/* * Copyright (c) 2000-2004 Apple Computer, Inc. All Rights Reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ // // server - securityd main server object // #include // MIG ucsp service #include "self.h" // MIG self service #include #include #include "server.h" #include "session.h" #include "acls.h" #include "notifications.h" #include "child.h" #include #include using namespace MachPlusPlus; // // Construct an Authority // Authority::Authority(const char *configFile) : Authorization::Engine(configFile) { } Authority::~Authority() { } // // Construct the server object // Server::Server(Authority &authority, CodeSignatures &signatures, const char *bootstrapName) : MachServer(bootstrapName), mBootstrapName(bootstrapName), mCSPModule(gGuidAppleCSP, mCssm), mCSP(mCSPModule), mAuthority(authority), mCodeSignatures(signatures), mAudit(geteuid(), getpid()) { // make me eternal (in the object mesh) ref(); mAudit.registerSession(); // engage the subsidiary port handler for sleep notifications add(sleepWatcher); } // // Clean up the server object // Server::~Server() { //@@@ more later } // // Locate a connection by reply port and make it the current connection // of this thread. The connection will be marked busy, and can be accessed // by calling Server::connection() [no argument] until it is released by // calling Connection::endWork(). // Connection &Server::connection(mach_port_t port) { Server &server = active(); StLock _(server); Connection *conn = server.mConnections.get(port, CSSM_ERRCODE_INVALID_CONTEXT_HANDLE); active().mCurrentConnection() = conn; conn->beginWork(); return *conn; } Connection &Server::connection(bool tolerant) { Connection *conn = active().mCurrentConnection(); assert(conn); // have to have one if (!tolerant) conn->checkWork(); return *conn; } void Server::requestComplete() { // note: there may not be an active connection if connection setup failed if (RefPointer &conn = active().mCurrentConnection()) { conn->endWork(); conn = NULL; } IFDUMPING("state", NodeCore::dumpAll()); } // // Shorthand for "current" process and session. // This is the process and session for the current connection. // Process &Server::process() { return connection().process(); } Session &Server::session() { return connection().process().session(); } RefPointer Server::key(KeyHandle key) { return HandleObject::findRef(key, CSSMERR_CSP_INVALID_KEY_REFERENCE); } RefPointer Server::database(DbHandle db) { return find(db, CSSMERR_DL_INVALID_DB_HANDLE); } RefPointer Server::keychain(DbHandle db) { return find(db, CSSMERR_DL_INVALID_DB_HANDLE); } RefPointer Server::optionalDatabase(DbHandle db, bool persistent) { if (persistent && db != noDb) return database(db); else return &process().localStore(); } // // Locate an ACL bearer (database or key) by handle // AclSource &Server::aclBearer(AclKind kind, CSSM_HANDLE handle) { AclSource &bearer = HandleObject::find(handle, CSSMERR_CSSM_INVALID_ADDIN_HANDLE); if (kind != bearer.acl().aclKind()) CssmError::throwMe(CSSMERR_CSSM_INVALID_HANDLE_USAGE); return bearer; } // // Run the server. This will not return until the server is forced to exit. // void Server::run() { MachServer::run(0x10000, MACH_RCV_TRAILER_TYPE(MACH_MSG_TRAILER_FORMAT_0) | MACH_RCV_TRAILER_ELEMENTS(MACH_RCV_TRAILER_AUDIT)); } // // Handle thread overflow. MachServer will call this if it has hit its thread // limit and yet still needs another thread. // void Server::threadLimitReached(UInt32 limit) { Syslog::notice("securityd has reached its thread limit (%ld) - service deadlock is possible", limit); } // // The primary server run-loop function. // Invokes the MIG-generated main dispatch function (ucsp_server), as well // as the self-send dispatch (self_server). // For debug builds, look up request names in a MIG-generated table // for better debug-log messages. // boolean_t ucsp_server(mach_msg_header_t *, mach_msg_header_t *); boolean_t self_server(mach_msg_header_t *, mach_msg_header_t *); #if defined(NDEBUG) boolean_t Server::handle(mach_msg_header_t *in, mach_msg_header_t *out) { return ucsp_server(in, out) || self_server(in, out); } #else //NDEBUG struct IPCName { const char *name; int ipc; }; static IPCName ucspNames[] = { subsystem_to_name_map_ucsp }; // generated by MIG static IPCName selfNames[] = { subsystem_to_name_map_self }; // generated by MIG boolean_t Server::handle(mach_msg_header_t *in, mach_msg_header_t *out) { const int id = in->msgh_id; const int ucspBase = ucspNames[0].ipc; const int selfBase = selfNames[0].ipc; const char *name = (id >= ucspBase && id < ucspBase + ucsp_MSG_COUNT) ? ucspNames[id - ucspBase].name : (id >= selfBase && id < selfBase + self_MSG_COUNT) ? selfNames[id - selfBase].name : "OUT OF BOUNDS"; secdebug("SSreq", "begin %s (%d)", name, in->msgh_id); boolean_t result = ucsp_server(in, out) || self_server(in, out); secdebug("SSreq", "end %s (%d)", name, in->msgh_id); return result; } #endif //NDEBUG // // Set up a new Connection. This establishes the environment (process et al) as needed // and registers a properly initialized Connection object to run with. // Type indicates how "deep" we need to initialize (new session, process, or connection). // Everything at and below that level is constructed. This is straight-forward except // in the case of session re-initialization (see below). // void Server::setupConnection(ConnectLevel type, Port servicePort, Port replyPort, Port taskPort, const audit_token_t &auditToken, const ClientSetupInfo *info, const char *identity) { // first, make or find the process based on task port StLock _(*this); RefPointer &proc = mProcesses[taskPort]; if (type == connectNewSession && proc) { // The client has talked to us before and now wants to create a new session. proc->changeSession(servicePort); } if (proc && type == connectNewProcess) { // the client has amnesia - reset it assert(info && identity); proc->reset(servicePort, taskPort, info, identity, AuditToken(auditToken)); } if (!proc) { if (type == connectNewThread) // client error (or attack) CssmError::throwMe(CSSM_ERRCODE_INTERNAL_ERROR); assert(info && identity); proc = new Process(servicePort, taskPort, info, identity, AuditToken(auditToken)); notifyIfDead(taskPort); } // now, establish a connection and register it in the server Connection *connection = new Connection(*proc, replyPort); if (mConnections.contains(replyPort)) // malicious re-entry attempt? CssmError::throwMe(CSSM_ERRCODE_INTERNAL_ERROR); //@@@ error code? (client error) mConnections[replyPort] = connection; notifyIfDead(replyPort); } // // Synchronously end a Connection. // This is due to a request from the client, so no thread races are possible. // In practice, this is optional since the DPN for the client thread reply port // will destroy the connection anyway when the thread dies. // void Server::endConnection(Port replyPort) { StLock _(*this); PortMap::iterator it = mConnections.find(replyPort); assert(it != mConnections.end()); it->second->terminate(); mConnections.erase(it); } // // Handling dead-port notifications. // This receives DPNs for all kinds of ports we're interested in. // void Server::notifyDeadName(Port port) { StLock _(*this); secdebug("SSports", "port %d is dead", port.port()); // is it a connection? PortMap::iterator conIt = mConnections.find(port); if (conIt != mConnections.end()) { conIt->second->abort(); mConnections.erase(conIt); return; } // is it a process? PortMap::iterator procIt = mProcesses.find(port); if (procIt != mProcesses.end()) { procIt->second->kill(); mProcesses.erase(procIt); return; } // is it a notification client? if (Listener::remove(port)) return; // well, what IS IT?! secdebug("server", "spurious dead port notification for port %d", port.port()); } // // Handling no-senders notifications. // This is currently only used for (subsidiary) service ports // void Server::notifyNoSenders(Port port, mach_port_mscount_t) { secdebug("SSports", "port %d no senders", port.port()); Session::destroy(port); } // // Handling signals. // These are sent as Mach messages from ourselves to escape the limitations of // the signal handler environment. // kern_return_t self_server_handleSignal(mach_port_t sport, mach_port_t taskPort, int sig) { try { if (taskPort != mach_task_self()) { Syslog::error("handleSignal: received from someone other than myself"); secdebug("SS", "unauthorized handleSignal"); return 0; } secdebug("SS", "dispatching indirect signal %d", sig); switch (sig) { case SIGCHLD: ServerChild::checkChildren(); break; case SIGINT: case SIGTERM: secdebug("SS", "signal %d received: terminating", sig); Syslog::notice("securityd terminating due to signal %d", sig); exit(0); #if defined(DEBUGDUMP) case SIGUSR1: NodeCore::dumpAll(); break; #endif //DEBUGDUMP default: assert(false); } } catch(...) { secdebug("SS", "exception handling a signal (ignored)"); } mach_port_deallocate(mach_task_self(), taskPort); return 0; } // // Notifier for system sleep events // void Server::SleepWatcher::systemWillSleep() { secdebug("SS", "sleep notification received"); Session::processSystemSleep(); secdebug("server", "distributing sleep event to %ld clients", mPowerClients.size()); for (set::const_iterator it = mPowerClients.begin(); it != mPowerClients.end(); it++) (*it)->systemWillSleep(); } void Server::SleepWatcher::systemIsWaking() { secdebug("server", "distributing wakeup event to %ld clients", mPowerClients.size()); for (set::const_iterator it = mPowerClients.begin(); it != mPowerClients.end(); it++) (*it)->systemIsWaking(); } void Server::SleepWatcher::add(PowerWatcher *client) { assert(mPowerClients.find(client) == mPowerClients.end()); mPowerClients.insert(client); } void Server::SleepWatcher::remove(PowerWatcher *client) { assert(mPowerClients.find(client) != mPowerClients.end()); mPowerClients.erase(client); } // // Initialize the CSSM/MDS subsystem. // This was once done lazily on demand. These days, we are setting up the // system MDS here, and CSSM is pretty much always needed, so this is called // early during program startup. Do note that the server may not (yet) be running. // void Server::loadCssm() { if (!mCssm->isActive()) { StLock _(*this); if (!mCssm->isActive()) { secdebug("SS", "Installing MDS"); MDSClient::mds().install(); secdebug("SS", "CSSM initializing"); mCssm->init(); mCSP->attach(); secdebug("SS", "CSSM ready with CSP %s", mCSP->guid().toString().c_str()); } } }