/* * Copyright (c) 2000-2003 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ /* * Modification History * * June 1, 2001 Allan Nathanson * - public API conversion * * March 24, 2000 Allan Nathanson * - initial revision */ #include "configd.h" #include "configd_server.h" #include "session.h" __private_extern__ int __SCDynamicStoreLock(SCDynamicStoreRef store, Boolean recursive) { serverSessionRef mySession; SCDynamicStorePrivateRef storePrivate = (SCDynamicStorePrivateRef)store; if (!store || (storePrivate->server == MACH_PORT_NULL)) { return kSCStatusNoStoreSession; /* you must have an open session to play */ } if (storeLocked > 0) { if (storePrivate->locked && recursive) { /* if this session holds the lock and this is a recursive (internal) request */ storeLocked++; return kSCStatusOK; } return kSCStatusLocked; /* sorry, someone (you) already have the lock */ } /* check credentials */ mySession = getSession(storePrivate->server); if (mySession->callerEUID != 0) { return kSCStatusAccessError; } if (!recursive && _configd_trace) { SCTrace(TRUE, _configd_trace, CFSTR("lock : %5d\n"), storePrivate->server); } storeLocked = 1; /* global lock flag */ storePrivate->locked = TRUE; /* per-session lock flag */ /* * defer all (actually, most) changes until the call to __SCDynamicStoreUnlock() */ if (storeData_s) { CFRelease(storeData_s); CFRelease(patternData_s); CFRelease(changedKeys_s); CFRelease(deferredRemovals_s); CFRelease(removedSessionKeys_s); } storeData_s = CFDictionaryCreateMutableCopy(NULL, 0, storeData); patternData_s = CFDictionaryCreateMutableCopy(NULL, 0, patternData); changedKeys_s = CFSetCreateMutableCopy(NULL, 0, changedKeys); deferredRemovals_s = CFSetCreateMutableCopy(NULL, 0, deferredRemovals); removedSessionKeys_s = CFSetCreateMutableCopy(NULL, 0, removedSessionKeys); /* Add a "locked" mode run loop source for this port */ CFRunLoopAddSource(CFRunLoopGetCurrent(), mySession->serverRunLoopSource, CFSTR("locked")); return kSCStatusOK; } __private_extern__ kern_return_t _configlock(mach_port_t server, int *sc_status) { serverSessionRef mySession = getSession(server); if (!mySession) { *sc_status = kSCStatusNoStoreSession; /* you must have an open session to play */ return KERN_SUCCESS; } *sc_status = __SCDynamicStoreLock(mySession->store, FALSE); if (*sc_status != kSCStatusOK) { return KERN_SUCCESS; } return KERN_SUCCESS; }