( ( modeInfo.XResolution >= outModeInfo->XResolution ) && ( modeInfo.YResolution >= outModeInfo->YResolution ) && ( modeBitsPerPixel >= outModeInfo->BitsPerPixel ) ) { matchedMode = *modePtr; bcopy( &modeInfo, outModeInfo, sizeof(modeInfo) ); } } return matchedMode; } //========================================================================== // setupPalette static void setupPalette( VBEPalette * p, const unsigned char * g ) { int i; unsigned char * source = (unsigned char *) g; for (i = 0; i < 256; i++) { (*p)[i] = 0; (*p)[i] |= ((unsigned long)((*source++) >> 2)) << 16; // Red (*p)[i] |= ((unsigned long)((*source++) >> 2)) << 8; // Green (*p)[i] |= ((unsigned long)((*source++) >> 2)); // Blue } } //========================================================================== // setVESAGraphicsMode static int setVESAGraphicsMode( unsigned short width, unsigned short height, unsigned char bitsPerPixel ) { VBEModeInfoBlock minfo; unsigned short mode; int err = errFuncNotSupported; do { mode = getVESAModeWithProperties( width, height, bitsPerPixel, maColorModeBit | maModeIsSupportedBit | maGraphicsModeBit | maLinearFrameBufferAvailBit, 0, &minfo ); if ( mode == modeEndOfList ) { break; } // Set the mode. err = setVBEMode( mode | kLinearFrameBufferBit ); if ( err != errSuccess ) { break; } // Set 8-bit color palette. if ( minfo.BitsPerPixel == 8 ) { VBEPalette palette; setupPalette( &palette, appleClut8 ); if ((err = setVBEPalette(palette)) != errSuccess) { break; } } // Is this required for buggy Video BIOS implementations? // On which adapter? if ( minfo.BytesPerScanline == 0 ) minfo.BytesPerScanline = ( minfo.XResolution * minfo.BitsPerPixel ) >> 3; // Update KernBootStruct using info provided by the selected // VESA mode. kernBootStruct->graphicsMode = GRAPHICS_MODE; kernBootStruct->video.v_width = minfo.XResolution; kernBootStruct->video.v_height = minfo.YResolution; kernBootStruct->video.v_depth = minfo.BitsPerPixel; kernBootStruct->video.v_rowBytes = minfo.BytesPerScanline; kernBootStruct->video.v_baseAddr = VBEMakeUInt32(minfo.PhysBasePtr); } while ( 0 ); if ( err == errSuccess ) { char * happyScreen; short * happyScreen16; long * happyScreen32; long cnt, x, y; // Fill the background to white (same as BootX). drawColorRectangle( 0, 0, minfo.XResolution, minfo.YResolution, 0x00 /* color index */ ); // Prepare the data for the happy mac. switch ( VIDEO(depth) ) { case 16 : happyScreen16 = malloc(kHappyScreenWidth * kHappyScreenHeight * 2); for (cnt = 0; cnt < (kHappyScreenWidth * kHappyScreenHeight); cnt++) happyScreen16[cnt] = lookUpCLUTIndex(gHappyScreenPict[cnt], 16); happyScreen = (char *) happyScreen16; break; case 32 : happyScreen32 = malloc(kHappyScreenWidth * kHappyScreenHeight * 4); for (cnt = 0; cnt < (kHappyScreenWidth * kHappyScreenHeight); cnt++) happyScreen32[cnt] = lookUpCLUTIndex(gHappyScreenPict[cnt], 32); happyScreen = (char *) happyScreen32; break; default : happyScreen = (char *) gHappyScreenPict; break; } x = ( VIDEO(width) - kHappyScreenWidth ) / 2; y = ( VIDEO(height) - kHappyScreenHeight ) / 2 + kHappyScreenOffset; // Draw the happy mac in the center of the display. drawDataRectangle( x, y, kHappyScreenWidth, kHappyScreenHeight, happyScreen ); } return err; } //========================================================================== // LookUpCLUTIndex static unsigned long lookUpCLUTIndex( unsigned char index, unsigned char depth ) { long result, red, green, blue; red = appleClut8[index * 3 + 0]; green = appleClut8[index * 3 + 1]; blue = appleClut8[index * 3 + 2]; switch (depth) { case 16 : result = ((red & 0xF8) << 7) | ((green & 0xF8) << 2) | ((blue & 0xF8) >> 3); result |= (result << 16); break; case 32 : result = (red << 16) | (green << 8) | blue; break; default : result = index | (index << 8); result |= (result << 16); break; } return result; } //========================================================================== // drawColorRectangle static void * stosl(void * dst, long val, long len) { asm( "rep; stosl" : "=c" (len), "=D" (dst) : "0" (len), "1" (dst), "a" (val) : "memory" ); return dst; } static void drawColorRectangle( unsigned short x, unsigned short y, unsigned short width, unsigned short height, unsigned char colorIndex ) { long pixelBytes; long color = lookUpCLUTIndex( colorIndex, VIDEO(depth) ); char * vram; pixelBytes = VIDEO(depth) / 8; vram = (char *) VIDEO(baseAddr) + VIDEO(rowBytes) * y + pixelBytes * x; while ( height-- ) { int rem = ( pixelBytes * width ) % 4; if ( rem ) bcopy( &color, vram, rem ); stosl( vram + rem, color, pixelBytes * width / 4 ); vram += VIDEO(rowBytes); } } //========================================================================== // drawDataRectangle static void drawDataRectangle( unsigned short x, unsigned short y, unsigned short width, unsigned short height, unsigned char * data ) { long pixelBytes = VIDEO(depth) / 8; char * vram = (char *) VIDEO(baseAddr) + VIDEO(rowBytes) * y + pixelBytes * x; while ( height-- ) { bcopy( data, vram, width * pixelBytes ); vram += VIDEO(rowBytes); data += width * pixelBytes; } } //========================================================================== // setVESATextMode static int setVESATextMode( unsigned short cols, unsigned short rows, unsigned char bitsPerPixel ) { VBEModeInfoBlock minfo; unsigned short mode = modeEndOfList; if ( (cols != 80) || (rows != 25) ) // not 80x25 mode { mode = getVESAModeWithProperties( cols, rows, bitsPerPixel, maColorModeBit | maModeIsSupportedBit, maGraphicsModeBit, &minfo ); } if ( ( mode == modeEndOfList ) || ( setVBEMode(mode) != errSuccess ) ) { video_mode( 2 ); // VGA BIOS, 80x25 text mode. minfo.XResolution = 80; minfo.YResolution = 25; } // Update KernBootStruct using info provided by the selected // VESA mode. kernBootStruct->graphicsMode = TEXT_MODE; kernBootStruct->video.v_baseAddr = 0xb8000; kernBootStruct->video.v_width = minfo.XResolution; kernBootStruct->video.v_height = minfo.YResolution; kernBootStruct->video.v_depth = 8; kernBootStruct->video.v_rowBytes = 0x8000; return errSuccess; // always return success } //========================================================================== // getNumberArrayFromProperty static int getNumberArrayFromProperty( const char * propKey, unsigned long numbers[], unsigned long maxArrayCount ) { char * propStr; int count = 0; #define _isdigit(c) ((c) >= '0' && (c) <= '9') propStr = newStringForKey( (char *) propKey ); if ( propStr ) { char * delimiter = propStr; while ( count < maxArrayCount && *propStr != '\0' ) { unsigned long val = strtoul( propStr, &delimiter, 10 ); if ( propStr != delimiter ) { numbers[count++] = val; propStr = delimiter; } while ( ( *propStr != '\0' ) && !_isdigit(*propStr) ) propStr++; } free( propStr ); } return count; } //========================================================================== // setVideoMode // // Set the video mode to TEXT_MODE or GRAPHICS_MODE. void setVideoMode( int mode ) { unsigned long params[3]; int count; int err = errSuccess; if ( mode == GRAPHICS_MODE ) { count = getNumberArrayFromProperty( kGraphicsModeKey, params, 3 ); if ( count < 3 ) { params[0] = 1024; // Default graphics mode is 1024x768x16. params[1] = 768; params[2] = 16; } // Map from pixel format to bits per pixel. if ( params[2] == 256 ) params[2] = 8; if ( params[2] == 555 ) params[2] = 16; if ( params[2] == 888 ) params[2] = 32; err = setVESAGraphicsMode( params[0], params[1], params[2] ); if ( err == errSuccess ) { // If this boolean is set to true, then the console driver // in the kernel will show the animated color wheel on the // upper left corner. kernBootStruct->video.v_display = !gVerboseMode; } } if ( (mode == TEXT_MODE) || (err != errSuccess) ) { count = getNumberArrayFromProperty( kTextModeKey, params, 2 ); if ( count < 2 ) { params[0] = 80; // Default text mode is 80x25. params[1] = 25; } setVESATextMode( params[0], params[1], 4 ); kernBootStruct->video.v_display = 0; } currentIndicator = 0; } //========================================================================== // Return the current video mode, TEXT_MODE or GRAPHICS_MODE. int getVideoMode(void) { return kernBootStruct->graphicsMode; } //========================================================================== // Display and clear the activity indicator. static char indicator[] = {'-', '\\', '|', '/', '-', '\\', '|', '/', '\0'}; // To prevent a ridiculously fast-spinning indicator, // ensure a minimum of 1/9 sec between animation frames. #define MIN_TICKS 2 void spinActivityIndicator( void ) { static unsigned long lastTickTime = 0; unsigned long currentTickTime = time18(); static char string[3] = {'\0', '\b', '\0'}; if (currentTickTime < lastTickTime + MIN_TICKS) return; else lastTickTime = currentTickTime; if ( getVideoMode() == TEXT_MODE ) { string[0] = indicator[currentIndicator]; printf(string); if (indicator[++currentIndicator] == 0) currentIndicator = 0; } } void clearActivityIndicator( void ) { if ( getVideoMode() == TEXT_MODE ) { printf(" \b"); } }