/* * Copyright (c) 1999 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * "Portions Copyright (c) 1999 Apple Computer, Inc. All Rights * Reserved. This file contains Original Code and/or Modifications of * Original Code as defined in and that are subject to the Apple Public * Source License Version 1.0 (the 'License'). You may not use this file * except in compliance with the License. Please obtain a copy of the * License at http://www.apple.com/publicsource and read it before using * this file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License." * * @APPLE_LICENSE_HEADER_END@ */ /* * LUArray.h * * Simple array of objects. * * Copyright (c) 1995, NeXT Computer Inc. * All rights reserved. * Written by Marc Majka */ #import #import #import @interface LUArray : Object { id *obj; unsigned int retainCount; unsigned int count; } - (id)retain; - (void)release; - (void)releaseObjects; - (unsigned int)indexForObject:(id)anObject; - (BOOL)containsObject:(id)anObject; - (unsigned int)count; - (void)addObject:(id)anObject; - (id)objectAtIndex:(unsigned int)where; - (void)print; - (void)print:(FILE *)f; @end