!!VP1.0 # Vertex program use for applying shadow textures. 2D texture coordinates # are generated from vertex coordinates using the s and t texture planes # in constants c[41] and c[42]. # # c[0]..c[3] contains the concatenation of the modelview and projection # matrices. # c[20] contains the color # c[41]..c[42] contain the texture transformation # c[16] contains the light direction; used to compute texture coordinates # for a 'shadow mask' texture used to prevent shadows from appearing on # the wrong side of an object. # Transform the vertex by the modelview matrix DP4 o[HPOS].x, c[0], v[OPOS]; DP4 o[HPOS].y, c[1], v[OPOS]; DP4 o[HPOS].z, c[2], v[OPOS]; DP4 o[HPOS].w, c[3], v[OPOS]; # Generate texture coordinates DP4 o[TEX0].x, c[41], v[OPOS]; DP4 o[TEX0].y, c[42], v[OPOS]; DP4 o[TEX1].x, c[16], v[OPOS]; # Color MOV o[COL0], c[20]; END