/* * Copyright (c) 2004 Apple Computer, Inc. All Rights Reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ * */ // // C++ gate to "Muscle" smartcard interface layer // // Note: This is written to go together with , rather than stand on // its own. It doesn't represent a "all Muscle" view of the card world. // #ifndef _H_MUSCLE_PP #define _H_MUSCLE_PP #include #include #include #include namespace Security { namespace Muscle { // // Muscle-domain error exceptions // class Error : public CommonError { public: Error(MSC_RV err); const MSC_RV error; OSStatus osStatus() const; int unixError() const; const char *what () const throw (); static void check(MSC_RV err) { if (err != MSC_SUCCESS) throwMe(err); } static void throwMe(MSC_RV err); private: IFDEBUG(void debugDiagnose(const void *id) const); }; // // Unified ACLs of the Muscle kind // class ACL { public: typedef MSCUShort16 Value; ACL(Value write = MSC_AUT_ALL, Value read = MSC_AUT_ALL, Value erase = MSC_AUT_ALL); ACL() { mRead = mWrite = mErase = MSC_AUT_ALL; } operator MSCKeyACL () const; operator MSCObjectACL () const; Value read() const { return mRead; } bool read(Value mask) const { return mRead & mask; } Value &read() { return mRead; } Value write() const { return mWrite; } bool write(Value mask) const { return mWrite & mask; } Value &write() { return mWrite; } Value erase() const { return mErase; } bool erase(Value mask) const { return mErase & mask; } Value &erase() { return mErase; } // erase is "use" on keys; they're synonymous Value use() const { return mErase; } bool use(Value mask) const { return mErase & mask; } Value &use() { return mErase; } string form(char ue) const; private: MSCUShort16 mRead; MSCUShort16 mWrite; MSCUShort16 mErase; }; // // Muscle item representations (keys and objects unified, the cheap way) // class CardItem : public RefCount { protected: CardItem() { } public: virtual ~CardItem(); virtual unsigned size() const = 0; virtual const char *name() const = 0; virtual const ACL &acl() const = 0; virtual ACL &acl() = 0; virtual void debugDump() = 0; bool operator < (const CardItem &other) const { return this < &other; } }; class Key : public CardItem, public MSCKeyInfo { public: Key(const MSCKeyInfo &info); unsigned id() const { return this->keyNum; } const char *name() const; unsigned type() const { return this->keyType; } unsigned size() const; unsigned mode() const { return this->keyPolicy.cipherMode; } unsigned operations() const { return this->keyPolicy.cipherDirection; } const ACL &acl() const; ACL &acl(); void debugDump(); private: char mKeyName[8]; // made-up name "Kn" }; class Object : public CardItem, public MSCObjectInfo { public: Object(const MSCObjectInfo &info) : MSCObjectInfo(info) { } const char *name() const; unsigned size() const; const ACL &acl() const; ACL &acl(); void debugDump(); }; // // A Muscle connection to a card. // This is NOT a PodWrapper (for MSCTokenConnection or anything else). // class Transaction; class Connection : public MSCTokenConnection, public MSCStatusInfo { public: Connection(); ~Connection(); void open(const PCSC::ReaderState &reader, unsigned share = MSC_SHARE_EXCLUSIVE); void close(); operator bool () const { return mIsOpen; } void begin(Transaction *trans = NULL); void end(Transaction *trans = NULL); Transaction *currentTransaction() const; typedef set > ItemSet; void getItems(ItemSet &items, bool getKeys = true, bool getOthers = true); void updateStatus(); private: bool mIsOpen; Transaction *mCurrentTransaction; }; class Transaction { public: Transaction(Connection &con); ~Transaction(); Connection &connection; }; } // namespace Muscle } // namespace Security #endif //_H_MUSCLE_PP