/*
* Copyright (c) 1999 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* "Portions Copyright (c) 1999 Apple Computer, Inc. All Rights
* Reserved. This file contains Original Code and/or Modifications of
* Original Code as defined in and that are subject to the Apple Public
* Source License Version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. Please obtain a copy of the
* License at http://www.apple.com/publicsource and read it before using
* this file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
* License for the specific language governing rights and limitations
* under the License."
*
* @APPLE_LICENSE_HEADER_END@
*/
/*
* Event handling
* Copyright (C) 1989 by NeXT, Inc.
*
* Simple-minded event handling. Just writes things to a pipe and expects
* to be called back by the main loop when it detects data ready on the
* pipe (select() is king).
*/
#include <NetInfo/config.h>
#include <netinfo/ni.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include "event.h"
#include <NetInfo/socket_lock.h>
int event_pipe[2] = { -1, -1 };
static void (*event_callback)(void);
/*
* Handle an event
*/
void
event_handle(
void
)
{
char c;
/*
* Clear event
*/
read(event_pipe[0], &c, sizeof(c));
/*
* And callback
*/
(*event_callback)();
}
/*
* Post an event
*/
void
event_post(
void
)
{
char c;
c = 'x'; /* not really necessary */
write(event_pipe[1], &c, sizeof(c));
fsync(event_pipe[1]);
}
/*
* Initialize things
*/
void
event_init(
void (*callback)(void)
)
{
if (event_pipe[0] < 0) {
socket_lock();
pipe(event_pipe);
socket_unlock();
}
event_callback = callback;
}
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