/* * Copyright (c) 2004 Apple Computer, Inc. All Rights Reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ // // bundlerepository - directory search paths for bundles // #ifndef _H_BUNDLEREPOSITORY #define _H_BUNDLEREPOSITORY #include #include #include #include #include #include namespace Security { // // PathList abstracts a directory search path. // It's not really powerful enough to be useful on its own. // class PathList { public: PathList(); PathList(const string &subPath, const char *suffix = NULL, const char *envar = NULL, bool forUser = true); virtual ~PathList(); void addDirectory(const string &dirPath); protected: vector mPaths; string mSuffix; IFDEBUG(string mDebugOverride); }; // // CodeRepository represents all code objects within the PathList search path, // represented forcibly as objects of type Code. // template class CodeRepository : public vector >, public PathList { public: CodeRepository() { } // empty - populate with paths CodeRepository(const string &subPath, const char *suffix = NULL, const char *envar = NULL, bool forUser = true) : PathList(subPath, suffix, envar, forUser) { } void update(); }; } // end namespace Security #endif //_H_BUNDLEREPOSITORY