/* -*- c-file-style: "ruby"; indent-tabs-mode: nil -*- */ /* $Id: rbgnome-sound.c,v 1.1 2005/09/24 18:02:43 mutoh Exp $ */ /* Gnome::Sound module for Ruby/GNOME2 * Copyright (C) 2005 Ruby-GNOME2 Project Team * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "rbgnome.h" static VALUE sound_init(self, hostname) VALUE self, hostname; { gnome_sound_init((const char*)RVAL2CSTR(hostname)); return self; } static VALUE sound_shutdown(self) VALUE self; { gnome_sound_shutdown(); return self; } static VALUE sound_play(self, filename) VALUE self, filename; { gnome_sound_play((const char*)RVAL2CSTR(filename)); return self; } static VALUE sound_sample_load(self, sample_name, filename) VALUE self, sample_name, filename; { return INT2NUM(gnome_sound_sample_load((const char*)RVAL2CSTR(sample_name), (const char*)RVAL2CSTR(filename))); } static VALUE sound_connection_get(self) VALUE self; { return INT2NUM(gnome_sound_connection_get()); } void Init_gnome_sound(mGnome) VALUE mGnome; { VALUE mGnomeSound = rb_define_module_under(mGnome, "Sound"); rb_define_module_function(mGnomeSound, "init", sound_init, 1); rb_define_module_function(mGnomeSound, "shutdown", sound_shutdown, 0); rb_define_module_function(mGnomeSound, "play", sound_play, 1); rb_define_module_function(mGnomeSound, "sample_load", sound_sample_load, 2); rb_define_module_function(mGnomeSound, "connection", sound_connection_get, 0); }