/* * Copyright (c) 2004 Apple Computer, Inc. All Rights Reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ // // reader - token reader objects // #include "reader.h" // // Construct a Reader // This does not commence state tracking; call update to start up the reader. // Reader::Reader(TokenCache &tc, const PCSC::ReaderState &state) : cache(tc), mToken(NULL) { mName = state.name(); // remember separate copy of name mPrintName = mName; //@@@ how to make this readable? Use IOKit information? secdebug("reader", "%p (%s) new reader", this, name().c_str()); } Reader::~Reader() { secdebug("reader", "%p (%s) destroyed", this, name().c_str()); } // // Killing a reader forcibly removes its Token, if any // void Reader::kill() { if (mToken) removeToken(); NodeCore::kill(); } // // State transition matrix for a reader, based on PCSC state changes // void Reader::update(const PCSC::ReaderState &state) { // set new state IFDEBUG(unsigned long oldState = mState.state()); mState = state; mState.name(mName.c_str()); // (fix name pointer, unchanged) try { if (state.state(SCARD_STATE_UNAVAILABLE)) { // reader is unusable (probably being removed) secdebug("reader", "%p (%s) unavailable (0x%lx)", this, name().c_str(), state.state()); if (mToken) removeToken(); } else if (state.state(SCARD_STATE_EMPTY)) { // reader is empty (no token present) secdebug("reader", "%p (%s) empty (0x%lx)", this, name().c_str(), state.state()); if (mToken) removeToken(); } else if (state.state(SCARD_STATE_PRESENT)) { // reader has a token inserted secdebug("reader", "%p (%s) card present (0x%lx)", this, name().c_str(), state.state()); //@@@ is this hack worth it (with notifications in)?? if (mToken && CssmData(state) != CssmData(pcscState())) removeToken(); // incomplete but better than nothing //@@@ or should we call some verify-still-the-same function of tokend? //@@@ (I think pcsc will return an error if the card changed?) if (!mToken) insertToken(); } else { secdebug("reader", "%p (%s) unexpected state change (0x%lx to 0x%lx)", this, name().c_str(), oldState, state.state()); } } catch (...) { secdebug("reader", "state update exception (ignored)"); } } void Reader::insertToken() { RefPointer token = new Token(); token->insert(*this); mToken = token; addReference(*token); secdebug("reader", "%p (%s) inserted token %p", this, name().c_str(), mToken); } void Reader::removeToken() { secdebug("reader", "%p (%s) removing token %p", this, name().c_str(), mToken); assert(mToken); mToken->remove(); removeReference(*mToken); mToken = NULL; } // // Debug dump support // #if defined(DEBUGDUMP) void Reader::dumpNode() { PerGlobal::dumpNode(); Debug::dump(" [%s] state=0x%lx", name().c_str(), mState.state()); } #endif //DEBUGDUMP