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Main directory: %s. alphanonetfnamelesstexturesprstrife11Main IWAD file: %s. Select sprites Select flats Select levels Select lumps Select textures Select sounds Select musics Select graphics Select sneas Select sneaps Select sneats Select patches Use S_END for sprites. PLAYPALCan't find PLAYPAL in Main WADtestDebugging identification of entry %s Using old music identification method. Some junk will be added at end of WAD, for DEU 5.21. Files will be saved in directory %s. Saving complete sounds. Overwrite existing files. Saving pictures as GIF (.gif) Saving pictures as BMP (.bmp) Saving pictures as rawbits (P6) PPM (.ppm) Save sounds as Sun audio (.au) Save sounds as wave (.wav) Save sounds as voc (.voc) normalUsage is "-ipf {alpha|pr|normal}"Input picture format is "%s" itfotfCOMtf: bad argv[0] "%.32s"Usage is "-%.32s {nameless|none|normal|strife11}"Input texture format is "%s" Output texture format is "%s" Usage is "-itl {none|textures|normal}"Input texture lump is "%s" Build an IWAD file. WADINFO?print list of optionshhelp-helpmanprint list of options in troff -man format-versionprint version number and exit successfullysyntaxprint the syntax of wad creation directiveswin debugDebug modediDebug identification of entrymusiduse old music identification methodoverwriteoverwrite allwtxdoomindicate the directory of Doomdoom2indicate the directory of Doom IIdoom02indicate the directory of Doom alpha 0.2doom04indicate the directory of Doom alpha 0.4doom05indicate the directory of Doom alpha 0.5doomprindicate the directory of Doom PR pre-betahereticindicate the directory of Heretichexenindicate the directory of Hexenstrifeindicate the directory of Strifestrife10indicate the directory of Strife 1.0dirindicate the working directorydeuadd 64k of junk to workaround a bug of DEU 5.21rgb specify the transparent colour (default 0/47/47)gifsave pictures as GIF (.gif)bmpsave pictures as BMP (.bmp)ppmsave pictures as rawbits (P6) PPM (.ppm)ausave sound as Sun audio (.au)wavsave sound as wave (.wav)vocsave sound as voc (.voc)fullsndsave sound lumps beyond declared lengthlevelsselect levelslumpsselect lumpssoundsselect soundsmusicsselect musicsselect texturesgraphicsselect graphicssneasselect sneas (sneaps and sneats)sneapsselect sneapssneatsselect sneatss_enduse S_END for sprites, not SS_ENDgeorgespritesselect spritespatchesselect patchesflatsselect flatsv0set verbosity level to 0v1set verbosity level to 1v2set verbosity level to 2 (default)v3set verbosity level to 3v4set verbosity level to 4v5set verbosity level to 5beassume all wads are big endian (default LE)leassume all wads are little endian (default)ibeinput wads are big endian (default LE)ileinput wads are little endian (default)obecreate big endian wads (default LE)olecreate little endian wads (default)ipf{alpha|normal|pr}picture format (default is "normal"){nameless|none|normalstrife11}texture format (default is "normal")input texture format (default is "normal")output texture format (default is "normal")itl{none|normal|textures}texture lump (default is "normal")iwadcompose iwad, not pwadmake[] make a pwad, from the creation directivesbuildcreatewadirlist and identify entries in a wadcheckcheck the texturesusedtex[]list textures used in all levelsusedidxcolour index usage statisticsunusedfind unused spaces in a wadxtract[ []]extract some/all entries from a wadextractget []get a wad entry from main wad or in.wadpknormal[ []]Detect identical normalpkgfxDetect identical graphicsadd add sprites & flats of a pwad to those of Doomappendappend sprites & flats of Doom to a pwadjoin mergemerge doom.wad and a pwadrestorerestore doom.wad and the pwadasappend all sprites to the wadafappend all floors/ceilings to the wad--version-manDOOMWADDIRDoom directory is %.128s too many arguments"-%s" is ambiguous (-%s, -%s)Argument "%s": expected an option Usage: %s%s%sOption %s is not defined.rbwaddoompresstrife1Can't find any of doom.wad, doom2.wad, doompres.wad, heretic.wad, hexen.wad, strife1.wadGIF support may go away in the future (seehttp://lpf.ai.mit.edu/Patents/Gif/Gif.html).Use PPM or BMP instead.DeuTexHelp for %s: -%s%s %*s %-*s (opt.) %s%c%s.Same as above.* Format of PWAD creation directives *This format is conform to MS-Windows .INI Files.Sections are named [LEVELS] [LUMPS] [SOUNDS][MUSICS] [TEXTURE1] [TEXTURE2] [GRAPHICS][SPRITES] [PATCHES] [FLATS] [SNEAPS] [SNEATS]Entries have format:{name}= {filename} {offsetX} {offsetY}A '*' at the end of the definition means that theentry will be exactly the same as the previous one.%s \fP\f%c.TP 14 \-Same as above. 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