/* * Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ #include "IOPMPowerStateQueue.h" #include "IOKit/IOLocks.h" #undef super #define super IOEventSource OSDefineMetaClassAndStructors(IOPMPowerStateQueue, IOEventSource); #ifdef __i386__ /* ppc does this right and doesn't need these routines */ static void * OSDequeueAtomic(void ** inList, SInt32 inOffset) { void * oldListHead; void * newListHead; do { oldListHead = *inList; if (oldListHead == NULL) { break; } newListHead = *(void **) (((char *) oldListHead) + inOffset); } while (! OSCompareAndSwap((UInt32)oldListHead, (UInt32)newListHead, (UInt32 *)inList)); return oldListHead; } static void OSEnqueueAtomic(void ** inList, void * inNewLink, SInt32 inOffset) { void * oldListHead; void * newListHead = inNewLink; void ** newLinkNextPtr = (void **) (((char *) inNewLink) + inOffset); do { oldListHead = *inList; *newLinkNextPtr = oldListHead; } while (! OSCompareAndSwap((UInt32)oldListHead, (UInt32)newListHead, (UInt32 *)inList)); } #endif /* __i386__ */ IOPMPowerStateQueue *IOPMPowerStateQueue::PMPowerStateQueue(OSObject *inOwner) { IOPMPowerStateQueue *me = new IOPMPowerStateQueue; if(me && !me->init(inOwner, 0) ) { me->release(); return NULL; } return me; } bool IOPMPowerStateQueue::init(OSObject *owner, Action action) { if(!(super::init(owner, (IOEventSource::Action) action))) return false; // Queue of powerstate changes changes = NULL; #ifdef __i386__ if (!(tmpLock = IOLockAlloc())) panic("IOPMPowerStateQueue::init can't alloc lock"); #endif return true; } bool IOPMPowerStateQueue::unIdleOccurred(IOService *inTarget, unsigned long inState) { PowerChangeEntry *new_one = NULL; new_one = (PowerChangeEntry *)IOMalloc(sizeof(PowerChangeEntry)); if(!new_one) return false; new_one->actionType = IOPMPowerStateQueue::kUnIdle; new_one->state = inState; new_one->target = inTarget; // Change to queue #ifdef __i386__ IOLockLock(tmpLock); #endif OSEnqueueAtomic((void **)&changes, (void *)new_one, 0); #ifdef __i386__ IOLockUnlock(tmpLock); #endif signalWorkAvailable(); return true; } // checkForWork() is called in a gated context bool IOPMPowerStateQueue::checkForWork() { PowerChangeEntry *theNode; int theState; IOService *theTarget; UInt16 theAction; // Dequeue and process the state change request #ifdef __i386__ IOLockLock(tmpLock); #endif if((theNode = (PowerChangeEntry *)OSDequeueAtomic((void **)&changes, 0))) { #ifdef __i386__ IOLockUnlock(tmpLock); #endif theState = theNode->state; theTarget = theNode->target; theAction = theNode->actionType; IOFree((void *)theNode, sizeof(PowerChangeEntry)); switch (theAction) { case kUnIdle: theTarget->command_received((void *)theState, 0, 0, 0); break; } } #ifdef __i386__ else { IOLockUnlock(tmpLock); } #endif // Return true if there's more work to be done if(changes) return true; else return false; }