/* * Copyright (c) 2000-2003 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ /* * Modification History * * June 1, 2001 Allan Nathanson * - public API conversion * * March 24, 2000 Allan Nathanson * - initial revision */ #include #include "configd.h" #include "session.h" #define N_QUICK 16 static Boolean isMySessionKey(CFStringRef sessionKey, CFStringRef key) { CFDictionaryRef dict; CFStringRef storeSessionKey; dict = CFDictionaryGetValue(storeData, key); if (!dict) { /* if key no longer exists */ return FALSE; } storeSessionKey = CFDictionaryGetValue(dict, kSCDSession); if (!storeSessionKey) { /* if this is not a session key */ return FALSE; } if (!CFEqual(sessionKey, storeSessionKey)) { /* if this is not "my" session key */ return FALSE; } return TRUE; } static void removeAllKeys(SCDynamicStoreRef store, Boolean isRegex) { SCDynamicStorePrivateRef storePrivate = (SCDynamicStorePrivateRef)store; CFSetRef keys; CFIndex n; keys = isRegex ? storePrivate->patterns : storePrivate->keys; n = CFSetGetCount(keys); if (n > 0) { CFIndex i; CFArrayRef keysToRemove; const void * watchedKeys_q[N_QUICK]; const void ** watchedKeys = watchedKeys_q; if (n > (CFIndex)(sizeof(watchedKeys_q) / sizeof(CFStringRef))) watchedKeys = CFAllocatorAllocate(NULL, n * sizeof(CFStringRef), 0); CFSetGetValues(keys, watchedKeys); keysToRemove = CFArrayCreate(NULL, watchedKeys, n, &kCFTypeArrayCallBacks); if (watchedKeys != watchedKeys_q) CFAllocatorDeallocate(NULL, watchedKeys); for (i = 0; i < n; i++) { (void) __SCDynamicStoreRemoveWatchedKey(store, CFArrayGetValueAtIndex(keysToRemove, i), isRegex, TRUE); } CFRelease(keysToRemove); } return; } __private_extern__ int __SCDynamicStoreClose(SCDynamicStoreRef *store, Boolean internal) { CFDictionaryRef dict; CFArrayRef keys; CFIndex keyCnt; serverSessionRef mySession; CFStringRef sessionKey; SCDynamicStorePrivateRef storePrivate = (SCDynamicStorePrivateRef)*store; if ((*store == NULL) || (storePrivate->server == MACH_PORT_NULL)) { return kSCStatusNoStoreSession; /* you must have an open session to play */ } if (_configd_trace) { SCTrace(TRUE, _configd_trace, CFSTR("%s : %5d\n"), internal ? "*close " : "close ", storePrivate->server); } /* Remove all notification keys and patterns */ removeAllKeys(*store, FALSE); // keys removeAllKeys(*store, TRUE); // patterns /* Remove/cancel any outstanding notification requests. */ (void) __SCDynamicStoreNotifyCancel(*store); /* Remove any session keys */ sessionKey = CFStringCreateWithFormat(NULL, NULL, CFSTR("%d"), storePrivate->server); dict = CFDictionaryGetValue(sessionData, sessionKey); keys = CFDictionaryGetValue(dict, kSCDSessionKeys); if (keys && ((keyCnt = CFArrayGetCount(keys)) > 0)) { Boolean wasLocked; CFIndex i; /* * if necessary, claim a lock to ensure that we inform * any processes that a session key was removed. */ wasLocked = (storeLocked > 0); if (!wasLocked) { (void) __SCDynamicStoreLock(*store, FALSE); } /* remove keys from "locked" store" */ for (i = 0; i < keyCnt; i++) { if (isMySessionKey(sessionKey, CFArrayGetValueAtIndex(keys, i))) { (void) __SCDynamicStoreRemoveValue(*store, CFArrayGetValueAtIndex(keys, i), TRUE); } } if (wasLocked) { /* remove keys from "unlocked" store" */ _swapLockedStoreData(); for (i = 0; i < keyCnt; i++) { if (isMySessionKey(sessionKey, CFArrayGetValueAtIndex(keys, i))) (void) __SCDynamicStoreRemoveValue(*store, CFArrayGetValueAtIndex(keys, i), TRUE); } _swapLockedStoreData(); } /* * Note: everyone who calls __SCDynamicStoreClose() ends * up removing this sessions dictionary. As such, * we don't need to worry about the session keys. */ } CFRelease(sessionKey); /* release the lock */ if (storePrivate->locked) { (void) __SCDynamicStoreUnlock(*store, FALSE); } /* * invalidate and release our run loop source on the server * port (for this client). Then, release the port. */ mySession = getSession(storePrivate->server); if (mySession->serverRunLoopSource) { CFRunLoopSourceInvalidate(mySession->serverRunLoopSource); CFRelease(mySession->serverRunLoopSource); } CFMachPortInvalidate(mySession->serverPort); CFRelease(mySession->serverPort); storePrivate->server = MACH_PORT_NULL; CFRelease(*store); *store = NULL; return kSCStatusOK; } __private_extern__ kern_return_t _configclose(mach_port_t server, int *sc_status) { serverSessionRef mySession = getSession(server); if (!mySession) { *sc_status = kSCStatusNoStoreSession; /* you must have an open session to play */ return KERN_SUCCESS; } /* * Close the session. */ *sc_status = __SCDynamicStoreClose(&mySession->store, FALSE); if (*sc_status != kSCStatusOK) { return KERN_SUCCESS; } /* * Remove the session entry. */ removeSession(server); return KERN_SUCCESS; }