/* * Copyright (c) 2000-2003 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ /* * Modification History * * June 1, 2001 Allan Nathanson * - public API conversion * * June 20, 2000 Allan Nathanson * - initial revision */ #include "configd.h" #include "session.h" __private_extern__ int __SCDynamicStoreTouchValue(SCDynamicStoreRef store, CFStringRef key) { SCDynamicStorePrivateRef storePrivate = (SCDynamicStorePrivateRef)store; int sc_status; CFDataRef value; if (!store || (storePrivate->server == MACH_PORT_NULL)) { return kSCStatusNoStoreSession; /* you must have an open session to play */ } if (_configd_trace) { SCTrace(TRUE, _configd_trace, CFSTR("touch : %5d : %@\n"), storePrivate->server, key); } /* * 1. Ensure that we hold the lock. */ sc_status = __SCDynamicStoreLock(store, TRUE); if (sc_status != kSCStatusOK) { return sc_status; } /* * 2. Grab the current (or establish a new) store entry for this key. */ sc_status = __SCDynamicStoreCopyValue(store, key, &value, TRUE); switch (sc_status) { case kSCStatusNoKey : { CFDateRef now; /* store entry does not exist, create */ now = CFDateCreate(NULL, CFAbsoluteTimeGetCurrent()); (void) _SCSerialize(now, &value, NULL, NULL); CFRelease(now); break; } case kSCStatusOK : { CFDateRef now; /* store entry exists */ (void) _SCUnserialize((CFPropertyListRef *)&now, value, NULL, 0); if (isA_CFDate(now)) { /* the value is a CFDate, update the time stamp */ CFRelease(now); CFRelease(value); now = CFDateCreate(NULL, CFAbsoluteTimeGetCurrent()); (void) _SCSerialize(now, &value, NULL, NULL); } /* else, we'll just save the data (again) to bump the instance */ CFRelease(now); break; } default : goto done; } sc_status = __SCDynamicStoreSetValue(store, key, value, TRUE); CFRelease(value); done : /* * 8. Release our lock. */ __SCDynamicStoreUnlock(store, TRUE); return kSCStatusOK; } __private_extern__ kern_return_t _configtouch(mach_port_t server, xmlData_t keyRef, /* raw XML bytes */ mach_msg_type_number_t keyLen, int *sc_status ) { CFStringRef key = NULL; /* key (un-serialized) */ serverSessionRef mySession = getSession(server); /* un-serialize the key */ if (!_SCUnserializeString(&key, NULL, (void *)keyRef, keyLen)) { *sc_status = kSCStatusFailed; goto done; } if (!isA_CFString(key)) { *sc_status = kSCStatusInvalidArgument; goto done; } if (!mySession) { *sc_status = kSCStatusNoStoreSession; /* you must have an open session to play */ goto done; } *sc_status = __SCDynamicStoreTouchValue(mySession->store, key); done : if (key) CFRelease(key); return KERN_SUCCESS; }