/* * Copyright (c) 1999 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * "Portions Copyright (c) 1999 Apple Computer, Inc. All Rights * Reserved. This file contains Original Code and/or Modifications of * Original Code as defined in and that are subject to the Apple Public * Source License Version 1.0 (the 'License'). You may not use this file * except in compliance with the License. Please obtain a copy of the * License at http://www.apple.com/publicsource and read it before using * this file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License." * * @APPLE_LICENSE_HEADER_END@ */ /* * LUDictionary.h * * Property list / dictionary abstraction. * * Copyright (c) 1995, NeXT Computer Inc. * All rights reserved. * Written by Marc Majka */ #import #import #import #import typedef struct { char *key; unsigned int len; char **val; } lu_property; @interface LUDictionary : Object { unsigned int retainCount; lu_property *prop; unsigned int count; } - (id)retain; - (void)release; - (unsigned int)count; - (void)setValue:(char *)val forKey:(char *)key; - (void)setValues:(char **)vals forKey:(char *)key; - (void)addValue:(char *)val forKey:(char *)key; - (void)addValues:(char **)vals forKey:(char *)key; - (char *)valueForKey:(char *)key; - (char **)valuesForKey:(char *)key; - (void)removeKey:(char *)key; - (void)print; - (void)print:(FILE *)f; - (ni_proplist *)niProplist; @end