/* * Copyright (c) 2003-2004 Apple Computer, Inc. All Rights Reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ // // codesigdb - code-hash equivalence database // #ifndef _H_CODESIGDB #define _H_CODESIGDB #include #include class Process; class CodeSignatures; // // A CodeSignaturse object represents a database of code-signature equivalencies // as (previously) expressed by a user and/or the system. // You'll usually only need one of these. // class CodeSignatures { public: // // Identity is an abstract class modeling a code-identity in the database. // It can represent either an existing or latent code-hash link. // Subclass must provide path and hash source functions. // class Identity { friend class CodeSignatures; public: Identity(); virtual ~Identity(); operator bool () const { return mState == valid; } std::string path() { return getPath(); } std::string name() { return canonicalName(path()); } std::string trustedName() const { return mName; } static std::string canonicalName(const std::string &path); IFDUMP(void debugDump(const char *how = NULL) const); virtual std::string getPath() const = 0; virtual const CssmData getHash(CodeSigning::OSXSigner &signer) const = 0; private: enum { untried, valid, invalid } mState; std::string mName; // link db value (canonical name linked to) }; public: CodeSignatures(const char *path); ~CodeSignatures(); void open(const char *path); public: bool find(Identity &id, uid_t user); void makeLink(Identity &id, const std::string &ident, bool forUser = false, uid_t user = 0); void makeApplication(const std::string &name, const std::string &path); void addLink(const CssmData &oldHash, const CssmData &newHash, const char *name, bool forSystem); void removeLink(const CssmData &hash, const char *name, bool forSystem); IFDUMP(void debugDump(const char *how = NULL) const); public: bool verify(Process &process, const CodeSigning::Signature *trustedSignature, const CssmData *comment); private: UnixPlusPlus::UnixDb mDb; CodeSigning::OSXSigner mSigner; // lock hierarchy: mUILock first, then mDatabaseLock, no back-off Mutex mDatabaseLock; // controls mDb access Mutex mUILock; // serializes user interaction }; #endif //_H_CODESIGDB