/* * Copyright (c) 2000-2004 Apple Computer, Inc. All Rights Reserved. * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ // // machserver - C++ shell for writing Mach 3 servers // #ifndef _H_MACHSERVER #define _H_MACHSERVER #include #include #include #include #include #include #include namespace Security { namespace MachPlusPlus { extern "C" { void cdsa_mach_notify_dead_name(mach_port_t, mach_port_name_t port); void cdsa_mach_notify_port_destroyed(mach_port_t, mach_port_name_t port); void cdsa_mach_notify_port_deleted(mach_port_t, mach_port_name_t port); void cdsa_mach_notify_send_once(mach_port_t); void cdsa_mach_notify_no_senders(mach_port_t, mach_port_mscount_t); }; // // Mach server object // class MachServer { class LoadThread; friend class LoadThread; protected: struct Allocation { void *addr; Allocator *allocator; Allocation(void *p, Allocator &alloc) : addr(p), allocator(&alloc) { } bool operator < (const Allocation &other) const { return addr < other.addr || (addr == other.addr && allocator < other.allocator); } }; protected: struct PerThread { MachServer *server; set deferredAllocations; PerThread() : server(NULL) { } }; static ModuleNexus< ThreadNexus > thread; static PerThread &perThread() { return thread()(); } public: MachServer(const char *name); MachServer(const char *name, const Bootstrap &bootstrap); virtual ~MachServer(); void run(size_t maxSize = 4096, mach_msg_options_t options = 0); Time::Interval timeout() const { return workerTimeout; } void timeout(Time::Interval t) { workerTimeout = t; } UInt32 maxThreads() const { return maxWorkerCount; } void maxThreads(UInt32 n) { maxWorkerCount = n; } Port primaryServicePort() const { return mServerPort; } // listen on additional ports (dispatching to the main handler) void add(Port receiver); void remove(Port receiver); // the currently active server in this thread (there can only be one) static MachServer &active() { assert(perThread().server); return *perThread().server; } // request port status notifications (override virtual methods below to receive) virtual void notifyIfDead(Port port, bool doNotify = true) const; virtual void notifyIfUnused(Port port, bool doNotify = true) const; // register (Allocator-derived) memory to be released after reply is sent void releaseWhenDone(Allocator &alloc, void *memory); // call if you realize that your server method will take a long time void longTermActivity(); public: class Timer : private ScheduleQueue::Event { friend class MachServer; protected: virtual ~Timer() { } public: virtual void action() = 0; Time::Absolute when() const { return Event::when(); } bool scheduled() const { return Event::scheduled(); } }; virtual void setTimer(Timer *timer, Time::Absolute when); void setTimer(Timer *timer, Time::Interval offset) { setTimer(timer, Time::now() + offset); } virtual void clearTimer(Timer *timer); public: class Handler { public: Handler(mach_port_t p) : mPort(p) { } Handler() : mPort(MACH_PORT_NULL) { } mach_port_t port() const { return mPort; } virtual boolean_t handle(mach_msg_header_t *in, mach_msg_header_t *out) = 0; protected: void port(mach_port_t p) { assert(mPort == MACH_PORT_NULL); mPort = p; } private: mach_port_t mPort; }; class NoReplyHandler : public Handler { public: virtual boolean_t handle(mach_msg_header_t *in) = 0; private: boolean_t handle(mach_msg_header_t *in, mach_msg_header_t *out); }; void add(Handler &handler); void remove(Handler &handler); protected: // your server dispatch function virtual boolean_t handle(mach_msg_header_t *in, mach_msg_header_t *out) = 0; // override these to receive Mach-style port notifications about your clients virtual void notifyDeadName(Port port); virtual void notifyPortDeleted(Port port); virtual void notifyPortDestroyed(Port port); virtual void notifySendOnce(Port port); virtual void notifyNoSenders(Port port, mach_port_mscount_t); // don't mess with this unless you know what you're doing Bootstrap bootstrap; // bootstrap port we registered with ReceivePort mServerPort; // port to receive requests PortSet mPortSet; // joint receiver port set size_t mMaxSize; // maximum message size mach_msg_options_t mMsgOptions; // kernel call options typedef set HandlerSet; HandlerSet mHandlers; // subsidiary message port handlers protected: void releaseDeferredAllocations(); protected: class LoadThread : public Thread { public: LoadThread(MachServer &srv) : server(srv) { } MachServer &server; void action(); // code implementation }; Mutex managerLock; // lock for thread-global management info below set workers; // threads running for this server UInt32 workerCount; // number of worker threads (including primary) UInt32 maxWorkerCount; // administrative limit to workerCount UInt32 highestWorkerCount; // high water mark for workerCount UInt32 idleCount; // number of threads waiting for work Time::Interval workerTimeout; // seconds of idle time before a worker retires Time::Absolute nextCheckTime; // next time to check for excess threads UInt32 leastIdleWorkers; // max(idleCount) since last checkpoint ScheduleQueue timers; void addThread(Thread *thread); // add thread to worker pool void removeThread(Thread *thread); // remove thread from worker pool bool processTimer(); // handle one due timer object, if any private: static boolean_t handler(mach_msg_header_t *in, mach_msg_header_t *out); void setup(const char *name); void runServerThread(bool doTimeout = false); friend void cdsa_mach_notify_dead_name(mach_port_t, mach_port_name_t port); friend void cdsa_mach_notify_port_destroyed(mach_port_t, mach_port_name_t port); friend void cdsa_mach_notify_port_deleted(mach_port_t, mach_port_name_t port); friend void cdsa_mach_notify_send_once(mach_port_t); friend void cdsa_mach_notify_no_senders(mach_port_t, mach_port_mscount_t); }; } // end namespace MachPlusPlus } // end namespace Security #endif //_H_MACHSERVER