/*
* Copyright (c) 1999 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* "Portions Copyright (c) 1999 Apple Computer, Inc. All Rights
* Reserved. This file contains Original Code and/or Modifications of
* Original Code as defined in and that are subject to the Apple Public
* Source License Version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. Please obtain a copy of the
* License at http://www.apple.com/publicsource and read it before using
* this file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
* License for the specific language governing rights and limitations
* under the License."
*
* @APPLE_LICENSE_HEADER_END@
*/
/*
* Do not use ASCII order when comparing strings. Instead, use
* this randomized ordering which should result in a more balanced
* tree.
*/
static const unsigned char randtable[] = {
0xe3, 0xe2, 0x6b, 0x9c, 0x9f, 0x32, 0x76, 0x2b,
0x04, 0x2e, 0x02, 0x9b, 0x1e, 0x90, 0xff, 0xaf,
0x55, 0x8a, 0x2d, 0xe6, 0xb7, 0x81, 0x22, 0x4c,
0x52, 0xa3, 0x65, 0xab, 0x73, 0x5e, 0x6f, 0x2f,
0x7d, 0x9d, 0x58, 0xce, 0x99, 0x88, 0x85, 0x31,
0x66, 0x68, 0x91, 0xee, 0x43, 0xd2, 0x3e, 0x33,
0x5c, 0xdf, 0x21, 0x40, 0x06, 0xb6, 0x80, 0x89,
0xf1, 0x16, 0x0a, 0x77, 0x00, 0x17, 0x1b, 0x82,
0x28, 0xbd, 0x26, 0x61, 0x9a, 0xfe, 0x84, 0xfc,
0x45, 0x94, 0xe7, 0x53, 0x07, 0x7a, 0xa6, 0xc3,
0xa0, 0x75, 0xd5, 0xba, 0x8d, 0x7f, 0xca, 0xc5,
0xc8, 0xe4, 0x3b, 0xd0, 0x30, 0xe8, 0xfb, 0x87,
0xa5, 0xa7, 0x3d, 0x46, 0x51, 0x95, 0xf7, 0x09,
0xb3, 0x63, 0x20, 0x44, 0x71, 0x0d, 0x8f, 0x4d,
0x2c, 0xec, 0xda, 0x57, 0x7c, 0xac, 0x8b, 0x6c,
0x14, 0x37, 0x34, 0x92, 0x49, 0x10, 0xdd, 0xe9,
0x83, 0x0c, 0x67, 0xf0, 0xa1, 0x48, 0x97, 0x27,
0xe1, 0xe0, 0xa9, 0x9e, 0x7e, 0x6e, 0xb4, 0xf4,
0xc0, 0xd3, 0x4f, 0x5a, 0x8c, 0xaa, 0xdc, 0x36,
0x98, 0x18, 0x42, 0x05, 0xae, 0x78, 0x60, 0x0f,
0x64, 0x3a, 0x01, 0x1a, 0x50, 0xb1, 0x56, 0xeb,
0x15, 0xc6, 0xbe, 0xa4, 0x03, 0xe5, 0xb5, 0xd9,
0x39, 0xcf, 0x96, 0x5f, 0x29, 0xb8, 0xef, 0x62,
0xbb, 0xc1, 0xa2, 0xde, 0xbf, 0xd6, 0xc9, 0x12,
0xcb, 0x47, 0x5b, 0xc2, 0x6a, 0x86, 0xf3, 0x35,
0xbc, 0x4e, 0x79, 0xb9, 0xc4, 0xf2, 0x0b, 0x4a,
0x54, 0x0e, 0x74, 0x59, 0xf8, 0x8e, 0xf9, 0x72,
0x24, 0xfd, 0xd8, 0x08, 0x1c, 0xb0, 0xf6, 0x38,
0x19, 0x4b, 0xd7, 0xfa, 0x70, 0x5d, 0xc7, 0x69,
0xf5, 0xdb, 0x3c, 0x25, 0xd1, 0xcd, 0x3f, 0x7b,
0xed, 0x93, 0xa8, 0xad, 0xd4, 0x1d, 0x41, 0x13,
0xb2, 0x2a, 0x11, 0x23, 0xea, 0x1f, 0x6d, 0xcc,
};
int
ranstrcmp(
const char *a,
const char *b
)
{
while (*a && *a == *b) {
a++;
b++;
}
return (randtable[(unsigned char)*a] - randtable[(unsigned char)*b]);
}
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