/* * Copyright (c) 2000-2004 Apple Computer, Inc. All Rights Reserved. * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ // // alloc - abstract malloc-like allocator abstraction // #ifndef _H_ALLOC #define _H_ALLOC #include #include namespace Security { // // An abstract allocator superclass, based on the simple malloc/realloc/free paradigm // that CDSA loves so much. If you have an allocation strategy and want objects // to be allocated through it, inherit from this. // class Allocator { public: virtual ~Allocator(); virtual void *malloc(size_t) throw(std::bad_alloc) = 0; virtual void free(void *) throw() = 0; virtual void *realloc(void *, size_t) throw(std::bad_alloc) = 0; // // Template versions for added expressiveness. // Note that the integers are element counts, not byte sizes. // template T *alloc() throw(std::bad_alloc) { return reinterpret_cast(malloc(sizeof(T))); } template T *alloc(UInt32 count) throw(std::bad_alloc) { return reinterpret_cast(malloc(sizeof(T) * count)); } template T *alloc(T *old, UInt32 count) throw(std::bad_alloc) { return reinterpret_cast(realloc(old, sizeof(T) * count)); } // // Happier malloc/realloc for any type. Note that these still have // the original (byte-sized) argument profile. // template T *malloc(size_t size) throw(std::bad_alloc) { return reinterpret_cast(malloc(size)); } template T *realloc(void *addr, size_t size) throw(std::bad_alloc) { return reinterpret_cast(realloc(addr, size)); } // All right, if you *really* have to have calloc... void *calloc(size_t size, unsigned int count) throw(std::bad_alloc) { void *addr = malloc(size * count); memset(addr, 0, size * count); return addr; } // compare Allocators for identity virtual bool operator == (const Allocator &alloc) const throw(); public: // allocator chooser options enum { normal = 0x0000, sensitive = 0x0001 }; static Allocator &standard(UInt32 request = normal); }; // // You'd think that this is operator delete(const T *, Allocator &), but you'd // be wrong. Specialized operator delete is only called during constructor cleanup. // Use this to cleanly destroy things. // template inline void destroy(T *obj, Allocator &alloc) throw() { obj->~T(); alloc.free(obj); } // untyped (release memory only, no destructor call) inline void destroy(void *obj, Allocator &alloc) throw() { alloc.free(obj); } // // A mixin class to automagically manage your allocator. // To allow allocation (of your object) from any instance of Allocator, // inherit from CssmHeap. Your users can then create heap instances of your thing by // new (an-allocator) YourClass(...) // or (still) // new YourClass(...) // for the default allocation source. The beauty is that when someone does a // delete pointer-to-your-instance // then the magic fairies will find the allocator that created the object and ask it // to free the memory (by calling its free() method). // The price of all that glory is memory overhead - typically one pointer per object. // class CssmHeap { public: void *operator new (size_t size, Allocator *alloc = NULL) throw(std::bad_alloc); void operator delete (void *addr, size_t size) throw(); void operator delete (void *addr, size_t size, Allocator *alloc) throw(); }; // // Here is a version of auto_ptr that works with Allocators. It is designed // to be pretty much a drop-in replacement. It requires an allocator as a constructor // argument, of course. // Note that CssmAutoPtr is perfectly valid, unlike its auto_ptr look-alike. // You can't dereference it, naturally. // template class CssmAutoPtr { public: Allocator &allocator; CssmAutoPtr(Allocator &alloc = Allocator::standard()) : allocator(alloc), mine(NULL) { } CssmAutoPtr(Allocator &alloc, T *p) : allocator(alloc), mine(p) { } CssmAutoPtr(T *p) : allocator(Allocator::standard()), mine(p) { } template CssmAutoPtr(CssmAutoPtr &src) : allocator(src.allocator), mine(src.release()) { } template CssmAutoPtr(Allocator &alloc, CssmAutoPtr &src) : allocator(alloc), mine(rc.release()) { assert(allocator == src.allocator); } ~CssmAutoPtr() { allocator.free(mine); } T *get() const throw() { return mine; } T *release() { T *result = mine; mine = NULL; return result; } void reset() { allocator.free(mine); mine = NULL; } operator T * () const { return mine; } T *operator -> () const { return mine; } T &operator * () const { assert(mine); return *mine; } private: T *mine; }; // specialization for void (i.e. void *), omitting the troublesome dereferencing ops. template <> class CssmAutoPtr { public: Allocator &allocator; CssmAutoPtr(Allocator &alloc) : allocator(alloc), mine(NULL) { } CssmAutoPtr(Allocator &alloc, void *p) : allocator(alloc), mine(p) { } template CssmAutoPtr(CssmAutoPtr &src) : allocator(src.allocator), mine(src.release()) { } template CssmAutoPtr(Allocator &alloc, CssmAutoPtr &src) : allocator(alloc), mine(rc.release()) { assert(allocator == src.allocator); } ~CssmAutoPtr() { destroy(mine, allocator); } void *get() throw() { return mine; } void *release() { void *result = mine; mine = NULL; return result; } void reset() { allocator.free(mine); mine = NULL; } private: void *mine; }; // // Convenience forms of CssmAutoPtr that automatically make their (initial) object. // template class CssmNewAutoPtr : public CssmAutoPtr { public: CssmNewAutoPtr(Allocator &alloc = Allocator::standard()) : CssmAutoPtr(alloc, new(alloc) T) { } template CssmNewAutoPtr(Allocator &alloc, A1 &arg1) : CssmAutoPtr(alloc, new(alloc) T(arg1)) { } template CssmNewAutoPtr(Allocator &alloc, const A1 &arg1) : CssmAutoPtr(alloc, new(alloc) T(arg1)) { } template CssmNewAutoPtr(Allocator &alloc, A1 &arg1, A2 &arg2) : CssmAutoPtr(alloc, new(alloc) T(arg1, arg2)) { } template CssmNewAutoPtr(Allocator &alloc, const A1 &arg1, A2 &arg2) : CssmAutoPtr(alloc, new(alloc) T(arg1, arg2)) { } template CssmNewAutoPtr(Allocator &alloc, A1 &arg1, const A2 &arg2) : CssmAutoPtr(alloc, new(alloc) T(arg1, arg2)) { } template CssmNewAutoPtr(Allocator &alloc, const A1 &arg1, const A2 &arg2) : CssmAutoPtr(alloc, new(alloc) T(arg1, arg2)) { } }; } // end namespace Security // // Global C++ allocation hooks to use Allocators (global namespace) // inline void *operator new (size_t size, Allocator &allocator) throw (std::bad_alloc) { return allocator.malloc(size); } inline void *operator new[] (size_t size, Allocator &allocator) throw (std::bad_alloc) { return allocator.malloc(size); } #endif //_H_ALLOC